// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2008 Novell, Inc. (http://www.novell.com) // // Authors: // Chris Toshok (toshok@ximian.com) // using System; using System.Collections; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Globalization; namespace System.ComponentModel { public interface ICollectionView : IEnumerable, INotifyCollectionChanged { bool CanFilter { get; } bool CanGroup { get; } bool CanSort { get; } CultureInfo Culture { get; set; } object CurrentItem { get; } int CurrentPosition { get; } Predicate Filter {get; set; } ObservableCollection GroupDescriptions { get; } ReadOnlyObservableCollection Groups { get; } bool IsCurrentAfterLast { get; } bool IsCurrentBeforeFirst { get; } bool IsEmpty { get; } SortDescriptionCollection SortDescriptions { get; } IEnumerable SourceCollection { get; } event EventHandler CurrentChanged; event CurrentChangingEventHandler CurrentChanging; bool Contains (object item); IDisposable DeferRefresh (); bool MoveCurrentTo (object item); bool MoveCurrentToFirst (); bool MoveCurrentToLast (); bool MoveCurrentToNext (); bool MoveCurrentToPosition (int position); bool MoveCurrentToPrevious (); void Refresh (); } }