using System.Diagnostics.Contracts; // ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //////////////////////////////////////////////////////////////////////////////// // Empty // This class represents an empty variant //////////////////////////////////////////////////////////////////////////////// namespace System { using System; using System.Runtime.Remoting; using System.Runtime.Serialization; [Serializable] internal sealed class Empty : ISerializable { private Empty() { } public static readonly Empty Value = new Empty(); public override String ToString() { return String.Empty; } [System.Security.SecurityCritical] // auto-generated public void GetObjectData(SerializationInfo info, StreamingContext context) { if (info==null) { throw new ArgumentNullException("info"); } Contract.EndContractBlock(); UnitySerializationHolder.GetUnitySerializationInfo(info, UnitySerializationHolder.EmptyUnity, null, null); } } }