//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//------------------------------------------------------------------------------
/*
*/
namespace System.ComponentModel {
using System.Diagnostics;
using System.Globalization;
using System.Security.Permissions;
///
/// Specifies the editor to use to change a property. This class cannot be inherited.
///
[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = true)]
public sealed class EditorAttribute : Attribute {
private string baseTypeName;
private string typeName;
private string typeId;
///
/// Initializes a new instance of the class with the default editor, which is
/// no editor.
///
public EditorAttribute() {
this.typeName = string.Empty;
this.baseTypeName = string.Empty;
}
///
/// Initializes a new instance of the class with the type name and base type
/// name of the editor.
///
public EditorAttribute(string typeName, string baseTypeName) {
string temp = typeName.ToUpper(CultureInfo.InvariantCulture);
Debug.Assert(temp.IndexOf(".DLL") == -1, "Came across: " + typeName + " . Please remove the .dll extension");
this.typeName = typeName;
this.baseTypeName = baseTypeName;
}
///
/// Initializes a new instance of the class.
///
public EditorAttribute(string typeName, Type baseType) {
string temp = typeName.ToUpper(CultureInfo.InvariantCulture);
Debug.Assert(temp.IndexOf(".DLL") == -1, "Came across: " + typeName + " . Please remove the .dll extension");
this.typeName = typeName;
this.baseTypeName = baseType.AssemblyQualifiedName;
}
///
/// Initializes a new instance of the
/// class.
///
public EditorAttribute(Type type, Type baseType) {
this.typeName = type.AssemblyQualifiedName;
this.baseTypeName = baseType.AssemblyQualifiedName;
}
///
/// Gets the name of the base class or interface serving as a lookup key for this editor.
///
public string EditorBaseTypeName {
get {
return baseTypeName;
}
}
///
/// Gets the name of the editor class.
///
public string EditorTypeName {
get {
return typeName;
}
}
///
///
///
/// This defines a unique ID for this attribute type. It is used
/// by filtering algorithms to identify two attributes that are
/// the same type. For most attributes, this just returns the
/// Type instance for the attribute. EditorAttribute overrides
/// this to include the type of the editor base type.
///
///
public override object TypeId {
get {
if (typeId == null) {
string baseType = baseTypeName;
int comma = baseType.IndexOf(',');
if (comma != -1) {
baseType = baseType.Substring(0, comma);
}
typeId = GetType().FullName + baseType;
}
return typeId;
}
}
public override bool Equals(object obj) {
if (obj == this) {
return true;
}
EditorAttribute other = obj as EditorAttribute;
return (other != null) && other.typeName == typeName && other.baseTypeName == baseTypeName;
}
public override int GetHashCode() {
return base.GetHashCode();
}
}
}