System.Drawing [00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 07 D1 FA 57 C4 AE D9 F0 A3 2E 84 AA 0F AE FD 0D E9 E8 FD 6A EC 8F 87 FB 03 76 6C 83 4C 99 92 1E B2 3B E7 9A D9 D5 DC C1 DD 9A D2 36 13 21 02 90 0B 72 3C F9 80 95 7F C4 E1 77 10 8F C6 07 77 4F 29 E8 32 0E 92 EA 05 EC E4 E8 21 C0 A5 EF E8 F1 64 5C 4C 0C 93 C1 AB 99 28 5D 62 2C AA 65 2C 1D FA D6 3D 74 5D 6F 2D E5 F1 7E 5E AF 0F C4 96 3D 26 1C 8A 12 43 65 18 20 6D C0 93 34 4D 5A D2 93] 1.0.3300.0 1.0.5000.0 2.0.0.0 Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details. System.Enum By offsetting pixels during rendering, you can improve render quality at the cost of render speed. Specifies how pixels are offset during rendering. Field System.Drawing.Drawing2D.PixelOffsetMode To be added Specifies the default mode. 1.0.5000.0 2.0.0.0 Field System.Drawing.Drawing2D.PixelOffsetMode To be added Specifies that pixels are offset by -.5 units, both horizontally and vertically, for high speed antialiasing. 1.0.5000.0 2.0.0.0 Field System.Drawing.Drawing2D.PixelOffsetMode To be added Specifies high quality, low speed rendering. 1.0.5000.0 2.0.0.0 Field System.Drawing.Drawing2D.PixelOffsetMode To be added Specifies high speed, low quality rendering. 1.0.5000.0 2.0.0.0 Field System.Drawing.Drawing2D.PixelOffsetMode To be added Specifies an invalid mode. 1.0.5000.0 2.0.0.0 Field System.Drawing.Drawing2D.PixelOffsetMode To be added Specifies no pixel offset. 1.0.5000.0 2.0.0.0