System.Drawing
[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 07 D1 FA 57 C4 AE D9 F0 A3 2E 84 AA 0F AE FD 0D E9 E8 FD 6A EC 8F 87 FB 03 76 6C 83 4C 99 92 1E B2 3B E7 9A D9 D5 DC C1 DD 9A D2 36 13 21 02 90 0B 72 3C F9 80 95 7F C4 E1 77 10 8F C6 07 77 4F 29 E8 32 0E 92 EA 05 EC E4 E8 21 C0 A5 EF E8 F1 64 5C 4C 0C 93 C1 AB 99 28 5D 62 2C AA 65 2C 1D FA D6 3D 74 5D 6F 2D E5 F1 7E 5E AF 0F C4 96 3D 26 1C 8A 12 43 65 18 20 6D C0 93 34 4D 5A D2 93]
1.0.3300.0
1.0.5000.0
2.0.0.0
Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.
System.Enum
By offsetting pixels during rendering, you can improve render quality at the cost of render speed.
Specifies how pixels are offset during rendering.
Field
System.Drawing.Drawing2D.PixelOffsetMode
To be added
Specifies the default mode.
1.0.5000.0
2.0.0.0
Field
System.Drawing.Drawing2D.PixelOffsetMode
To be added
Specifies that pixels are offset by -.5 units, both horizontally and vertically, for high speed antialiasing.
1.0.5000.0
2.0.0.0
Field
System.Drawing.Drawing2D.PixelOffsetMode
To be added
Specifies high quality, low speed rendering.
1.0.5000.0
2.0.0.0
Field
System.Drawing.Drawing2D.PixelOffsetMode
To be added
Specifies high speed, low quality rendering.
1.0.5000.0
2.0.0.0
Field
System.Drawing.Drawing2D.PixelOffsetMode
To be added
Specifies an invalid mode.
1.0.5000.0
2.0.0.0
Field
System.Drawing.Drawing2D.PixelOffsetMode
To be added
Specifies no pixel offset.
1.0.5000.0
2.0.0.0