// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. namespace System.Reactive { /// /// Represents a data stream signaling its elements by means of an event. /// /// The type of the event data generated by the event. public interface IEventPatternSource #if !NO_EVENTARGS_CONSTRAINT where TEventArgs : EventArgs #endif { /// /// Event signaling the next element in the data stream. /// event EventHandler OnNext; } }