// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
namespace System.Reactive
{
///
/// Represents a data stream signaling its elements by means of an event.
///
/// The type of the event data generated by the event.
public interface IEventPatternSource
#if !NO_EVENTARGS_CONSTRAINT
where TEventArgs : EventArgs
#endif
{
///
/// Event signaling the next element in the data stream.
///
event EventHandler OnNext;
}
}