//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // //------------------------------------------------------------------------------ namespace System.Configuration { // // Tracks updates to a stream. // internal class StreamUpdate { private string _newStreamname; private bool _writeCompleted; internal StreamUpdate(string newStreamname) { _newStreamname = newStreamname; } // desired new stream name internal string NewStreamname { get {return _newStreamname;} } // indicates whether the change from the old stream name // to the new stream name has been completed. internal bool WriteCompleted { get {return _writeCompleted;} set {_writeCompleted = value;} } } }