// Zlib.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2009-November-07 05:26:55>
//
// ------------------------------------------------------------------
//
// This module defines classes for ZLIB compression and
// decompression. This code is derived from the jzlib implementation of
// zlib, but significantly modified. The object model is not the same,
// and many of the behaviors are new or different. Nonetheless, in
// keeping with the license for jzlib, the copyright to that code is
// included below.
//
// ------------------------------------------------------------------
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
namespace SharpCompress.Compressor.Deflate
{
///
/// The compression level to be used when using a DeflateStream or ZlibStream with CompressionMode.Compress.
///
internal enum CompressionLevel
{
///
/// None means that the data will be simply stored, with no change at all.
/// If you are producing ZIPs for use on Mac OSX, be aware that archives produced with CompressionLevel.None
/// cannot be opened with the default zip reader. Use a different CompressionLevel.
///
None = 0,
///
/// Same as None.
///
Level0 = 0,
///
/// The fastest but least effective compression.
///
BestSpeed = 1,
///
/// A synonym for BestSpeed.
///
Level1 = 1,
///
/// A little slower, but better, than level 1.
///
Level2 = 2,
///
/// A little slower, but better, than level 2.
///
Level3 = 3,
///
/// A little slower, but better, than level 3.
///
Level4 = 4,
///
/// A little slower than level 4, but with better compression.
///
Level5 = 5,
///
/// The default compression level, with a good balance of speed and compression efficiency.
///
Default = 6,
///
/// A synonym for Default.
///
Level6 = 6,
///
/// Pretty good compression!
///
Level7 = 7,
///
/// Better compression than Level7!
///
Level8 = 8,
///
/// The "best" compression, where best means greatest reduction in size of the input data stream.
/// This is also the slowest compression.
///
BestCompression = 9,
///
/// A synonym for BestCompression.
///
Level9 = 9,
}
///
/// Describes options for how the compression algorithm is executed. Different strategies
/// work better on different sorts of data. The strategy parameter can affect the compression
/// ratio and the speed of compression but not the correctness of the compresssion.
///
internal enum CompressionStrategy
{
///
/// The default strategy is probably the best for normal data.
///
Default = 0,
///
/// The Filtered strategy is intended to be used most effectively with data produced by a
/// filter or predictor. By this definition, filtered data consists mostly of small
/// values with a somewhat random distribution. In this case, the compression algorithm
/// is tuned to compress them better. The effect of Filtered is to force more Huffman
/// coding and less string matching; it is a half-step between Default and HuffmanOnly.
///
Filtered = 1,
///
/// Using HuffmanOnly will force the compressor to do Huffman encoding only, with no
/// string matching.
///
HuffmanOnly = 2,
}
///
/// A general purpose exception class for exceptions in the Zlib library.
///
internal class ZlibException : System.Exception
{
///
/// The ZlibException class captures exception information generated
/// by the Zlib library.
///
public ZlibException()
: base()
{
}
///
/// This ctor collects a message attached to the exception.
///
///
public ZlibException(System.String s)
: base(s)
{
}
}
///
/// Computes an Adler-32 checksum.
///
///
/// The Adler checksum is similar to a CRC checksum, but faster to compute, though less
/// reliable. It is used in producing RFC1950 compressed streams. The Adler checksum
/// is a required part of the "ZLIB" standard. Applications will almost never need to
/// use this class directly.
///
internal sealed class Adler
{
// largest prime smaller than 65536
private static readonly int BASE = 65521;
// NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
private static readonly int NMAX = 5552;
internal static uint Adler32(uint adler, byte[] buf, int index, int len)
{
if (buf == null)
return 1;
int s1 = (int) (adler & 0xffff);
int s2 = (int) ((adler >> 16) & 0xffff);
while (len > 0)
{
int k = len < NMAX ? len : NMAX;
len -= k;
while (k >= 16)
{
//s1 += (buf[index++] & 0xff); s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
s1 += buf[index++];
s2 += s1;
k -= 16;
}
if (k != 0)
{
do
{
s1 += buf[index++];
s2 += s1;
} while (--k != 0);
}
s1 %= BASE;
s2 %= BASE;
}
return (uint) ((s2 << 16) | s1);
}
}
}