namespace System.IO.Compression { using System.Threading; internal class DeflateStreamAsyncResult : IAsyncResult { public byte[] buffer; public int offset; public int count; // disable csharp compiler warning #0414: field assigned unused value #pragma warning disable 0414 public bool isWrite; #pragma warning restore 0414 private object m_AsyncObject; // Caller's async object. private object m_AsyncState; // Caller's state object. private AsyncCallback m_AsyncCallback; // Caller's callback method. private object m_Result; // Final IO result to be returned byt the End*() method. internal bool m_CompletedSynchronously; // true if the operation completed synchronously. private int m_InvokedCallback; // 0 is callback is not called private int m_Completed; // 0 if not completed >0 otherwise. private object m_Event; // lazy allocated event to be returned in the IAsyncResult for the client to wait on public DeflateStreamAsyncResult(object asyncObject, object asyncState, AsyncCallback asyncCallback, byte[] buffer, int offset, int count) { this.buffer = buffer; this.offset = offset; this.count = count; m_CompletedSynchronously = true; m_AsyncObject = asyncObject; m_AsyncState = asyncState; m_AsyncCallback = asyncCallback; } // Interface method to return the caller's state object. public object AsyncState { get { return m_AsyncState; } } // Interface property to return a WaitHandle that can be waited on for I/O completion. // This property implements lazy event creation. // the event object is only created when this property is accessed, // since we're internally only using callbacks, as long as the user is using // callbacks as well we will not create an event at all. public WaitHandle AsyncWaitHandle { get { // save a copy of the completion status int savedCompleted = m_Completed; if (m_Event == null) { // lazy allocation of the event: // if this property is never accessed this object is never created Interlocked.CompareExchange(ref m_Event, new ManualResetEvent(savedCompleted != 0), null); } ManualResetEvent castedEvent = (ManualResetEvent)m_Event; if (savedCompleted == 0 && m_Completed != 0) { // if, while the event was created in the reset state, // the IO operation completed, set the event here. castedEvent.Set(); } return castedEvent; } } // Interface property, returning synchronous completion status. public bool CompletedSynchronously { get { return m_CompletedSynchronously; } } // Interface property, returning completion status. public bool IsCompleted { get { return m_Completed != 0; } } // Internal property for setting the IO result. internal object Result { get { return m_Result; } } internal void Close() { if (m_Event != null) { ((ManualResetEvent)m_Event).Close(); } } internal void InvokeCallback(bool completedSynchronously, object result) { Complete(completedSynchronously, result); } internal void InvokeCallback(object result) { Complete(result); } // Internal method for setting completion. // As a side effect, we'll signal the WaitHandle event and clean up. private void Complete(bool completedSynchronously, object result) { m_CompletedSynchronously = completedSynchronously; Complete(result); } private void Complete(object result) { m_Result = result; // Set IsCompleted and the event only after the usercallback method. Interlocked.Increment(ref m_Completed); if (m_Event != null) { ((ManualResetEvent)m_Event).Set(); } if (Interlocked.Increment(ref m_InvokedCallback) == 1) { if (m_AsyncCallback != null) { m_AsyncCallback(this); } } } } }