//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.Activities { using System; using System.Runtime; // A mostly output-restricted double-ended queue. You can add an item to both ends // and it is optimized for removing from the front. The list can be scanned and // items can be removed from any location at the cost of performance. class Quack { T[] items; // First element when items is not empty int head; // Next vacancy when items are not full int tail; // Number of elements. int count; public Quack() { this.items = new T[4]; } public Quack(T[] items) { Fx.Assert(items != null, "This shouldn't get called with null"); Fx.Assert(items.Length > 0, "This shouldn't be called with a zero length array."); this.items = items; // The default value of 0 is correct for both // head and tail. this.count = this.items.Length; } public int Count { get { return this.count; } } public T this[int index] { get { Fx.Assert(index < this.count, "Index out of range."); int realIndex = (this.head + index) % this.items.Length; return this.items[realIndex]; } } public T[] ToArray() { Fx.Assert(this.count > 0, "We should only call this when we have items."); T[] compressedItems = new T[this.count]; for (int i = 0; i < this.count; i++) { compressedItems[i] = this.items[(this.head + i) % this.items.Length]; } return compressedItems; } public void PushFront(T item) { if (this.count == this.items.Length) { Enlarge(); } if (--this.head == -1) { this.head = this.items.Length - 1; } this.items[this.head] = item; ++this.count; } public void Enqueue(T item) { if (this.count == this.items.Length) { Enlarge(); } this.items[this.tail] = item; if (++this.tail == this.items.Length) { this.tail = 0; } ++this.count; } public T Dequeue() { Fx.Assert(this.count > 0, "Quack is empty"); T removed = this.items[this.head]; this.items[this.head] = default(T); if (++this.head == this.items.Length) { this.head = 0; } --this.count; return removed; } public bool Remove(T item) { int found = -1; for (int i = 0; i < this.count; i++) { int realIndex = (this.head + i) % this.items.Length; if (object.Equals(this.items[realIndex], item)) { found = i; break; } } if (found == -1) { return false; } else { Remove(found); return true; } } public void Remove(int index) { Fx.Assert(index < this.count, "Index out of range"); for (int i = index - 1; i >= 0; i--) { int sourceIndex = (this.head + i) % this.items.Length; int targetIndex = sourceIndex + 1; if (targetIndex == this.items.Length) { targetIndex = 0; } this.items[targetIndex] = this.items[sourceIndex]; } --this.count; ++this.head; if (this.head == this.items.Length) { this.head = 0; } } void Enlarge() { Fx.Assert(this.items.Length > 0, "Quack is empty"); int capacity = this.items.Length * 2; this.SetCapacity(capacity); } void SetCapacity(int capacity) { Fx.Assert(capacity >= this.count, "Capacity is set to a smaller value"); T[] newArray = new T[capacity]; if (this.count > 0) { if (this.head < this.tail) { Array.Copy(this.items, this.head, newArray, 0, this.count); } else { Array.Copy(this.items, this.head, newArray, 0, this.items.Length - this.head); Array.Copy(this.items, 0, newArray, this.items.Length - this.head, this.tail); } } this.items = newArray; this.head = 0; this.tail = (this.count == capacity) ? 0 : this.count; } } }