System
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Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.
System.Object
The class provides the following static properties: and . The class also provides the following static methods: , , and .
When you create a component that you want to license, you must do the following:
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Specify the by marking the component with a .
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Call or in the constructor of the component. throws a when it tries to create an instance without a valid license. does not throw an exception.
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Call on any license that is granted when the component is disposed or finalized.
For more information on licensing, see How to: License Components and Controls.
Provides properties and methods to add a license to a component and to manage a . This class cannot be inherited.
Method
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System.Object
The you specify as the parameter is used as the for the life of this . The method blocks all other threads in the from modifying the , allowing to behave as an atomic operation.
Creates an instance of the specified type, given a context in which you can use the licensed instance.
An instance of the specified type.
A that represents the type to create.
A that specifies when you can use the licensed instance.
Method
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System.Object
The you specify as the parameter is used as the for the life of this . This method blocks all other threads in the from modifying the , allowing to behave as an atomic operation.
Creates an instance of the specified type with the specified arguments, given a context in which you can use the licensed instance.
An instance of the specified type with the given array of arguments.
A that represents the type to create.
A that specifies when you can use the licensed instance.
An array of type that represents the arguments for the type.
Property
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System.ComponentModel.LicenseContext
To be added: an object of type 'LicenseContext'
When the user requests a valid , the user must give the context in which the is valid to the method. The returned by this property should be passed to all classes.
Gets or sets the current , which specifies when you can use the licensed object.
Method
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System.Boolean
To be added
Returns whether the given type has a valid license.
true if the given type is licensed; otherwise, false.
The to find a valid license for.
Method
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System.Boolean
The method returns true when the type is either not licensed, or is licensed and the license is valid.
This method does not throw a when it cannot grant a valid . The method throws exceptions.
Determines whether a valid license can be granted for the specified type.
true if a valid license can be granted; otherwise, false.
A that represents the type of object that requests the .
Method
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System.Boolean
To be added: an object of type 'Type'
To be added: an object of type 'object'
To be added: an object of type 'License&'
To be added
To be added: an object of type 'bool'
To be added
Method
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System.Void
Use the to get the of an object. This method locks the , preventing the from being retrieved.
Prevents changes being made to the current of the given object.
The object whose current context you want to lock.
Method
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System.Void
Use the to get the of an object. This method unlocks the , allowing the to be retrieved.
Allows changes to be made to the current of the given object.
The object whose current context you want to unlock.
Property
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System.ComponentModel.LicenseUsageMode
To be added: an object of type 'LicenseUsageMode'
If this property cannot find a value, it returns .
Gets the which specifies when you can use the licensed object for the .
Method
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System.Void
This method throws a when a valid cannot be granted. The method does not throw an exception.
Determines whether a license can be granted for the specified type.
A that represents the type of object that requests the license.
Method
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System.ComponentModel.License
This method throws a when a valid cannot be granted. The method does not throw an exception.
All objects asking for a must dispose of the license by calling the method when the object is disposed of or finalized.
Determines whether a license can be granted for the instance of the specified type.
A valid .
A that represents the type of object that requests the license.
An of the specified type or a type derived from the specified type.