/* * This file is manually generated upon every change to the corresponding .resx file, using the built-in code generator. * However, we can't use auto-generated code because the output is different for .NET 4.5 for Metro and PLIB, due to * changes in the reflection APIs (search for CRIPPLED_REFLECTION in this file), and because regeneration doesn't happen * as part of build, but rather at design time in Visual Studio. While we likely could tweak MSBuild to force regeneration * using the right version of ResGen.exe, this approach turned out to be the easiest for the time being. * * Upon adding entries to the ResX file, regenerate this file, put this comment back, and make sure to add the #if checks * for conditional use of the right flavor of reflection (using the CRIPPLED_REFLECTION defined symbol). */ // Required for the use of the GetTypeInfo extension method. #if CRIPPLED_REFLECTION using System.Reflection; #endif // GENERATED CODE starts here namespace System.Reactive { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Strings_WindowsThreading { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Strings_WindowsThreading() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { #if CRIPPLED_REFLECTION global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("System.Reactive.Strings_WindowsThreading", typeof(Strings_WindowsThreading).GetTypeInfo().Assembly); #else global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("System.Reactive.Strings_WindowsThreading", typeof(Strings_WindowsThreading).Assembly); #endif resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to The current thread has no Dispatcher associated with it.. /// internal static string NO_DISPATCHER_CURRENT_THREAD { get { return ResourceManager.GetString("NO_DISPATCHER_CURRENT_THREAD", resourceCulture); } } /// /// Looks up a localized string similar to No current Window object found to obtain a CoreDispatcher from.. /// internal static string NO_WINDOW_CURRENT { get { return ResourceManager.GetString("NO_WINDOW_CURRENT", resourceCulture); } } } }