You've already forked linux-packaging-mono
Imported Upstream version 4.3.2.467
Former-commit-id: 9c2cb47f45fa221e661ab616387c9cda183f283d
This commit is contained in:
@@ -0,0 +1,169 @@
|
||||
// ==++==
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// ==--==
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace System
|
||||
{
|
||||
internal static partial class AppContextDefaultValues
|
||||
{
|
||||
public static void PopulateDefaultValues()
|
||||
{
|
||||
string platformIdentifier, profile;
|
||||
int version;
|
||||
|
||||
ParseTargetFrameworkName(out platformIdentifier, out profile, out version);
|
||||
|
||||
// Call into each library to populate their default switches
|
||||
PopulateDefaultValuesPartial(platformIdentifier, profile, version);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We have this separate method for getting the parsed elements out of the TargetFrameworkName so we can
|
||||
/// more easily support this on other platforms.
|
||||
/// </summary>
|
||||
private static void ParseTargetFrameworkName(out string identifier, out string profile, out int version)
|
||||
{
|
||||
string targetFrameworkMoniker = AppDomain.CurrentDomain.SetupInformation.TargetFrameworkName;
|
||||
|
||||
// If we don't have a TFM then we should default to the 4.0 behavior where all quirks are turned on.
|
||||
if (!TryParseFrameworkName(targetFrameworkMoniker, out identifier, out version, out profile))
|
||||
{
|
||||
#if FEATURE_CORECLR
|
||||
if (CompatibilitySwitches.UseLatestBehaviorWhenTFMNotSpecified)
|
||||
{
|
||||
// If we want to use the latest behavior it is enough to set the value of the switch to string.Empty.
|
||||
// When the get to the caller of this method (PopulateDefaultValuesPartial) we are going to use the
|
||||
// identifier we just set to decide which switches to turn on. By having an empty string as the
|
||||
// identifier we are simply saying -- don't turn on any switches, and we are going to get the latest
|
||||
// behavior for all the switches
|
||||
identifier = string.Empty;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
identifier = ".NETFramework";
|
||||
version = 40000;
|
||||
profile = string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This code was a constructor copied from the FrameworkName class, which is located in System.dll.
|
||||
// Parses strings in the following format: "<identifier>, Version=[v|V]<version>, Profile=<profile>"
|
||||
// - The identifier and version is required, profile is optional
|
||||
// - Only three components are allowed.
|
||||
// - The version string must be in the System.Version format; an optional "v" or "V" prefix is allowed
|
||||
private static bool TryParseFrameworkName(String frameworkName, out String identifier, out int version, out String profile)
|
||||
{
|
||||
// For parsing a target Framework moniker, from the FrameworkName class
|
||||
const char c_componentSeparator = ',';
|
||||
const char c_keyValueSeparator = '=';
|
||||
const char c_versionValuePrefix = 'v';
|
||||
const String c_versionKey = "Version";
|
||||
const String c_profileKey = "Profile";
|
||||
|
||||
identifier = profile = string.Empty;
|
||||
version = 0;
|
||||
|
||||
if (frameworkName == null || frameworkName.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
String[] components = frameworkName.Split(c_componentSeparator);
|
||||
version = 0;
|
||||
|
||||
// Identifer and Version are required, Profile is optional.
|
||||
if (components.Length < 2 || components.Length > 3)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// 1) Parse the "Identifier", which must come first. Trim any whitespace
|
||||
//
|
||||
identifier = components[0].Trim();
|
||||
|
||||
if (identifier.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool versionFound = false;
|
||||
profile = null;
|
||||
|
||||
//
|
||||
// The required "Version" and optional "Profile" component can be in any order
|
||||
//
|
||||
for (int i = 1; i < components.Length; i++)
|
||||
{
|
||||
// Get the key/value pair separated by '='
|
||||
string[] keyValuePair = components[i].Split(c_keyValueSeparator);
|
||||
|
||||
if (keyValuePair.Length != 2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the key and value, trimming any whitespace
|
||||
string key = keyValuePair[0].Trim();
|
||||
string value = keyValuePair[1].Trim();
|
||||
|
||||
//
|
||||
// 2) Parse the required "Version" key value
|
||||
//
|
||||
if (key.Equals(c_versionKey, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
versionFound = true;
|
||||
|
||||
// Allow the version to include a 'v' or 'V' prefix...
|
||||
if (value.Length > 0 && (value[0] == c_versionValuePrefix || value[0] == 'V'))
|
||||
{
|
||||
value = value.Substring(1);
|
||||
}
|
||||
Version realVersion = new Version(value);
|
||||
// The version class will represent some unset values as -1 internally (instead of 0).
|
||||
version = realVersion.Major * 10000;
|
||||
if (realVersion.Minor > 0)
|
||||
version += realVersion.Minor * 100;
|
||||
if (realVersion.Build > 0)
|
||||
version += realVersion.Build;
|
||||
}
|
||||
//
|
||||
// 3) Parse the optional "Profile" key value
|
||||
//
|
||||
else if (key.Equals(c_profileKey, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (!String.IsNullOrEmpty(value))
|
||||
{
|
||||
profile = value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!versionFound)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// This is a partial method. Platforms (such as Desktop) can provide an implementation of it that will read override value
|
||||
// from whatever mechanism is available on that platform. If no implementation is provided, the compiler is going to remove the calls
|
||||
// to it from the code
|
||||
static partial void TryGetSwitchOverridePartial(string switchName, ref bool overrideFound, ref bool overrideValue);
|
||||
|
||||
/// This is a partial method. This method is responsible for populating the default values based on a TFM.
|
||||
/// It is partial because each library should define this method in their code to contain their defaults.
|
||||
static partial void PopulateDefaultValuesPartial(string platformIdentifier, string profile, int version);
|
||||
}
|
||||
}
|
@@ -0,0 +1,128 @@
|
||||
// ==++==
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// ==--==
|
||||
|
||||
// NOTE: This file should not be included in mscorlib. This should only be included in FX libraries that need to provide switches
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace System
|
||||
{
|
||||
internal static partial class LocalAppContext
|
||||
{
|
||||
private delegate bool TryGetSwitchDelegate(string switchName, out bool value);
|
||||
|
||||
private static TryGetSwitchDelegate TryGetSwitchFromCentralAppContext;
|
||||
private static bool s_canForwardCalls;
|
||||
|
||||
private static Dictionary<string, bool> s_switchMap = new Dictionary<string, bool>();
|
||||
private static readonly object s_syncLock = new object();
|
||||
|
||||
private static bool DisableCaching { get; set; }
|
||||
|
||||
static LocalAppContext()
|
||||
{
|
||||
// Try to setup the callback into the central AppContext
|
||||
s_canForwardCalls = SetupDelegate();
|
||||
|
||||
// Populate the default values of the local app context
|
||||
AppContextDefaultValues.PopulateDefaultValues();
|
||||
|
||||
// Cache the value of the switch that help with testing
|
||||
DisableCaching = IsSwitchEnabled(@"TestSwitch.LocalAppContext.DisableCaching");
|
||||
}
|
||||
|
||||
public static bool IsSwitchEnabled(string switchName)
|
||||
{
|
||||
if (s_canForwardCalls)
|
||||
{
|
||||
bool isEnabledCentrally;
|
||||
if (TryGetSwitchFromCentralAppContext(switchName, out isEnabledCentrally))
|
||||
{
|
||||
// we found the switch, so return whatever value it has
|
||||
return isEnabledCentrally;
|
||||
}
|
||||
// if we could not get the value from the central authority, try the local storage.
|
||||
}
|
||||
|
||||
return IsSwitchEnabledLocal(switchName);
|
||||
}
|
||||
|
||||
private static bool IsSwitchEnabledLocal(string switchName)
|
||||
{
|
||||
// read the value from the set of local defaults
|
||||
bool isEnabled, isPresent;
|
||||
lock (s_switchMap)
|
||||
{
|
||||
isPresent = s_switchMap.TryGetValue(switchName, out isEnabled);
|
||||
}
|
||||
|
||||
// If the value is in the set of local switches, reutrn the value
|
||||
if (isPresent)
|
||||
{
|
||||
return isEnabled;
|
||||
}
|
||||
|
||||
// if we could not find the switch name, we should return 'false'
|
||||
// This will preserve the concept of switches been 'off' unless explicitly set to 'on'
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool SetupDelegate()
|
||||
{
|
||||
Type appContextType = typeof(object).Assembly.GetType("System.AppContext");
|
||||
if (appContextType == null)
|
||||
return false;
|
||||
|
||||
MethodInfo method = appContextType.GetMethod(
|
||||
"TryGetSwitch", // the method name
|
||||
BindingFlags.Static | BindingFlags.Public, // binding flags
|
||||
null, // use the default binder
|
||||
new Type[] { typeof(string), typeof(bool).MakeByRefType() },
|
||||
null); // parameterModifiers - this is ignored by the default binder
|
||||
if (method == null)
|
||||
return false;
|
||||
|
||||
// Create delegate if we found the method.
|
||||
TryGetSwitchFromCentralAppContext = (TryGetSwitchDelegate)Delegate.CreateDelegate(typeof(TryGetSwitchDelegate), method);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static bool GetCachedSwitchValue(string switchName, ref int switchValue)
|
||||
{
|
||||
if (switchValue < 0) return false;
|
||||
if (switchValue > 0) return true;
|
||||
|
||||
return GetCachedSwitchValueInternal(switchName, ref switchValue);
|
||||
}
|
||||
|
||||
private static bool GetCachedSwitchValueInternal(string switchName, ref int switchValue)
|
||||
{
|
||||
if (LocalAppContext.DisableCaching)
|
||||
{
|
||||
return LocalAppContext.IsSwitchEnabled(switchName);
|
||||
}
|
||||
|
||||
bool isEnabled = LocalAppContext.IsSwitchEnabled(switchName);
|
||||
switchValue = isEnabled ? 1 /*true*/ : -1 /*false*/;
|
||||
return isEnabled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is going to be called from the AppContextDefaultValues class when setting up the
|
||||
/// default values for the switches. !!!! This method is called during the static constructor so it does not
|
||||
/// take a lock !!!! If you are planning to use this outside of that, please ensure proper locking.
|
||||
/// </summary>
|
||||
internal static void DefineSwitchDefault(string switchName, bool initialValue)
|
||||
{
|
||||
s_switchMap[switchName] = initialValue;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user