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Imported Upstream version 5.18.0.207
Former-commit-id: 3b152f462918d427ce18620a2cbe4f8b79650449
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; RUN: llc -mtriple=arm-eabi %s -o /dev/null
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define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>* %CONST) {
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entry:
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%input2 = load <4 x float>, <4 x float>* null, align 16 ; <<4 x float>> [#uses=2]
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%shuffle7 = shufflevector <4 x float> %input2, <4 x float> <float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00>, <4 x i32> <i32 2, i32 2, i32 2, i32 2> ; <<4 x float>> [#uses=1]
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%mul1 = fmul <4 x float> %shuffle7, zeroinitializer ; <<4 x float>> [#uses=1]
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%add2 = fadd <4 x float> %mul1, %input2 ; <<4 x float>> [#uses=1]
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store <4 x float> %add2, <4 x float>* null, align 16
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ret void
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}
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