You've already forked linux-packaging-mono
Imported Upstream version 4.6.0.125
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
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parent
a569aebcfd
commit
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// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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using System.Collections.Generic;
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namespace System
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{
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public static class AppContext
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{
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[Flags]
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private enum SwitchValueState
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{
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HasFalseValue = 0x1,
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HasTrueValue = 0x2,
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HasLookedForOverride = 0x4,
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UnknownValue = 0x8 // Has no default and could not find an override
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}
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private static Dictionary<string, SwitchValueState> s_switchMap = new Dictionary<string, SwitchValueState>();
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private static readonly object s_syncLock = new object();
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public static string BaseDirectory
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{
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#if FEATURE_CORECLR
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[System.Security.SecuritySafeCritical]
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#endif
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get
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{
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// The value of APP_CONTEXT_BASE_DIRECTORY key has to be a string and it is not allowed to be any other type.
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// Otherwise the caller will get invalid cast exception
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return (string) AppDomain.CurrentDomain.GetData("APP_CONTEXT_BASE_DIRECTORY") ?? AppDomain.CurrentDomain.BaseDirectory;
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}
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}
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#region Switch APIs
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#if !MONO
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static AppContext()
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{
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// populate the AppContext with the default set of values
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AppContextDefaultValues.PopulateDefaultValues();
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}
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#endif
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/// <summary>
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/// Try to get the value of the switch.
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/// </summary>
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/// <param name="switchName">The name of the switch</param>
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/// <param name="isEnabled">A variable where to place the value of the switch</param>
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/// <returns>A return value of true represents that the switch was set and <paramref name="isEnabled"/> contains the value of the switch</returns>
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public static bool TryGetSwitch(string switchName, out bool isEnabled)
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{
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if (switchName == null)
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throw new ArgumentNullException("switchName");
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if (switchName.Length == 0)
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throw new ArgumentException(Environment.GetResourceString("Argument_EmptyName"), "switchName");
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// By default, the switch is not enabled.
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isEnabled = false;
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SwitchValueState switchValue;
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lock (s_switchMap)
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{
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if (s_switchMap.TryGetValue(switchName, out switchValue))
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{
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// The value is in the dictionary.
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// There are 3 cases here:
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// 1. The value of the switch is 'unknown'. This means that the switch name is not known to the system (either via defaults or checking overrides).
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// Example: This is the case when, during a servicing event, a switch is added to System.Xml which ships before mscorlib. The value of the switch
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// Will be unknown to mscorlib.dll and we want to prevent checking the overrides every time we check this switch
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// 2. The switch has a valid value AND we have read the overrides for it
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// Example: TryGetSwitch is called for a switch set via SetSwitch
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// 3. The switch has the default value and we need to check for overrides
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// Example: TryGetSwitch is called for the first time for a switch that has a default value
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// 1. The value is unknown
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if (switchValue == SwitchValueState.UnknownValue)
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{
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isEnabled = false;
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return false;
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}
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// We get the value of isEnabled from the value that we stored in the dictionary
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isEnabled = (switchValue & SwitchValueState.HasTrueValue) == SwitchValueState.HasTrueValue;
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// 2. The switch has a valid value AND we have checked for overrides
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if ((switchValue & SwitchValueState.HasLookedForOverride) == SwitchValueState.HasLookedForOverride)
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{
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return true;
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}
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#if !MONO
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// 3. The switch has a valid value, but we need to check for overrides.
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// Regardless of whether or not the switch has an override, we need to update the value to reflect
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// the fact that we checked for overrides.
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bool overrideValue;
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if (AppContextDefaultValues.TryGetSwitchOverride(switchName, out overrideValue))
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{
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// we found an override!
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isEnabled = overrideValue;
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}
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#endif
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// Update the switch in the dictionary to mark it as 'checked for override'
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s_switchMap[switchName] = (isEnabled ? SwitchValueState.HasTrueValue : SwitchValueState.HasFalseValue)
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| SwitchValueState.HasLookedForOverride;
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return true;
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}
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else
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{
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// The value is NOT in the dictionary
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// In this case we need to see if we have an override defined for the value.
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// There are 2 cases:
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// 1. The value has an override specified. In this case we need to add the value to the dictionary
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// and mark it as checked for overrides
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// Example: In a servicing event, System.Xml introduces a switch and an override is specified.
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// The value is not found in mscorlib (as System.Xml ships independent of mscorlib)
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// 2. The value does not have an override specified
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// In this case, we want to capture the fact that we looked for a value and found nothing by adding
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// an entry in the dictionary with the 'sentinel' value of 'SwitchValueState.UnknownValue'.
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// Example: This will prevent us from trying to find overrides for values that we don't have in the dictionary
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#if !MONO
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// 1. The value has an override specified.
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bool overrideValue;
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if (AppContextDefaultValues.TryGetSwitchOverride(switchName, out overrideValue))
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{
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isEnabled = overrideValue;
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// Update the switch in the dictionary to mark it as 'checked for override'
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s_switchMap[switchName] = (isEnabled ? SwitchValueState.HasTrueValue : SwitchValueState.HasFalseValue)
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| SwitchValueState.HasLookedForOverride;
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return true;
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}
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#endif
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// 2. The value does not have an override.
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s_switchMap[switchName] = SwitchValueState.UnknownValue;
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}
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}
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return false; // we did not find a value for the switch
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}
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/// <summary>
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/// Assign a switch a value
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/// </summary>
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/// <param name="switchName">The name of the switch</param>
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/// <param name="isEnabled">The value to assign</param>
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public static void SetSwitch(string switchName, bool isEnabled)
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{
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if (switchName == null)
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throw new ArgumentNullException("switchName");
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if (switchName.Length == 0)
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throw new ArgumentException(Environment.GetResourceString("Argument_EmptyName"), "switchName");
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lock (s_syncLock)
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{
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// Store the new value and the fact that we checked in the dictionary
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s_switchMap[switchName] = (isEnabled ? SwitchValueState.HasTrueValue : SwitchValueState.HasFalseValue)
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| SwitchValueState.HasLookedForOverride;
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}
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}
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/// <summary>
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/// This method is going to be called from the AppContextDefaultValues class when setting up the
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/// default values for the switches. !!!! This method is called during the static constructor so it does not
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/// take a lock !!!! If you are planning to use this outside of that, please ensure proper locking.
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/// </summary>
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internal static void DefineSwitchDefault(string switchName, bool isEnabled)
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{
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s_switchMap[switchName] = isEnabled ? SwitchValueState.HasTrueValue : SwitchValueState.HasFalseValue;
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}
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#endregion
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}
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}
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@@ -0,0 +1,34 @@
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// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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//
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// This file is used to provide an implementation for defining a default value
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// This should be compiled only in mscorlib where the AppContext class is available
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//
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namespace System
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{
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internal static partial class AppContextDefaultValues
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{
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/// <summary>
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/// This method allows reading the override for a switch.
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/// The implementation is platform specific
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/// </summary>
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public static bool TryGetSwitchOverride(string switchName, out bool overrideValue)
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{
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// The default value for a switch is 'false'
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overrideValue = false;
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// Read the override value
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bool overrideFound = false;
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// This partial method will be removed if there are no implementations of it.
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TryGetSwitchOverridePartial(switchName, ref overrideFound, ref overrideValue);
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return overrideFound;
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}
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}
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}
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@@ -0,0 +1,62 @@
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// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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using System;
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namespace System
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{
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internal static partial class AppContextDefaultValues
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{
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internal static readonly string SwitchNoAsyncCurrentCulture = "Switch.System.Globalization.NoAsyncCurrentCulture";
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internal static readonly string SwitchThrowExceptionIfDisposedCancellationTokenSource = "Switch.System.Threading.ThrowExceptionIfDisposedCancellationTokenSource";
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internal static readonly string SwitchPreserveEventListnerObjectIdentity = "Switch.System.Diagnostics.EventSource.PreserveEventListnerObjectIdentity";
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// This is a partial method. Platforms can provide an implementation of it that will set override values
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// from whatever mechanism is available on that platform. If no implementation is provided, the compiler is going to remove the calls
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// to it from the code
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// We are going to have an implementation of this method for the Desktop platform that will read the overrides from app.config, registry and
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// the shim database. Additional implementation can be provided for other platforms.
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static partial void PopulateOverrideValuesPartial();
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static partial void PopulateDefaultValuesPartial(string platformIdentifier, string profile, int version)
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{
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// When defining a new switch you should add it to the last known version.
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// For instance, if you are adding a switch in .NET 4.6 (the release after 4.5.2) you should defined your switch
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// like this:
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// if (version <= 40502) ...
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// This ensures that all previous versions of that platform (up-to 4.5.2) will get the old behavior by default
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// NOTE: When adding a default value for a switch please make sure that the default value is added to ALL of the existing platforms!
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// NOTE: When adding a new if statement for the version please ensure that ALL previous switches are enabled (ie. don't use else if)
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switch (platformIdentifier)
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{
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case ".NETCore":
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case ".NETFramework":
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{
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if (version <= 40502)
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{
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AppContext.DefineSwitchDefault(SwitchNoAsyncCurrentCulture, true);
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AppContext.DefineSwitchDefault(SwitchThrowExceptionIfDisposedCancellationTokenSource, true);
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}
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break;
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}
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case "WindowsPhone":
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case "WindowsPhoneApp":
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{
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if (version <= 80100)
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{
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AppContext.DefineSwitchDefault(SwitchNoAsyncCurrentCulture, true);
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AppContext.DefineSwitchDefault(SwitchThrowExceptionIfDisposedCancellationTokenSource, true);
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}
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break;
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}
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}
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// At this point we should read the overrides if any are defined
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PopulateOverrideValuesPartial();
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}
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}
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}
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@@ -0,0 +1,136 @@
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// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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using Microsoft.Win32;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Security;
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namespace System
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{
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internal static partial class AppContextDefaultValues
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{
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/// <summary>
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/// This method is going to parse the <paramref name="overrides"/> parameter and set the values corresponding to them
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/// in the AppContext object
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/// </summary>
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[SecuritySafeCritical]
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static partial void PopulateOverrideValuesPartial()
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{
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// Retrieve the value from EE config.
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string overrides = System.Runtime.Versioning.CompatibilitySwitch.GetAppContextOverridesInternalCall();
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// If we have no override values, do nothing.
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if (string.IsNullOrEmpty(overrides))
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return;
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bool encounteredEquals = false, encounteredCharsInKey = false, encounteredCharsInValue = false;
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int previousSemicolonPos = -1, firstEqualsPos = -1;
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// Iterate over the string one character at a time until we reach the end of the string.
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for (int currentPos = 0; currentPos <= overrides.Length; currentPos++)
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{
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// If the current position is either ';' or 'end-of-string' then we potentially have a key=value pair
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if (currentPos == overrides.Length || overrides[currentPos] == ';')
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{
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// We only have a key=value pair if we encountered an equals, characters in the key and in the value
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// portion of the pair.
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if (encounteredEquals && encounteredCharsInKey && encounteredCharsInValue)
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{
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// We compute the indexes in the string for key and value
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int firstCharOfKey = previousSemicolonPos + 1; //+1 because we don't take the ';' char
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int lenghtOfKey = firstEqualsPos - previousSemicolonPos - 1; //-1 because we don't take the '=' char
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string name = overrides.Substring(firstCharOfKey, lenghtOfKey);
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int firstCharOfValue = firstEqualsPos + 1; // +1 because we don't count the '='
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int lengthOfValue = currentPos - firstEqualsPos - 1; // -1 because we don't count the '='
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string value = overrides.Substring(firstCharOfValue, lengthOfValue);
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// apply the value only if it parses as a boolean
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bool switchValue;
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if (bool.TryParse(value, out switchValue))
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{
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// If multiple switches have the same name, the last value that we find will win.
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AppContext.SetSwitch(name, switchValue);
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}
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}
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previousSemicolonPos = currentPos;
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// We need to reset these flags once we encounter a ';'
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encounteredCharsInKey = encounteredCharsInValue = encounteredEquals = false;
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}
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else if (overrides[currentPos] == '=')
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{
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// if the current character is '=' then we should flag it and remember it
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if (!encounteredEquals)
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{
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encounteredEquals = true;
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firstEqualsPos = currentPos;
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}
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}
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else
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{
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// We need to know if the key or value contain any characters (other than ';' and '=');
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if (encounteredEquals)
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{
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encounteredCharsInValue = true;
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}
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else
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{
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encounteredCharsInKey = true;
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}
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}
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}
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}
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// Note -- partial methods cannot return a value so we use refs to return information
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[SecuritySafeCritical]
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static partial void TryGetSwitchOverridePartial(string switchName, ref bool overrideFound, ref bool overrideValue)
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{
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string valueFromConfig = null;
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bool boolFromConfig;
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overrideFound = false;
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// Read the value from the registry if we can (ie. the key exists)
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if (s_switchesRegKey != null)
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{
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// try to read it from the registry key and return null if the switch name is not found
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valueFromConfig = s_switchesRegKey.GetValue(switchName, (string)null) as string;
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}
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// Note: valueFromConfig will be null only if the key is not found.
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// Read the value from the Shim database.
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if (valueFromConfig == null)
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{
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// We are only going to check the Shim Database for an override in this case
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valueFromConfig = System.Runtime.Versioning.CompatibilitySwitch.GetValue(switchName);
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}
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if (valueFromConfig != null && bool.TryParse(valueFromConfig, out boolFromConfig))
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{
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// If we found a valid override value, we need to let the caller know that.
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overrideValue = boolFromConfig;
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overrideFound = true;
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}
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}
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// Cached registry key used to read value overrides from the registry
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private static RegistryKey s_switchesRegKey = OpenRegKeyNoThrow();
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/// <summary>
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/// Opens the registry key where the switches are stored and returns null if there is an issue opening the key
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/// </summary>
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private static RegistryKey OpenRegKeyNoThrow()
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{
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try
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{
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return Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Microsoft\.NETFramework\AppContext");
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}
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catch { return null; }
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}
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}
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}
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@@ -0,0 +1,169 @@
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// ==++==
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//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// ==--==
|
||||
using System;
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using System.Collections.Generic;
|
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|
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namespace System
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{
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internal static partial class AppContextDefaultValues
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{
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public static void PopulateDefaultValues()
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{
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string platformIdentifier, profile;
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int version;
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ParseTargetFrameworkName(out platformIdentifier, out profile, out version);
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// Call into each library to populate their default switches
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PopulateDefaultValuesPartial(platformIdentifier, profile, version);
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}
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/// <summary>
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/// We have this separate method for getting the parsed elements out of the TargetFrameworkName so we can
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/// more easily support this on other platforms.
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/// </summary>
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private static void ParseTargetFrameworkName(out string identifier, out string profile, out int version)
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{
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string targetFrameworkMoniker = AppDomain.CurrentDomain.SetupInformation.TargetFrameworkName;
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// If we don't have a TFM then we should default to the 4.0 behavior where all quirks are turned on.
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if (!TryParseFrameworkName(targetFrameworkMoniker, out identifier, out version, out profile))
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{
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#if FEATURE_CORECLR
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if (CompatibilitySwitches.UseLatestBehaviorWhenTFMNotSpecified)
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{
|
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// If we want to use the latest behavior it is enough to set the value of the switch to string.Empty.
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// When the get to the caller of this method (PopulateDefaultValuesPartial) we are going to use the
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// identifier we just set to decide which switches to turn on. By having an empty string as the
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// identifier we are simply saying -- don't turn on any switches, and we are going to get the latest
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// behavior for all the switches
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identifier = string.Empty;
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}
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else
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#endif
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{
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identifier = ".NETFramework";
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version = 40000;
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profile = string.Empty;
|
||||
}
|
||||
}
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||||
}
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||||
// This code was a constructor copied from the FrameworkName class, which is located in System.dll.
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// Parses strings in the following format: "<identifier>, Version=[v|V]<version>, Profile=<profile>"
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||||
// - The identifier and version is required, profile is optional
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// - Only three components are allowed.
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// - The version string must be in the System.Version format; an optional "v" or "V" prefix is allowed
|
||||
private static bool TryParseFrameworkName(String frameworkName, out String identifier, out int version, out String profile)
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{
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// For parsing a target Framework moniker, from the FrameworkName class
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const char c_componentSeparator = ',';
|
||||
const char c_keyValueSeparator = '=';
|
||||
const char c_versionValuePrefix = 'v';
|
||||
const String c_versionKey = "Version";
|
||||
const String c_profileKey = "Profile";
|
||||
|
||||
identifier = profile = string.Empty;
|
||||
version = 0;
|
||||
|
||||
if (frameworkName == null || frameworkName.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
String[] components = frameworkName.Split(c_componentSeparator);
|
||||
version = 0;
|
||||
|
||||
// Identifer and Version are required, Profile is optional.
|
||||
if (components.Length < 2 || components.Length > 3)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// 1) Parse the "Identifier", which must come first. Trim any whitespace
|
||||
//
|
||||
identifier = components[0].Trim();
|
||||
|
||||
if (identifier.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool versionFound = false;
|
||||
profile = null;
|
||||
|
||||
//
|
||||
// The required "Version" and optional "Profile" component can be in any order
|
||||
//
|
||||
for (int i = 1; i < components.Length; i++)
|
||||
{
|
||||
// Get the key/value pair separated by '='
|
||||
string[] keyValuePair = components[i].Split(c_keyValueSeparator);
|
||||
|
||||
if (keyValuePair.Length != 2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the key and value, trimming any whitespace
|
||||
string key = keyValuePair[0].Trim();
|
||||
string value = keyValuePair[1].Trim();
|
||||
|
||||
//
|
||||
// 2) Parse the required "Version" key value
|
||||
//
|
||||
if (key.Equals(c_versionKey, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
versionFound = true;
|
||||
|
||||
// Allow the version to include a 'v' or 'V' prefix...
|
||||
if (value.Length > 0 && (value[0] == c_versionValuePrefix || value[0] == 'V'))
|
||||
{
|
||||
value = value.Substring(1);
|
||||
}
|
||||
Version realVersion = new Version(value);
|
||||
// The version class will represent some unset values as -1 internally (instead of 0).
|
||||
version = realVersion.Major * 10000;
|
||||
if (realVersion.Minor > 0)
|
||||
version += realVersion.Minor * 100;
|
||||
if (realVersion.Build > 0)
|
||||
version += realVersion.Build;
|
||||
}
|
||||
//
|
||||
// 3) Parse the optional "Profile" key value
|
||||
//
|
||||
else if (key.Equals(c_profileKey, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (!String.IsNullOrEmpty(value))
|
||||
{
|
||||
profile = value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!versionFound)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// This is a partial method. Platforms (such as Desktop) can provide an implementation of it that will read override value
|
||||
// from whatever mechanism is available on that platform. If no implementation is provided, the compiler is going to remove the calls
|
||||
// to it from the code
|
||||
static partial void TryGetSwitchOverridePartial(string switchName, ref bool overrideFound, ref bool overrideValue);
|
||||
|
||||
/// This is a partial method. This method is responsible for populating the default values based on a TFM.
|
||||
/// It is partial because each library should define this method in their code to contain their defaults.
|
||||
static partial void PopulateDefaultValuesPartial(string platformIdentifier, string profile, int version);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
// ==++==
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// ==--==
|
||||
|
||||
namespace System
|
||||
{
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
internal static class AppContextSwitches
|
||||
{
|
||||
private static int _noAsyncCurrentCulture;
|
||||
public static bool NoAsyncCurrentCulture
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
return GetCachedSwitchValue(AppContextDefaultValues.SwitchNoAsyncCurrentCulture, ref _noAsyncCurrentCulture);
|
||||
}
|
||||
}
|
||||
|
||||
private static int _throwExceptionIfDisposedCancellationTokenSource;
|
||||
public static bool ThrowExceptionIfDisposedCancellationTokenSource
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
return GetCachedSwitchValue(AppContextDefaultValues.SwitchThrowExceptionIfDisposedCancellationTokenSource, ref _throwExceptionIfDisposedCancellationTokenSource);
|
||||
}
|
||||
}
|
||||
|
||||
private static int _preserveEventListnerObjectIdentity;
|
||||
public static bool PreserveEventListnerObjectIdentity
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
return GetCachedSwitchValue(AppContextDefaultValues.SwitchPreserveEventListnerObjectIdentity, ref _preserveEventListnerObjectIdentity);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Implementation details
|
||||
//
|
||||
|
||||
private static bool DisableCaching { get; set; }
|
||||
|
||||
static AppContextSwitches()
|
||||
{
|
||||
bool isEnabled;
|
||||
if (AppContext.TryGetSwitch(@"TestSwitch.LocalAppContext.DisableCaching", out isEnabled))
|
||||
{
|
||||
DisableCaching = isEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static bool GetCachedSwitchValue(string switchName, ref int switchValue)
|
||||
{
|
||||
if (switchValue < 0) return false;
|
||||
if (switchValue > 0) return true;
|
||||
|
||||
return GetCachedSwitchValueInternal(switchName, ref switchValue);
|
||||
}
|
||||
|
||||
private static bool GetCachedSwitchValueInternal(string switchName, ref int switchValue)
|
||||
{
|
||||
bool isSwitchEnabled;
|
||||
AppContext.TryGetSwitch(switchName, out isSwitchEnabled);
|
||||
|
||||
if (DisableCaching)
|
||||
{
|
||||
return isSwitchEnabled;
|
||||
}
|
||||
|
||||
switchValue = isSwitchEnabled ? 1 /*true*/ : -1 /*false*/;
|
||||
return isSwitchEnabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user