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Imported Upstream version 4.6.0.125
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namespace System.Workflow.Activities
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{
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using System;
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using System.Text;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.CodeDom;
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using System.ComponentModel;
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using System.ComponentModel.Design;
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using System.Drawing.Design;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Diagnostics;
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using System.IO;
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using System.Windows.Forms;
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using System.Workflow.ComponentModel;
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using System.Workflow.ComponentModel.Design;
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using System.Runtime.Serialization;
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internal partial class StateDesigner : FreeformActivityDesigner
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{
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#region ContainedDesignersParser class
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/// <summary>
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/// Helper class to sort the contained designers
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/// </summary>
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private class ContainedDesignersParser
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{
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List<StateInitializationDesigner> _stateInitializationDesigners = new List<StateInitializationDesigner>();
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List<StateFinalizationDesigner> _stateFinalizationDesigners = new List<StateFinalizationDesigner>();
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List<EventDrivenDesigner> _eventDrivenDesigners = new List<EventDrivenDesigner>();
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List<StateDesigner> _leafStateDesigners = new List<StateDesigner>();
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List<StateDesigner> _stateDesigners = new List<StateDesigner>();
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List<ActivityDesigner> _ordered;
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internal ContainedDesignersParser(ReadOnlyCollection<ActivityDesigner> containedDesigners)
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{
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foreach (ActivityDesigner designer in containedDesigners)
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{
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StateInitializationDesigner stateInitializationDesigner = designer as StateInitializationDesigner;
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if (stateInitializationDesigner != null)
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{
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_stateInitializationDesigners.Add(stateInitializationDesigner);
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continue;
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}
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StateFinalizationDesigner stateFinalizationDesigner = designer as StateFinalizationDesigner;
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if (stateFinalizationDesigner != null)
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{
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_stateFinalizationDesigners.Add(stateFinalizationDesigner);
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continue;
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}
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EventDrivenDesigner eventDrivenDesigner = designer as EventDrivenDesigner;
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if (eventDrivenDesigner != null)
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{
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_eventDrivenDesigners.Add(eventDrivenDesigner);
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continue;
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}
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StateDesigner stateDesigner = designer as StateDesigner;
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if (stateDesigner != null)
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{
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if (StateMachineHelpers.IsLeafState((StateActivity)designer.Activity))
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_leafStateDesigners.Add(stateDesigner);
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else
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_stateDesigners.Add(stateDesigner);
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continue;
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}
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}
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}
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public List<ActivityDesigner> Ordered
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{
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get
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{
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if (_ordered == null)
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{
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_ordered = new List<ActivityDesigner>();
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_ordered.AddRange(_stateInitializationDesigners.ToArray());
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_ordered.AddRange(_eventDrivenDesigners.ToArray());
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_ordered.AddRange(_stateFinalizationDesigners.ToArray());
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_ordered.AddRange(_leafStateDesigners.ToArray());
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_ordered.AddRange(_stateDesigners.ToArray());
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}
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return _ordered;
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}
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}
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public List<StateInitializationDesigner> StateInitializationDesigners
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{
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get
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{
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return _stateInitializationDesigners;
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}
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}
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public List<StateFinalizationDesigner> StateFinalizationDesigners
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{
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get
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{
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return _stateFinalizationDesigners;
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}
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}
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public List<EventDrivenDesigner> EventDrivenDesigners
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{
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get
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{
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return _eventDrivenDesigners;
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}
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}
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public List<StateDesigner> LeafStateDesigners
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{
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get
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{
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return _leafStateDesigners;
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}
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}
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public List<StateDesigner> StateDesigners
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{
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get
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{
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return _stateDesigners;
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}
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}
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}
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#endregion
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}
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}
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