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Imported Upstream version 4.6.0.125
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//------------------------------------------------------------------------------
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// <copyright file="ObjectListItemCollection.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//------------------------------------------------------------------------------
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using System;
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using System.ComponentModel;
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using System.Collections;
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using System.Diagnostics;
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using System.Web;
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using System.Web.UI;
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using System.Security.Permissions;
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namespace System.Web.UI.MobileControls
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{
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/*
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* Object List Item collection class. Does not derive from MobileListItemCollection,
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* because much of the functionality there is disallowed here.
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*
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* Copyright (c) 2000 Microsoft Corporation
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*/
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/// <include file='doc\ObjectListItemCollection.uex' path='docs/doc[@for="ObjectListItemCollection"]/*' />
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[AspNetHostingPermission(SecurityAction.LinkDemand, Level=AspNetHostingPermissionLevel.Minimal)]
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[AspNetHostingPermission(SecurityAction.InheritanceDemand, Level=AspNetHostingPermissionLevel.Minimal)]
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[Obsolete("The System.Web.Mobile.dll assembly has been deprecated and should no longer be used. For information about how to develop ASP.NET mobile applications, see http://go.microsoft.com/fwlink/?LinkId=157231.")]
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public class ObjectListItemCollection : ArrayListCollectionBase, IStateManager
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{
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private bool _marked = false;
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private bool _dirty = false;
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private ObjectList _owner;
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private int _baseIndex = 0;
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internal ObjectListItemCollection(ObjectList owner)
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{
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_owner = owner;
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}
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internal int BaseIndex
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{
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get
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{
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return _baseIndex;
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}
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set
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{
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_baseIndex = value;
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}
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}
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/// <include file='doc\ObjectListItemCollection.uex' path='docs/doc[@for="ObjectListItemCollection.GetAll"]/*' />
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public ObjectListItem[] GetAll()
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{
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int n = Count;
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ObjectListItem[] result = new ObjectListItem[n];
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if (n > 0)
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{
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Items.CopyTo (0, result, 0, n);
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}
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return result;
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}
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/// <include file='doc\ObjectListItemCollection.uex' path='docs/doc[@for="ObjectListItemCollection.this"]/*' />
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public ObjectListItem this[int index]
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{
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get
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{
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return (ObjectListItem)Items[index];
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}
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}
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internal void Add(ObjectListItem item)
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{
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Items.Add (item);
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if (_marked)
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{
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_dirty = true;
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item.Dirty = true;
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}
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}
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/// <include file='doc\ObjectListItemCollection.uex' path='docs/doc[@for="ObjectListItemCollection.Clear"]/*' />
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public void Clear()
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{
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Items.Clear ();
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if (_marked)
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{
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_dirty = true;
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}
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}
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/// <include file='doc\ObjectListItemCollection.uex' path='docs/doc[@for="ObjectListItemCollection.Contains"]/*' />
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public bool Contains(ObjectListItem item)
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{
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return Items.Contains (item);
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}
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/// <include file='doc\ObjectListItemCollection.uex' path='docs/doc[@for="ObjectListItemCollection.IndexOf"]/*' />
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public int IndexOf(ObjectListItem item)
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{
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return Items.IndexOf(item);
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}
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/////////////////////////////////////////////////////////////////////////
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// STATE MANAGEMENT
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/////////////////////////////////////////////////////////////////////////
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/// <internalonly/>
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protected bool IsTrackingViewState
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{
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get
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{
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return _marked;
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}
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}
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/// <internalonly/>
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protected void TrackViewState()
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{
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_marked = true;
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foreach (IStateManager item in Items)
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{
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item.TrackViewState();
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}
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}
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/// <internalonly/>
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protected void LoadViewState(Object state)
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{
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if (state != null)
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{
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Object[] changes = (Object[])state;
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Debug.Assert (changes.Length == 2);
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if (changes[0] == null)
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{
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Clear ();
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}
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else
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{
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Object[] itemChanges = (Object[])changes[0];
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EnsureCount (itemChanges.Length);
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int i = 0;
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foreach (IStateManager item in Items)
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{
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item.LoadViewState (itemChanges[i++]);
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}
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}
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int oldBaseIndex = BaseIndex;
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BaseIndex = (int)changes[1];
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if (oldBaseIndex != BaseIndex)
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{
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int index = BaseIndex;
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foreach (ObjectListItem item in Items)
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{
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item.SetIndex(index++);
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}
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}
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}
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}
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/// <internalonly/>
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protected Object SaveViewState()
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{
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if (!_dirty)
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{
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return null;
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}
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Object[] itemChanges;
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if (Count > 0)
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{
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itemChanges = new Object[Count];
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int i = 0;
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foreach (IStateManager item in Items)
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{
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itemChanges[i++] = item.SaveViewState ();
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}
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}
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else
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{
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itemChanges = null;
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}
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if (itemChanges == null && BaseIndex == 0)
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{
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return null;
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}
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else
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{
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return new Object[2] { itemChanges, BaseIndex };
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}
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}
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private void EnsureCount(int count)
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{
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int diff = Count - count;
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if (diff > 0)
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{
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Items.RemoveRange (count, diff);
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if (_marked)
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{
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_dirty = true;
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}
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}
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else
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{
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for (int i = Count; i < count; i++)
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{
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ObjectListItem item = new ObjectListItem(_owner);
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item.SetIndex(i + BaseIndex);
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Add (item);
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}
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}
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}
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#region Implementation of IStateManager
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/// <internalonly/>
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bool IStateManager.IsTrackingViewState {
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get {
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return IsTrackingViewState;
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}
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}
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/// <internalonly/>
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void IStateManager.LoadViewState(object state) {
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LoadViewState(state);
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}
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/// <internalonly/>
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void IStateManager.TrackViewState() {
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TrackViewState();
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}
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/// <internalonly/>
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object IStateManager.SaveViewState() {
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return SaveViewState();
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}
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#endregion
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}
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}
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