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mcs/class/referencesource/System.Web/UI/StateBag.cs
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452
mcs/class/referencesource/System.Web/UI/StateBag.cs
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//------------------------------------------------------------------------------
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// <copyright file="StateBag.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//------------------------------------------------------------------------------
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namespace System.Web.UI {
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using System.Text;
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using System.IO;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.Web.Util;
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/*
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* The StateBag class is a helper class used to manage state of properties.
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* The class stores name/value pairs as string/object and tracks modifications of
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* properties after being 'marked'. This class is used as the primary storage
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* mechanism for all HtmlControls and WebControls.
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*/
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/// <devdoc>
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/// <para>Manages the state of Web Forms control properties. This
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/// class stores attribute/value pairs as string/object and tracks changes to these
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/// attributes, which are treated as properties, after the Page.Init
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/// method is executed for a
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/// page request. </para>
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/// <note type="note">
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/// Only values changed after Page.Init
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/// has executed are persisted to the page's view state.
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/// </note>
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/// </devdoc>
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public sealed class StateBag : IStateManager, IDictionary {
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private IDictionary bag;
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private bool marked;
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private bool ignoreCase;
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/*
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* Constructs an StateBag
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*/
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/// <devdoc>
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/// <para>Initializes a new instance of the <see cref='System.Web.UI.StateBag'/> class.</para>
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/// </devdoc>
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public StateBag() : this(false) {
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}
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/*
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* Constructs an StateBag
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*/
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/// <devdoc>
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/// <para>Initializes a new instance of the <see cref='System.Web.UI.StateBag'/> class that allows stored state
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/// values to be case-insensitive.</para>
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/// </devdoc>
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public StateBag(bool ignoreCase) {
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marked = false;
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this.ignoreCase = ignoreCase;
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bag = CreateBag();
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}
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/*
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* Return count of number of StateItems in the bag.
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*/
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/// <devdoc>
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/// <para>Indicates the number of items in the <see cref='System.Web.UI.StateBag'/> object. This property is
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/// read-only.</para>
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/// </devdoc>
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public int Count {
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get {
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return bag.Count;
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}
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}
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/*
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* Returns a collection of keys.
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*/
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/// <devdoc>
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/// <para>Indicates a collection of keys representing the items in the <see cref='System.Web.UI.StateBag'/> object.
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/// This property is read-only.</para>
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/// </devdoc>
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public ICollection Keys {
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get {
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return bag.Keys;
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}
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}
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/*
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* Returns a collection of values.
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*/
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/// <devdoc>
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/// <para>Indicates a collection of view state values in the <see cref='System.Web.UI.StateBag'/> object.
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/// This property is read-only.</para>
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/// </devdoc>
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public ICollection Values {
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get {
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return bag.Values;
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}
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}
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/*
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* Get or set value of a StateItem.
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* A set will automatically add a new StateItem for a
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* key which is not already in the bag. A set to null
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* will remove the item if set before mark, otherwise
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* a null set will be saved to allow tracking of state
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* removed after mark.
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*/
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/// <devdoc>
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/// <para> Indicates the value of an item stored in the
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/// <see langword='StateBag'/>
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/// object. Setting this property with a key not already stored in the StateBag will
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/// add an item to the bag. If you set this property to <see langword='null'/> before
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/// the TrackState method is called on an item will remove it from the bag. Otherwise,
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/// when you set this property to <see langword='null'/>
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/// the key will be saved to allow tracking of the item's state.</para>
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/// </devdoc>
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public object this[string key] {
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get {
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if (String.IsNullOrEmpty(key))
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throw ExceptionUtil.ParameterNullOrEmpty("key");
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StateItem item = bag[key] as StateItem;
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if (item != null)
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return item.Value;
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return null;
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}
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set {
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Add(key,value);
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}
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}
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/*
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* Private implementation of IDictionary item accessor
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*/
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/// <internalonly/>
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object IDictionary.this[object key] {
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get { return this[(string) key]; }
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set { this[(string) key] = value; }
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}
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private IDictionary CreateBag() {
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return new HybridDictionary(ignoreCase);
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}
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/*
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* Add a new StateItem or update an existing StateItem in the bag.
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*/
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/// <devdoc>
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/// <para>[To be supplied.]</para>
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/// </devdoc>
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public StateItem Add(string key,object value) {
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if (String.IsNullOrEmpty(key))
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throw ExceptionUtil.ParameterNullOrEmpty("key");
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StateItem item = bag[key] as StateItem;
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if (item == null) {
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if (value != null || marked) {
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item = new StateItem(value);
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bag.Add(key,item);
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}
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}
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else {
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if (value == null && !marked) {
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bag.Remove(key);
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}
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else {
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item.Value = value;
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}
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}
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if (item != null && marked) {
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item.IsDirty = true;
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}
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return item;
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}
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/*
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* Private implementation of IDictionary Add
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*/
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/// <internalonly/>
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void IDictionary.Add(object key,object value) {
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Add((string) key, value);
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}
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/*
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* Clear all StateItems from the bag.
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*/
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/// <devdoc>
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/// <para>Removes all controls from the <see cref='System.Web.UI.StateBag'/> object.</para>
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/// </devdoc>
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public void Clear() {
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bag.Clear();
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}
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/*
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* Get an enumerator for the StateItems.
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*/
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/// <devdoc>
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/// <para>Returns an enumerator that iterates over the key/value pairs stored in
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/// the <see langword='StateBag'/>.</para>
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/// </devdoc>
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public IDictionaryEnumerator GetEnumerator() {
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return bag.GetEnumerator();
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}
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/*
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* Return the dirty flag of the state item.
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* Returns false if there is not an item for given key.
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*/
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/// <devdoc>
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/// <para>Checks an item stored in the <see langword='StateBag'/> to see if it has been
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/// modified.</para>
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/// </devdoc>
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public bool IsItemDirty(string key) {
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StateItem item = bag[key] as StateItem;
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if (item != null)
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return item.IsDirty;
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return false;
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}
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/*
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* Return true if 'marked' and state changes are being tracked.
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*/
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/// <devdoc>
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/// <para>Determines if state changes in the StateBag object's store are being tracked.</para>
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/// </devdoc>
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internal bool IsTrackingViewState {
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get {
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return marked;
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}
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}
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/*
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* Restore state that was previously saved via SaveViewState.
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*/
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/// <devdoc>
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/// <para>Loads the specified previously saved state information</para>
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/// </devdoc>
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internal void LoadViewState(object state) {
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if (state != null) {
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ArrayList data = (ArrayList)state;
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for (int i = 0; i < data.Count; i += 2) {
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#if OBJECTSTATEFORMATTER
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string key = ((IndexedString)data[i]).Value;
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#else
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string key = (string)data[i];
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#endif
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object value = data[i + 1];
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Add(key, value);
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}
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}
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}
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/*
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* Start tracking state changes after "mark".
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*/
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/// <devdoc>
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/// <para>Initiates the tracking of state changes for items stored in the
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/// <see langword='StateBag'/> object.</para>
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/// </devdoc>
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internal void TrackViewState() {
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marked = true;
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}
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/*
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* Remove a StateItem from the bag altogether regardless of marked.
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* Used internally by controls.
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*/
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/// <devdoc>
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/// <para>Removes the specified item from the <see cref='System.Web.UI.StateBag'/> object.</para>
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/// </devdoc>
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public void Remove(string key) {
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bag.Remove(key);
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}
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/*
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* Private implementation of IDictionary Remove
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*/
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/// <internalonly/>
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void IDictionary.Remove(object key) {
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Remove((string) key);
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}
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/*
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* Return object containing state that has been modified since "mark".
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* Returns null if there is no modified state.
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*/
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/// <devdoc>
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/// <para>Returns an object that contains all state changes for items stored in the
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/// <see langword='StateBag'/> object.</para>
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/// </devdoc>
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internal object SaveViewState() {
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ArrayList data = null;
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//
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if (bag.Count != 0) {
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IDictionaryEnumerator e = bag.GetEnumerator();
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while (e.MoveNext()) {
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StateItem item = (StateItem)(e.Value);
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if (item.IsDirty) {
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if (data == null) {
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data = new ArrayList();
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}
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#if OBJECTSTATEFORMATTER
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data.Add(new IndexedString((string)e.Key));
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#else
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data.Add(e.Key);
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#endif
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data.Add(item.Value);
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}
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}
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}
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return data;
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}
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/// <devdoc>
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/// Sets the dirty state of all item values currently in the StateBag.
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/// </devdoc>
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public void SetDirty(bool dirty) {
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if (bag.Count != 0) {
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foreach (StateItem item in bag.Values) {
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item.IsDirty = dirty;
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}
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}
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}
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/*
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* Internal method for setting dirty flag on a state item.
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* Used internallly to prevent state management of certain properties.
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*/
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/// <internalonly/>
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/// <devdoc>
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/// </devdoc>
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public void SetItemDirty(string key,bool dirty) {
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StateItem item = bag[key] as StateItem;
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if (item != null) {
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item.IsDirty = dirty;
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}
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}
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/// <internalonly/>
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bool IDictionary.IsFixedSize {
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get { return false; }
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}
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/// <internalonly/>
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bool IDictionary.IsReadOnly {
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get { return false; }
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}
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/// <internalonly/>
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bool ICollection.IsSynchronized {
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get { return false;}
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}
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/// <internalonly/>
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object ICollection.SyncRoot {
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get {return this; }
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}
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/// <internalonly/>
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bool IDictionary.Contains(object key) {
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return bag.Contains((string) key);
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}
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/// <internalonly/>
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IEnumerator IEnumerable.GetEnumerator() {
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return ((IDictionary)this).GetEnumerator();
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}
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/// <internalonly/>
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void ICollection.CopyTo(Array array, int index) {
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Values.CopyTo(array, index);
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}
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/*
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* Return true if tracking state changes.
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* Method of private interface, IStateManager.
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*/
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/// <internalonly/>
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bool IStateManager.IsTrackingViewState {
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get {
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return IsTrackingViewState;
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}
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}
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/*
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* Load previously saved state.
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* Method of private interface, IStateManager.
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*/
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/// <internalonly/>
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void IStateManager.LoadViewState(object state) {
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LoadViewState(state);
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}
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/*
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* Start tracking state changes.
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* Method of private interface, IStateManager.
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*/
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/// <internalonly/>
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void IStateManager.TrackViewState() {
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TrackViewState();
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}
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/*
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* Return object containing state changes.
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* Method of private interface, IStateManager.
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*/
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/// <internalonly/>
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object IStateManager.SaveViewState() {
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return SaveViewState();
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}
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}
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}
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