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Imported Upstream version 4.6.0.125
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
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//------------------------------------------------------------------------------
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// <copyright file="LegacyPageAsyncTaskManager.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//------------------------------------------------------------------------------
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namespace System.Web.UI {
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using System;
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using System.Collections;
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using System.Security;
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using System.Security.Permissions;
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using System.Threading;
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using System.Web;
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using System.Web.UI;
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using System.Web.Util;
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internal class LegacyPageAsyncTaskManager {
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private Page _page;
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private HttpApplication _app;
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private HttpAsyncResult _asyncResult;
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private bool _failedToStart;
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private ArrayList _tasks;
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private DateTime _timeoutEnd;
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private volatile bool _timeoutEndReached;
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private volatile bool _inProgress;
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private int _tasksStarted;
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private int _tasksCompleted;
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private WaitCallback _resumeTasksCallback;
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private Timer _timeoutTimer;
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internal LegacyPageAsyncTaskManager(Page page) {
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_page = page;
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_app = page.Context.ApplicationInstance;
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_tasks = new ArrayList();
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_resumeTasksCallback = new WaitCallback(this.ResumeTasksThreadpoolThread);
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}
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internal HttpApplication Application {
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get { return _app; }
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}
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internal void AddTask(LegacyPageAsyncTask task) {
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_tasks.Add(task);
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}
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internal bool AnyTasksRemain {
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get {
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for (int i = 0; i < _tasks.Count; i++) {
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LegacyPageAsyncTask task = (LegacyPageAsyncTask)_tasks[i];
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if (!task.Started) {
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return true;
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}
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}
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return false;
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}
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}
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internal bool FailedToStartTasks {
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get { return _failedToStart; }
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}
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internal bool TaskExecutionInProgress {
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get { return _inProgress; }
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}
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private Exception AnyTaskError {
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get {
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for (int i = 0; i < _tasks.Count; i++) {
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LegacyPageAsyncTask task = (LegacyPageAsyncTask)_tasks[i];
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if (task.Error != null) {
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return task.Error;
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}
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}
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return null;
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}
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}
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private bool TimeoutEndReached {
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get {
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if (!_timeoutEndReached && (DateTime.UtcNow >= _timeoutEnd)) {
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_timeoutEndReached = true;
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}
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return _timeoutEndReached;
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}
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}
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private void WaitForAllStartedTasks(bool syncCaller, bool forceTimeout) {
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// don't foreach because the ArrayList could be modified by tasks' end methods
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for (int i = 0; i < _tasks.Count; i++) {
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LegacyPageAsyncTask task = (LegacyPageAsyncTask)_tasks[i];
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if (!task.Started || task.Completed) {
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continue;
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}
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// need to wait, but no longer than timeout.
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if (!forceTimeout && !TimeoutEndReached) {
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DateTime utcNow = DateTime.UtcNow;
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if (utcNow < _timeoutEnd) { // re-check not to wait negative time span
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WaitHandle waitHandle = task.AsyncResult.AsyncWaitHandle;
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if (waitHandle != null) {
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bool signaled = waitHandle.WaitOne(_timeoutEnd - utcNow, false);
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if (signaled && task.Completed) {
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// a task could complete before timeout expires
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// in this case go to the next task
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continue;
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}
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}
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}
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}
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// start polling after timeout reached (or if there is no handle to wait on)
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bool taskTimeoutForced = false;
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while (!task.Completed) {
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if (forceTimeout || (!taskTimeoutForced && TimeoutEndReached)) {
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task.ForceTimeout(syncCaller);
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taskTimeoutForced = true;
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}
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else {
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Thread.Sleep(50);
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}
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}
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}
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}
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internal void RegisterHandlersForPagePreRenderCompleteAsync() {
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_page.AddOnPreRenderCompleteAsync(
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new BeginEventHandler(this.BeginExecuteAsyncTasks),
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new EndEventHandler(this.EndExecuteAsyncTasks));
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}
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private IAsyncResult BeginExecuteAsyncTasks(object sender, EventArgs e, AsyncCallback cb, object extraData) {
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return ExecuteTasks(cb, extraData);
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}
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private void EndExecuteAsyncTasks(IAsyncResult ar) {
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_asyncResult.End();
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}
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internal HttpAsyncResult ExecuteTasks(AsyncCallback callback, Object extraData) {
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_failedToStart = false;
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_timeoutEnd = DateTime.UtcNow + _page.AsyncTimeout;
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_timeoutEndReached = false;
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_tasksStarted = 0;
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_tasksCompleted = 0;
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_asyncResult = new HttpAsyncResult(callback, extraData);
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bool waitUntilDone = (callback == null);
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if (waitUntilDone) {
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// when requested to wait for tasks, before starting tasks
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// make sure that the lock can be suspended.
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try {} finally {
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try {
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// disassociating allows other pending work to take place, and associating will block until that work is complete
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_app.Context.SyncContext.DisassociateFromCurrentThread();
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_app.Context.SyncContext.AssociateWithCurrentThread();
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}
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catch (SynchronizationLockException) {
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_failedToStart = true;
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throw new InvalidOperationException(SR.GetString(SR.Async_tasks_wrong_thread));
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}
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}
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}
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_inProgress = true;
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try {
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// all work done here:
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ResumeTasks(waitUntilDone, true /*onCallerThread*/);
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}
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finally {
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if (waitUntilDone) {
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_inProgress = false;
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}
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}
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return _asyncResult;
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}
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private void ResumeTasks(bool waitUntilDone, bool onCallerThread) {
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#if DBG
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Debug.Trace("Async", "TaskManager.ResumeTasks: onCallerThread=" + onCallerThread +
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", _tasksCompleted=" + _tasksCompleted + ", _tasksStarted=" + _tasksStarted);
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if (waitUntilDone) {
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// must be on caller thread to wait
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Debug.Assert(onCallerThread);
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}
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#endif
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// artifically increment the task count by one
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// to make sure _tasksCompleted doesn't become equal to _tasksStarted during this method
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Interlocked.Increment(ref _tasksStarted);
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try {
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if (onCallerThread) {
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ResumeTasksPossiblyUnderLock(waitUntilDone);
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}
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else {
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using (_app.Context.SyncContext.AcquireThreadLock()) {
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ThreadContext threadContext = null;
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try {
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threadContext = _app.OnThreadEnter();
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ResumeTasksPossiblyUnderLock(waitUntilDone);
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}
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finally {
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if (threadContext != null) {
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threadContext.DisassociateFromCurrentThread();
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}
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}
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}
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}
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}
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finally {
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// complete the bogus task introduced with incrementing _tasksStarted at the beginning
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TaskCompleted(onCallerThread);
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}
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}
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private void ResumeTasksPossiblyUnderLock(bool waitUntilDone) {
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while (AnyTasksRemain) {
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bool someTasksStarted = false;
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bool realAsyncTaskStarted = false;
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bool parallelTaskStarted = false;
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// start the tasks
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for (int i = 0; i < _tasks.Count; i++) {
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LegacyPageAsyncTask task = (LegacyPageAsyncTask)_tasks[i];
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if (task.Started) {
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continue; // ignore already started tasks
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}
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if (parallelTaskStarted && !task.ExecuteInParallel) {
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// already started a parallel task, so need to ignore sequential ones
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continue;
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}
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someTasksStarted = true;
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Interlocked.Increment(ref _tasksStarted);
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task.Start(this, _page, EventArgs.Empty);
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if (task.CompletedSynchronously) {
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continue; // ignore the ones completed synchornously
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}
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// at this point a truly async task has been started
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realAsyncTaskStarted = true;
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if (task.ExecuteInParallel) {
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parallelTaskStarted = true;
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}
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else {
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// only one sequential task at a time
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break;
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}
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}
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if (!someTasksStarted) {
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// no tasks to start, all done
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break;
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}
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if (!TimeoutEndReached && realAsyncTaskStarted && !waitUntilDone) {
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// make sure we have a timer going
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StartTimerIfNeeeded();
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// unwind the stack for async callers
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break;
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}
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// need to wait until tasks comlete, but the wait
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// must be outside of the lock (deadlock otherwise)
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// this code is always already under lock
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bool locked = true;
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try {
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// outer code has lock(_app) { ... }
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// the assumption here is that Disassociate undoes the lock
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try {} finally {
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_app.Context.SyncContext.DisassociateFromCurrentThread();
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locked = false;
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}
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WaitForAllStartedTasks(true /*syncCaller*/, false /*forceTimeout*/);
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}
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finally {
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if (!locked) {
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_app.Context.SyncContext.AssociateWithCurrentThread();
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}
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}
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}
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}
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private void ResumeTasksThreadpoolThread(Object data) {
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ResumeTasks(false /*waitUntilDone*/, false /*onCallerThread*/);
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}
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internal void TaskCompleted(bool onCallerThread) {
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int newTasksCompleted = Interlocked.Increment(ref _tasksCompleted);
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Debug.Trace("Async", "TaskManager.TaskCompleted: onCallerThread=" + onCallerThread +
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", _tasksCompleted=" + newTasksCompleted + ", _tasksStarted=" + _tasksStarted);
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if (newTasksCompleted < _tasksStarted) {
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// need to wait for more completions
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return;
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}
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// check if any tasks remain not started
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if (!AnyTasksRemain) {
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// can complete the caller - all done
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_inProgress = false;
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_asyncResult.Complete(onCallerThread, null /*result*/, AnyTaskError);
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return;
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}
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// need to resume executing tasks
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if (Thread.CurrentThread.IsThreadPoolThread) {
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// if on thread pool thread, use the current thread
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ResumeTasks(false /*waitUntilDone*/, onCallerThread);
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}
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else {
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// if on a non-threadpool thread, requeue
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ThreadPool.QueueUserWorkItem(_resumeTasksCallback);
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}
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}
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private void StartTimerIfNeeeded() {
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if (_timeoutTimer != null) {
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return;
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}
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// calculate the wait time
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DateTime utcNow = DateTime.UtcNow;
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if (utcNow >= _timeoutEnd) {
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return;
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}
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double timerPeriod = (_timeoutEnd - utcNow).TotalMilliseconds;
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if (timerPeriod >= (double)Int32.MaxValue) {
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// timeout too big to launch timer (> ~25 days, plenty enough for an async page task)
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return;
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}
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// start the timer
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Debug.Trace("Async", "Starting timeout timer for " + timerPeriod + " ms");
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_timeoutTimer = new Timer(new TimerCallback(this.TimeoutTimerCallback), null, (int)timerPeriod, -1);
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}
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internal void DisposeTimer() {
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Timer timer = _timeoutTimer;
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if (timer != null && Interlocked.CompareExchange(ref _timeoutTimer, null, timer) == timer) {
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timer.Dispose();
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}
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}
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private void TimeoutTimerCallback(Object state) {
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DisposeTimer();
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// timeout everything that's left
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WaitForAllStartedTasks(false /*syncCaller*/, false /*forceTimeout*/);
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}
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internal void CompleteAllTasksNow(bool syncCaller) {
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WaitForAllStartedTasks(syncCaller, true /*forceTimeout*/);
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}
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}
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}
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