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Imported Upstream version 4.6.0.125
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
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//------------------------------------------------------------------------------
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// <copyright file="NonBatchDirectoryCompiler.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//------------------------------------------------------------------------------
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namespace System.Web.Compilation {
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using System;
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using System.IO;
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using System.Collections;
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using System.Reflection;
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using System.Configuration;
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using System.Web.Hosting;
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using System.Web.Util;
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using System.Web.Caching;
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using System.Web.UI;
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using System.Web.Configuration;
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/*
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* This class makes sure that every file in a directory is compiled individually (i.e. it
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* doesn't use batching. Also, the assemblies get stable names.
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*/
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internal class NonBatchDirectoryCompiler {
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// The <compilation> config section for the set of build providers that we handle
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private CompilationSection _compConfig;
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private VirtualDirectory _vdir;
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internal NonBatchDirectoryCompiler(VirtualDirectory vdir) {
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_vdir = vdir;
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_compConfig = MTConfigUtil.GetCompilationConfig(_vdir.VirtualPath);
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}
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internal void Process() {
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foreach (VirtualFile vfile in _vdir.Files) {
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string extension = UrlPath.GetExtension(vfile.VirtualPath);
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// Skip any file for which we can't get a BuildProvider type, as it is not
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// compilable.
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Type buildProviderType = CompilationUtil.GetBuildProviderTypeFromExtension(_compConfig,
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extension, BuildProviderAppliesTo.Web, false /*failIfUnknown*/);
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if (buildProviderType == null)
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continue;
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// If it's a source file, skip it. We need to do this for v1 compatibility,
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// since v1 VS projects contain many source files which have already been
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// precompiled into bin, and that should not be compiled dynamically
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if (buildProviderType == typeof(SourceFileBuildProvider))
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continue;
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// For the same reason, skip resources
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if (buildProviderType == typeof(ResXBuildProvider))
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continue;
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// Call GetVPathBuildResult to cause the file to be compiled. We ignore the
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// return value.
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BuildManager.GetVPathBuildResult(vfile.VirtualPathObject);
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}
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}
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}
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}
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