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Imported Upstream version 4.6.0.125
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//-----------------------------------------------------------------------------
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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namespace System.Activities
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{
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using System;
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using System.Runtime;
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// A mostly output-restricted double-ended queue. You can add an item to both ends
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// and it is optimized for removing from the front. The list can be scanned and
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// items can be removed from any location at the cost of performance.
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class Quack<T>
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{
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T[] items;
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// First element when items is not empty
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int head;
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// Next vacancy when items are not full
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int tail;
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// Number of elements.
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int count;
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public Quack()
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{
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this.items = new T[4];
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}
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public Quack(T[] items)
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{
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Fx.Assert(items != null, "This shouldn't get called with null");
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Fx.Assert(items.Length > 0, "This shouldn't be called with a zero length array.");
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this.items = items;
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// The default value of 0 is correct for both
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// head and tail.
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this.count = this.items.Length;
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}
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public int Count
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{
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get { return this.count; }
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}
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public T this[int index]
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{
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get
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{
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Fx.Assert(index < this.count, "Index out of range.");
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int realIndex = (this.head + index) % this.items.Length;
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return this.items[realIndex];
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}
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}
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public T[] ToArray()
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{
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Fx.Assert(this.count > 0, "We should only call this when we have items.");
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T[] compressedItems = new T[this.count];
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for (int i = 0; i < this.count; i++)
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{
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compressedItems[i] = this.items[(this.head + i) % this.items.Length];
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}
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return compressedItems;
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}
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public void PushFront(T item)
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{
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if (this.count == this.items.Length)
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{
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Enlarge();
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}
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if (--this.head == -1)
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{
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this.head = this.items.Length - 1;
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}
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this.items[this.head] = item;
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++this.count;
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}
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public void Enqueue(T item)
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{
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if (this.count == this.items.Length)
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{
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Enlarge();
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}
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this.items[this.tail] = item;
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if (++this.tail == this.items.Length)
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{
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this.tail = 0;
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}
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++this.count;
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}
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public T Dequeue()
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{
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Fx.Assert(this.count > 0, "Quack is empty");
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T removed = this.items[this.head];
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this.items[this.head] = default(T);
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if (++this.head == this.items.Length)
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{
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this.head = 0;
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}
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--this.count;
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return removed;
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}
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public bool Remove(T item)
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{
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int found = -1;
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for (int i = 0; i < this.count; i++)
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{
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int realIndex = (this.head + i) % this.items.Length;
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if (object.Equals(this.items[realIndex], item))
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{
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found = i;
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break;
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}
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}
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if (found == -1)
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{
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return false;
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}
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else
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{
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Remove(found);
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return true;
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}
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}
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public void Remove(int index)
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{
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Fx.Assert(index < this.count, "Index out of range");
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for (int i = index - 1; i >= 0; i--)
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{
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int sourceIndex = (this.head + i) % this.items.Length;
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int targetIndex = sourceIndex + 1;
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if (targetIndex == this.items.Length)
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{
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targetIndex = 0;
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}
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this.items[targetIndex] = this.items[sourceIndex];
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}
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--this.count;
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++this.head;
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if (this.head == this.items.Length)
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{
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this.head = 0;
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}
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}
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void Enlarge()
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{
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Fx.Assert(this.items.Length > 0, "Quack is empty");
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int capacity = this.items.Length * 2;
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this.SetCapacity(capacity);
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}
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void SetCapacity(int capacity)
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{
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Fx.Assert(capacity >= this.count, "Capacity is set to a smaller value");
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T[] newArray = new T[capacity];
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if (this.count > 0)
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{
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if (this.head < this.tail)
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{
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Array.Copy(this.items, this.head, newArray, 0, this.count);
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}
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else
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{
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Array.Copy(this.items, this.head, newArray, 0, this.items.Length - this.head);
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Array.Copy(this.items, 0, newArray, this.items.Length - this.head, this.tail);
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}
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}
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this.items = newArray;
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this.head = 0;
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this.tail = (this.count == capacity) ? 0 : this.count;
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}
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}
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}
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