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Imported Upstream version 4.6.0.125
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//------------------------------------------------------------------------------
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// <copyright file="IDesignerHost.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//------------------------------------------------------------------------------
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/*
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*/
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namespace System.ComponentModel.Design {
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using System.Diagnostics;
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using System;
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using System.ComponentModel;
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using Microsoft.Win32;
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using System.Reflection;
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/// <devdoc>
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/// <para>
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/// Provides methods to adjust the configuration of and retrieve
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/// information about the services and behavior of a designer.
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/// </para>
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/// </devdoc>
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[System.Runtime.InteropServices.ComVisible(true)]
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public interface IDesignerHost : IServiceContainer {
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/// <devdoc>
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/// <para>
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/// Gets or sets a value indicating whether the designer host
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/// is currently loading the document.
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/// </para>
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/// </devdoc>
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bool Loading { get; }
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/// <devdoc>
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/// <para>Gets a value indicating whether the designer host is currently in a transaction.</para>
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/// </devdoc>
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bool InTransaction { get; }
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/// <devdoc>
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/// <para>
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/// Gets the container for this designer host.
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/// </para>
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/// </devdoc>
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IContainer Container { get; }
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/// <devdoc>
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/// <para>
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/// Gets the instance of the base class used as the base class for the current design.
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/// </para>
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/// </devdoc>
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IComponent RootComponent { get; }
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/// <devdoc>
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/// <para>
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/// Gets the fully qualified name of the class that is being designed.
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/// </para>
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/// </devdoc>
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string RootComponentClassName { get; }
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/// <devdoc>
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/// <para>
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/// Gets the description of the current transaction.
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/// </para>
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/// </devdoc>
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string TransactionDescription { get; }
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/// <devdoc>
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/// <para>
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/// Adds an event handler for the <see cref='System.ComponentModel.Design.IDesignerHost.Activated'/> event.
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/// </para>
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/// </devdoc>
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event EventHandler Activated;
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/// <devdoc>
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/// <para>
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/// Adds an event handler for the <see cref='System.ComponentModel.Design.IDesignerHost.Deactivated'/> event.
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/// </para>
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/// </devdoc>
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event EventHandler Deactivated;
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/// <devdoc>
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/// <para>
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/// Adds an event handler for the <see cref='System.ComponentModel.Design.IDesignerHost.LoadComplete'/> event.
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/// </para>
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/// </devdoc>
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event EventHandler LoadComplete;
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/// <devdoc>
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/// <para>
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/// Adds an event handler for the <see cref='System.ComponentModel.Design.IDesignerHost.TransactionClosed'/> event.
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/// </para>
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/// </devdoc>
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event DesignerTransactionCloseEventHandler TransactionClosed;
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/// <devdoc>
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/// <para>Adds an event handler for the <see cref='System.ComponentModel.Design.IDesignerHost.TransactionClosing'/> event.</para>
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/// </devdoc>
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event DesignerTransactionCloseEventHandler TransactionClosing;
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/// <devdoc>
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/// <para>Adds an event handler for the <see cref='System.ComponentModel.Design.IDesignerHost.TransactionOpened'/> event.</para>
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/// </devdoc>
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event EventHandler TransactionOpened;
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/// <devdoc>
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/// <para>
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/// Adds an event handler for the <see cref='System.ComponentModel.Design.IDesignerHost.TransactionOpening'/> event.
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/// </para>
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/// </devdoc>
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event EventHandler TransactionOpening;
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/// <devdoc>
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/// <para>
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/// Activates the designer that this host is hosting.
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/// </para>
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/// </devdoc>
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void Activate();
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/// <devdoc>
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/// <para>
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/// Creates a component of the specified class type.
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/// </para>
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/// </devdoc>
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IComponent CreateComponent(Type componentClass);
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/// <devdoc>
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/// <para>
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/// Creates a component of the given class type and name and places it into the designer container.
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/// </para>
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/// </devdoc>
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IComponent CreateComponent(Type componentClass, string name);
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/// <devdoc>
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/// <para>
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/// Lengthy operations that involve multiple components may raise many events. These events
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/// may cause other side-effects, such as flicker or performance degradation. When operating
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/// on multiple components at one time, or setting multiple properties on a single component,
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/// you should encompass these changes inside a transaction. Transactions are used
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/// to improve performance and reduce flicker. Slow operations can listen to
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/// transaction events and only do work when the transaction completes.
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/// </para>
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/// </devdoc>
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DesignerTransaction CreateTransaction();
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/// <devdoc>
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/// <para>
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/// Lengthy operations that involve multiple components may raise many events. These events
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/// may cause other side-effects, such as flicker or performance degradation. When operating
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/// on multiple components at one time, or setting multiple properties on a single component,
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/// you should encompass these changes inside a transaction. Transactions are used
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/// to improve performance and reduce flicker. Slow operations can listen to
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/// transaction events and only do work when the transaction completes.
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/// </para>
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/// </devdoc>
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DesignerTransaction CreateTransaction(string description);
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/// <devdoc>
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/// <para>
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/// Destroys the given component, removing it from the design container.
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/// </para>
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/// </devdoc>
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void DestroyComponent(IComponent component);
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/// <devdoc>
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/// <para>
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/// Gets the designer instance for the specified component.
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/// </para>
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/// </devdoc>
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IDesigner GetDesigner(IComponent component);
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/// <devdoc>
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/// <para>
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/// Gets the type instance for the specified fully qualified type name <paramref name="TypeName"/>.
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/// </para>
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/// </devdoc>
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Type GetType(string typeName);
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}
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}
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