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Imported Upstream version 4.6.0.125
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
This commit is contained in:
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a569aebcfd
commit
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@ -39,404 +39,98 @@ using System.Runtime.ConstrainedExecution;
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namespace System.Threading
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{
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[ComVisible (true)]
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[StructLayout (LayoutKind.Sequential)]
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public abstract class WaitHandle
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public abstract partial class WaitHandle
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: MarshalByRefObject, IDisposable
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{
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private static extern bool WaitAll_internal(WaitHandle[] handles, int ms, bool exitContext);
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static void CheckArray (WaitHandle [] handles, bool waitAll)
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{
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if (handles == null)
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throw new ArgumentNullException ("waitHandles");
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int length = handles.Length;
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if (length > 64)
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throw new NotSupportedException ("Too many handles");
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if (handles.Length == 0) {
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// MS throws different exceptions from the different methods.
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if (waitAll)
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throw new ArgumentNullException ("waitHandles");
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else
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throw new ArgumentException ();
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}
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#if false
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//
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// Although we should thrown an exception if this is an STA thread,
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// Mono does not know anything about STA threads, and just makes
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// things like Paint.NET not even possible to work.
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//
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// See bug #78455 for the bug this is supposed to fix.
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//
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if (waitAll && length > 1 && IsSTAThread)
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throw new NotSupportedException ("WaitAll for multiple handles is not allowed on an STA thread.");
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#endif
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foreach (WaitHandle w in handles) {
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if (w == null)
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throw new ArgumentNullException ("waitHandles", "null handle");
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if (w.safe_wait_handle == null)
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throw new ArgumentException ("null element found", "waitHandle");
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}
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}
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#if false
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// usage of property is commented - see above
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static bool IsSTAThread {
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get {
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bool isSTA = Thread.CurrentThread.ApartmentState ==
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ApartmentState.STA;
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// FIXME: remove this check after Thread.ApartmentState
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// has been properly implemented.
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if (!isSTA) {
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Assembly asm = Assembly.GetEntryAssembly ();
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if (asm != null)
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isSTA = asm.EntryPoint.GetCustomAttributes (typeof (STAThreadAttribute), false).Length > 0;
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}
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return isSTA;
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}
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}
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#endif
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public static bool WaitAll(WaitHandle[] waitHandles)
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{
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CheckArray (waitHandles, true);
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return(WaitAll_internal(waitHandles, Timeout.Infinite, false));
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}
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public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
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{
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CheckArray (waitHandles, true);
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// check negative - except for -1 (which is Timeout.Infinite)
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if (millisecondsTimeout < Timeout.Infinite)
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throw new ArgumentOutOfRangeException ("millisecondsTimeout");
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try {
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if (exitContext) {
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#if MONOTOUCH
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throw new NotSupportedException ("exitContext == true is not supported");
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#else
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SynchronizationAttribute.ExitContext ();
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#endif
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}
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return(WaitAll_internal(waitHandles, millisecondsTimeout, false));
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}
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finally {
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if (exitContext) SynchronizationAttribute.EnterContext ();
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}
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}
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public static bool WaitAll(WaitHandle[] waitHandles,
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TimeSpan timeout,
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bool exitContext)
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{
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CheckArray (waitHandles, true);
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long ms = (long) timeout.TotalMilliseconds;
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if (ms < -1 || ms > Int32.MaxValue)
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throw new ArgumentOutOfRangeException ("timeout");
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try {
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if (exitContext) {
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#if MONOTOUCH
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throw new NotSupportedException ("exitContext == true is not supported");
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#else
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SynchronizationAttribute.ExitContext ();
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#endif
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}
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return (WaitAll_internal (waitHandles, (int) ms, exitContext));
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}
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finally {
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if (exitContext) SynchronizationAttribute.EnterContext ();
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}
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private static extern int WaitAny_internal(WaitHandle[] handles, int ms, bool exitContext);
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// LAMESPEC: Doesn't specify how to signal failures
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[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
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public static int WaitAny(WaitHandle[] waitHandles)
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{
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CheckArray (waitHandles, false);
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return(WaitAny_internal(waitHandles, Timeout.Infinite, false));
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}
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[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
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public static int WaitAny(WaitHandle[] waitHandles,
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int millisecondsTimeout,
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bool exitContext)
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{
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CheckArray (waitHandles, false);
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// check negative - except for -1 (which is Timeout.Infinite)
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if (millisecondsTimeout < Timeout.Infinite)
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throw new ArgumentOutOfRangeException ("millisecondsTimeout");
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try {
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if (exitContext) {
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#if MONOTOUCH
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throw new NotSupportedException ("exitContext == true is not supported");
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#else
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SynchronizationAttribute.ExitContext ();
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#endif
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}
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return(WaitAny_internal(waitHandles, millisecondsTimeout, exitContext));
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}
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finally {
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if (exitContext) SynchronizationAttribute.EnterContext ();
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}
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}
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[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
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public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout)
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{
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return WaitAny (waitHandles, timeout, false);
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}
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[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
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public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout)
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{
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return WaitAny (waitHandles, millisecondsTimeout, false);
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}
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[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
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public static int WaitAny(WaitHandle[] waitHandles,
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TimeSpan timeout, bool exitContext)
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{
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CheckArray (waitHandles, false);
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long ms = (long) timeout.TotalMilliseconds;
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if (ms < -1 || ms > Int32.MaxValue)
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throw new ArgumentOutOfRangeException ("timeout");
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try {
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if (exitContext) {
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#if MONOTOUCH
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throw new NotSupportedException ("exitContext == true is not supported");
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#else
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SynchronizationAttribute.ExitContext ();
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#endif
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}
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return (WaitAny_internal(waitHandles, (int) ms, exitContext));
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}
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finally {
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if (exitContext) SynchronizationAttribute.EnterContext ();
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}
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}
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protected WaitHandle()
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{
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// FIXME
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}
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public virtual void Close ()
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{
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Dispose(true);
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}
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public void Dispose ()
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{
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Close ();
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}
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public const int WaitTimeout = 258;
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//
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// In 2.0 we use SafeWaitHandles instead of IntPtrs
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//
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SafeWaitHandle safe_wait_handle;
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[Obsolete ("In the profiles > 2.x, use SafeHandle instead of Handle")]
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public virtual IntPtr Handle {
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get {
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return safe_wait_handle.DangerousGetHandle ();
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}
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[SecurityPermission (SecurityAction.LinkDemand, UnmanagedCode = true)]
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[SecurityPermission (SecurityAction.InheritanceDemand, UnmanagedCode = true)]
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set {
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if (value == InvalidHandle)
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safe_wait_handle = new SafeWaitHandle (InvalidHandle, false);
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else
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safe_wait_handle = new SafeWaitHandle (value, true);
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}
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private extern bool WaitOne_internal(IntPtr handle, int ms, bool exitContext);
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protected virtual void Dispose (bool explicitDisposing)
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{
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if (!disposed){
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//
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// This is only the case if the handle was never properly initialized
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// most likely a bug in the derived class
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//
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if (safe_wait_handle == null)
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return;
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lock (this){
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if (disposed)
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return;
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disposed = true;
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if (safe_wait_handle != null)
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safe_wait_handle.Dispose ();
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}
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}
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}
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public SafeWaitHandle SafeWaitHandle {
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[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
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get {
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return safe_wait_handle;
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}
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[ReliabilityContract (Consistency.WillNotCorruptState, Cer.Success)]
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set {
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if (value == null)
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safe_wait_handle = new SafeWaitHandle (InvalidHandle, false);
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else
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safe_wait_handle = value;
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}
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}
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public static bool SignalAndWait (WaitHandle toSignal,
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WaitHandle toWaitOn)
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{
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return SignalAndWait (toSignal, toWaitOn, -1, false);
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}
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public static bool SignalAndWait (WaitHandle toSignal,
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WaitHandle toWaitOn,
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int millisecondsTimeout,
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bool exitContext)
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{
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if (toSignal == null)
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throw new ArgumentNullException ("toSignal");
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if (toWaitOn == null)
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throw new ArgumentNullException ("toWaitOn");
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if (millisecondsTimeout < -1)
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throw new ArgumentOutOfRangeException ("millisecondsTimeout");
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return SignalAndWait_Internal (toSignal.Handle, toWaitOn.Handle, millisecondsTimeout, exitContext);
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}
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public static bool SignalAndWait (WaitHandle toSignal,
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WaitHandle toWaitOn,
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TimeSpan timeout,
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bool exitContext)
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{
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double ms = timeout.TotalMilliseconds;
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if (ms > Int32.MaxValue)
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throw new ArgumentOutOfRangeException ("timeout");
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return SignalAndWait (toSignal, toWaitOn, Convert.ToInt32 (ms), false);
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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static extern bool SignalAndWait_Internal (IntPtr toSignal, IntPtr toWaitOn, int ms, bool exitContext);
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public virtual bool WaitOne()
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{
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CheckDisposed ();
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bool release = false;
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try {
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safe_wait_handle.DangerousAddRef (ref release);
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return (WaitOne_internal(safe_wait_handle.DangerousGetHandle (), Timeout.Infinite, false));
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} finally {
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if (release)
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safe_wait_handle.DangerousRelease ();
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}
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}
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public virtual bool WaitOne(int millisecondsTimeout, bool exitContext)
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{
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CheckDisposed ();
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// check negative - except for -1 (which is Timeout.Infinite)
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if (millisecondsTimeout < Timeout.Infinite)
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throw new ArgumentOutOfRangeException ("millisecondsTimeout");
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bool release = false;
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try {
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if (exitContext) {
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#if !MONOTOUCH
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SynchronizationAttribute.ExitContext ();
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#endif
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}
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safe_wait_handle.DangerousAddRef (ref release);
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return (WaitOne_internal(safe_wait_handle.DangerousGetHandle (), millisecondsTimeout, exitContext));
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} finally {
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#if !MONOTOUCH
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if (exitContext)
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SynchronizationAttribute.EnterContext ();
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#endif
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if (release)
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safe_wait_handle.DangerousRelease ();
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}
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}
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public virtual bool WaitOne (int millisecondsTimeout)
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{
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return WaitOne (millisecondsTimeout, false);
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}
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public virtual bool WaitOne (TimeSpan timeout)
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{
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return WaitOne (timeout, false);
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}
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public virtual bool WaitOne(TimeSpan timeout, bool exitContext)
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{
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CheckDisposed ();
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long ms = (long) timeout.TotalMilliseconds;
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if (ms < -1 || ms > Int32.MaxValue)
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throw new ArgumentOutOfRangeException ("timeout");
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bool release = false;
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try {
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if (exitContext) {
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#if !MONOTOUCH
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SynchronizationAttribute.ExitContext ();
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#endif
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}
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safe_wait_handle.DangerousAddRef (ref release);
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return (WaitOne_internal(safe_wait_handle.DangerousGetHandle (), (int) ms, exitContext));
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}
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finally {
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#if !MONOTOUCH
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if (exitContext)
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SynchronizationAttribute.EnterContext ();
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#endif
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if (release)
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safe_wait_handle.DangerousRelease ();
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}
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}
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internal void CheckDisposed ()
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{
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if (disposed || safe_wait_handle == null)
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throw new ObjectDisposedException (GetType ().FullName);
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}
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public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout)
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{
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return WaitAll (waitHandles, millisecondsTimeout, false);
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}
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public static bool WaitAll(WaitHandle[] waitHandles, TimeSpan timeout)
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{
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return WaitAll (waitHandles, timeout, false);
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}
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protected static readonly IntPtr InvalidHandle = (IntPtr) (-1);
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bool disposed = false;
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static int WaitMultiple(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext, bool WaitAll)
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{
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int release_last = -1;
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try {
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#if !DISABLE_REMOTING
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if (exitContext)
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SynchronizationAttribute.ExitContext ();
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#endif
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for (int i = 0; i < waitHandles.Length; ++i) {
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try {
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} finally {
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/* we have to put it in a finally block, to avoid having a ThreadAbortException
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* between the return from DangerousAddRef and the assignement to release_last */
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bool release = false;
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waitHandles [i].SafeWaitHandle.DangerousAddRef (ref release);
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release_last = i;
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}
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}
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if (WaitAll)
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return WaitAll_internal (waitHandles, millisecondsTimeout);
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else
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return WaitAny_internal (waitHandles, millisecondsTimeout);
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} finally {
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for (int i = release_last; i >= 0; --i) {
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waitHandles [i].SafeWaitHandle.DangerousRelease ();
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}
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#if !DISABLE_REMOTING
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if (exitContext)
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SynchronizationAttribute.EnterContext ();
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#endif
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}
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private static extern int WaitAll_internal(WaitHandle[] handles, int ms);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private static extern int WaitAny_internal(WaitHandle[] handles, int ms);
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static int WaitOneNative (SafeHandle waitableSafeHandle, uint millisecondsTimeout, bool hasThreadAffinity, bool exitContext)
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{
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bool release = false;
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try {
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#if !DISABLE_REMOTING
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if (exitContext)
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SynchronizationAttribute.ExitContext ();
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#endif
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waitableSafeHandle.DangerousAddRef (ref release);
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return WaitOne_internal (waitableSafeHandle.DangerousGetHandle (), (int) millisecondsTimeout);
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} finally {
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if (release)
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waitableSafeHandle.DangerousRelease ();
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#if !DISABLE_REMOTING
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if (exitContext)
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SynchronizationAttribute.EnterContext ();
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#endif
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}
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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static extern int WaitOne_internal(IntPtr handle, int ms);
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static int SignalAndWaitOne (SafeWaitHandle waitHandleToSignal,SafeWaitHandle waitHandleToWaitOn, int millisecondsTimeout, bool hasThreadAffinity, bool exitContext)
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{
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bool releaseHandleToSignal = false, releaseHandleToWaitOn = false;
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try {
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waitHandleToSignal.DangerousAddRef (ref releaseHandleToSignal);
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waitHandleToWaitOn.DangerousAddRef (ref releaseHandleToWaitOn);
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return SignalAndWait_Internal (waitHandleToSignal.DangerousGetHandle (), waitHandleToWaitOn.DangerousGetHandle (), millisecondsTimeout);
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} finally {
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if (releaseHandleToSignal)
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waitHandleToSignal.DangerousRelease ();
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if (releaseHandleToWaitOn)
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waitHandleToWaitOn.DangerousRelease ();
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}
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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static extern int SignalAndWait_Internal (IntPtr toSignal, IntPtr toWaitOn, int ms);
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}
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}
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