Imported Upstream version 4.6.0.125

Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
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2016-08-03 10:59:49 +00:00
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commit e79aa3c0ed
17047 changed files with 3137615 additions and 392334 deletions

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2007-11-07 Gert Driesen <drieseng@users.sourceforge.net>
* SoundPlayer.cs: Addded support for playing WAV files on Windows.
Fixed ctor (Stream) to allow null argument. In LoadFromUri, first
reset mstream to support resetting Stream to null. Support playing
default sound. Allow Stream to be set to null. Reset AudioData and
WaveData when new stream is loaded.
* Win32SoundPlayer.cs: Wrapper for PlaySound Win32 API.
2007-11-06 Sebastien Pouliot <sebastien@ximian.com>
* AudioData.cs: Reset stream to position 0 before playing (required
when playing the audio in a loop). Part of the fix for bug #338991.
* SoundPlayer.cs: Only create the AudioData once (and reuse it).
Part of the fix for bug #338991.
2007-01-22 Alan McGovern <amcgovern@novell.com>
* SoundPlayer.cs: Added support for loading from the filesystem
and loading from a HTTP based source.
2007-01-22 Miguel de Icaza <miguel@novell.com>
* SoundPlayer.cs: Remove unused variables
2006-12-22 Sebastien Pouliot <sebastien@ximian.com>
* SoundPlayer.cs: Hide default public ctor (to please corcompare)
* SystemSounds.cs: Add missing attribute and downgrade PlayLoop
visibility (to please corcompare)
Wed Dec 20 18:26:36 CET 2006 Paolo Molaro <lupus@ximian.com>
* AudioData.cs, AudioDevice.cs: small (alsa) audio device and
Wav file parsing implementation.
* SoundPlayer.cs, SystemSound.cs: implemented most of the methods.
Tue Dec 19 19:17:06 CET 2006 Paolo Molaro <lupus@ximian.com>
* SoundPlayer.cs, SystemSound.cs, SystemSounds.cs: first stubs
and partial implementation.