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Imported Upstream version 5.10.0.47
Former-commit-id: d0813289fa2d35e1f8ed77530acb4fb1df441bc0
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@ -7,22 +7,24 @@
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</ProjectReference>
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<ProjectReference Include="..\src\System.Text.Encoding.CodePages.csproj" />
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<HarvestIncludePaths Include="lib/net46" />
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<HarvestIncludePaths Include="ref/netstandard1.3;runtimes/win/lib/netstandard1.3" />
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<HarvestIncludePaths Include="runtimes/unix/lib/netstandard1.3">
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<!-- package unix impl (which is actually platform agnostic) as RID agnostic -->
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<TargetPath>lib/netstandard1.3</TargetPath>
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</HarvestIncludePaths>
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<HarvestIncludePaths Include="ref/netstandard1.3;runtimes/win/lib/netstandard1.3;lib/netstandard1.3" />
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</ItemGroup>
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<ItemGroup>
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<InboxOnTargetFramework Include="$(UAPvNextTFM)">
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<PackageTargetRuntime>win</PackageTargetRuntime>
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</InboxOnTargetFramework>
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<InboxOnTargetFramework Include="MonoAndroid10" />
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<InboxOnTargetFramework Include="MonoTouch10" />
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<InboxOnTargetFramework Include="xamarinios10" />
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<InboxOnTargetFramework Include="xamarinmac20" />
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<InboxOnTargetFramework Include="xamarintvos10" />
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<InboxOnTargetFramework Include="xamarinwatchos10" />
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<!-- Since UAP and .NETCoreApp are package based we still want to enable
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OOBing libraries that happen to overlap with their framework package.
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This avoids us having to lock the API in our NuGet packages just
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to match what shipped inbox: since we can provide a new library
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we can update it to add API without raising the netstandard version. -->
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<ValidatePackageSuppression Include="TreatAsOutOfBox">
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<Value>.NETCoreApp;UAP</Value>
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</ValidatePackageSuppression>
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</ItemGroup>
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<Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
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</Project>
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@ -9,9 +9,6 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'netstandard-Release|AnyCPU'" />
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<ItemGroup>
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<Compile Include="EncodingCodePages.cs" />
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<Compile Include="$(CommonTestPath)\System\PlatformDetection.cs">
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<Link>CommonTest\System\PlatformDetection.cs</Link>
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</Compile>
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<Compile Include="$(CommonTestPath)\System\Runtime\Serialization\Formatters\BinaryFormatterHelpers.cs">
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<Link>Common\System\Runtime\Serialization\Formatters\BinaryFormatterHelpers.cs</Link>
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</Compile>
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