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Imported Upstream version 5.10.0.47
Former-commit-id: d0813289fa2d35e1f8ed77530acb4fb1df441bc0
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@@ -15,11 +15,11 @@ instructions assume you are building for Linux, but are easily modifiable for OS
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of debug CoreCLR since it is much faster at actually running XUnit, but debug
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will work if you have the time.
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From the root of your CoreCLR enlistment on Linux, run `./build.sh Release` in
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From the root of your CoreCLR repo on Linux, run `./build.sh Release` in
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order to build.
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2. A corresponding version of System.Private.Corelib.dll. Depending on your platform, this may
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be produced when you run `build.sh`. Otherwise, this can be produced by
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running `build.cmd linuxmscorlib Release` (it's `mscorlib` for historical reasons) from a CoreCLR enlistment on
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running `build.cmd linuxmscorlib Release` (it's `mscorlib` for historical reasons) from a CoreCLR repo on
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Windows. Remember that the runtime and System.Private.Corelib are tightly coupled with
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respect to object sizes and layout so you need to ensure you have either a
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release coreclr and release System.Private.Corelib or debug coreclr and debug System.Private.Corelib.
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@@ -30,7 +30,7 @@ instructions assume you are building for Linux, but are easily modifiable for OS
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* Build the managed parts of CoreFX on Windows. To do so run `build-managed.cmd -os=Linux`. It is okay to build a Debug version of CoreFX and run it
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on top of a release CoreCLR (which is exactly what we do in Jenkins).
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* Build the native parts of CoreFX on Linux. To do so run `./build-native.sh` from the root of your CoreFX enlistment.
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* Build the native parts of CoreFX on Linux. To do so run `./build-native.sh` from the root of your CoreFX repo.
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4. The packages folder which contains all the packages restored from NuGet and
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MyGet when building CoreFX.
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