You've already forked linux-packaging-mono
Imported Upstream version 5.18.0.247
Former-commit-id: 2d6af2e4ed0eda5cbdc2946446ef7718456ad190
This commit is contained in:
parent
279aa8f685
commit
ce8e504569
268
external/llvm/lib/Support/StringMap.cpp
vendored
268
external/llvm/lib/Support/StringMap.cpp
vendored
@ -1,268 +0,0 @@
|
||||
//===--- StringMap.cpp - String Hash table map implementation -------------===//
|
||||
//
|
||||
// The LLVM Compiler Infrastructure
|
||||
//
|
||||
// This file is distributed under the University of Illinois Open Source
|
||||
// License. See LICENSE.TXT for details.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
//
|
||||
// This file implements the StringMap class.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#include "llvm/ADT/StringMap.h"
|
||||
#include "llvm/ADT/StringExtras.h"
|
||||
#include "llvm/Support/Compiler.h"
|
||||
#include "llvm/Support/MathExtras.h"
|
||||
#include <cassert>
|
||||
|
||||
using namespace llvm;
|
||||
|
||||
/// Returns the number of buckets to allocate to ensure that the DenseMap can
|
||||
/// accommodate \p NumEntries without need to grow().
|
||||
static unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
|
||||
// Ensure that "NumEntries * 4 < NumBuckets * 3"
|
||||
if (NumEntries == 0)
|
||||
return 0;
|
||||
// +1 is required because of the strict equality.
|
||||
// For example if NumEntries is 48, we need to return 401.
|
||||
return NextPowerOf2(NumEntries * 4 / 3 + 1);
|
||||
}
|
||||
|
||||
StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
|
||||
ItemSize = itemSize;
|
||||
|
||||
// If a size is specified, initialize the table with that many buckets.
|
||||
if (InitSize) {
|
||||
// The table will grow when the number of entries reach 3/4 of the number of
|
||||
// buckets. To guarantee that "InitSize" number of entries can be inserted
|
||||
// in the table without growing, we allocate just what is needed here.
|
||||
init(getMinBucketToReserveForEntries(InitSize));
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise, initialize it with zero buckets to avoid the allocation.
|
||||
TheTable = nullptr;
|
||||
NumBuckets = 0;
|
||||
NumItems = 0;
|
||||
NumTombstones = 0;
|
||||
}
|
||||
|
||||
void StringMapImpl::init(unsigned InitSize) {
|
||||
assert((InitSize & (InitSize-1)) == 0 &&
|
||||
"Init Size must be a power of 2 or zero!");
|
||||
|
||||
unsigned NewNumBuckets = InitSize ? InitSize : 16;
|
||||
NumItems = 0;
|
||||
NumTombstones = 0;
|
||||
|
||||
TheTable = (StringMapEntryBase **)calloc(NewNumBuckets+1,
|
||||
sizeof(StringMapEntryBase **) +
|
||||
sizeof(unsigned));
|
||||
|
||||
if (TheTable == nullptr)
|
||||
report_bad_alloc_error("Allocation of StringMap table failed.");
|
||||
|
||||
// Set the member only if TheTable was successfully allocated
|
||||
NumBuckets = NewNumBuckets;
|
||||
|
||||
// Allocate one extra bucket, set it to look filled so the iterators stop at
|
||||
// end.
|
||||
TheTable[NumBuckets] = (StringMapEntryBase*)2;
|
||||
}
|
||||
|
||||
/// LookupBucketFor - Look up the bucket that the specified string should end
|
||||
/// up in. If it already exists as a key in the map, the Item pointer for the
|
||||
/// specified bucket will be non-null. Otherwise, it will be null. In either
|
||||
/// case, the FullHashValue field of the bucket will be set to the hash value
|
||||
/// of the string.
|
||||
unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
|
||||
unsigned HTSize = NumBuckets;
|
||||
if (HTSize == 0) { // Hash table unallocated so far?
|
||||
init(16);
|
||||
HTSize = NumBuckets;
|
||||
}
|
||||
unsigned FullHashValue = HashString(Name);
|
||||
unsigned BucketNo = FullHashValue & (HTSize-1);
|
||||
unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
|
||||
|
||||
unsigned ProbeAmt = 1;
|
||||
int FirstTombstone = -1;
|
||||
while (true) {
|
||||
StringMapEntryBase *BucketItem = TheTable[BucketNo];
|
||||
// If we found an empty bucket, this key isn't in the table yet, return it.
|
||||
if (LLVM_LIKELY(!BucketItem)) {
|
||||
// If we found a tombstone, we want to reuse the tombstone instead of an
|
||||
// empty bucket. This reduces probing.
|
||||
if (FirstTombstone != -1) {
|
||||
HashTable[FirstTombstone] = FullHashValue;
|
||||
return FirstTombstone;
|
||||
}
|
||||
|
||||
HashTable[BucketNo] = FullHashValue;
|
||||
return BucketNo;
|
||||
}
|
||||
|
||||
if (BucketItem == getTombstoneVal()) {
|
||||
// Skip over tombstones. However, remember the first one we see.
|
||||
if (FirstTombstone == -1) FirstTombstone = BucketNo;
|
||||
} else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
|
||||
// If the full hash value matches, check deeply for a match. The common
|
||||
// case here is that we are only looking at the buckets (for item info
|
||||
// being non-null and for the full hash value) not at the items. This
|
||||
// is important for cache locality.
|
||||
|
||||
// Do the comparison like this because Name isn't necessarily
|
||||
// null-terminated!
|
||||
char *ItemStr = (char*)BucketItem+ItemSize;
|
||||
if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
|
||||
// We found a match!
|
||||
return BucketNo;
|
||||
}
|
||||
}
|
||||
|
||||
// Okay, we didn't find the item. Probe to the next bucket.
|
||||
BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
|
||||
|
||||
// Use quadratic probing, it has fewer clumping artifacts than linear
|
||||
// probing and has good cache behavior in the common case.
|
||||
++ProbeAmt;
|
||||
}
|
||||
}
|
||||
|
||||
/// FindKey - Look up the bucket that contains the specified key. If it exists
|
||||
/// in the map, return the bucket number of the key. Otherwise return -1.
|
||||
/// This does not modify the map.
|
||||
int StringMapImpl::FindKey(StringRef Key) const {
|
||||
unsigned HTSize = NumBuckets;
|
||||
if (HTSize == 0) return -1; // Really empty table?
|
||||
unsigned FullHashValue = HashString(Key);
|
||||
unsigned BucketNo = FullHashValue & (HTSize-1);
|
||||
unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
|
||||
|
||||
unsigned ProbeAmt = 1;
|
||||
while (true) {
|
||||
StringMapEntryBase *BucketItem = TheTable[BucketNo];
|
||||
// If we found an empty bucket, this key isn't in the table yet, return.
|
||||
if (LLVM_LIKELY(!BucketItem))
|
||||
return -1;
|
||||
|
||||
if (BucketItem == getTombstoneVal()) {
|
||||
// Ignore tombstones.
|
||||
} else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
|
||||
// If the full hash value matches, check deeply for a match. The common
|
||||
// case here is that we are only looking at the buckets (for item info
|
||||
// being non-null and for the full hash value) not at the items. This
|
||||
// is important for cache locality.
|
||||
|
||||
// Do the comparison like this because NameStart isn't necessarily
|
||||
// null-terminated!
|
||||
char *ItemStr = (char*)BucketItem+ItemSize;
|
||||
if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
|
||||
// We found a match!
|
||||
return BucketNo;
|
||||
}
|
||||
}
|
||||
|
||||
// Okay, we didn't find the item. Probe to the next bucket.
|
||||
BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
|
||||
|
||||
// Use quadratic probing, it has fewer clumping artifacts than linear
|
||||
// probing and has good cache behavior in the common case.
|
||||
++ProbeAmt;
|
||||
}
|
||||
}
|
||||
|
||||
/// RemoveKey - Remove the specified StringMapEntry from the table, but do not
|
||||
/// delete it. This aborts if the value isn't in the table.
|
||||
void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
|
||||
const char *VStr = (char*)V + ItemSize;
|
||||
StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
|
||||
(void)V2;
|
||||
assert(V == V2 && "Didn't find key?");
|
||||
}
|
||||
|
||||
/// RemoveKey - Remove the StringMapEntry for the specified key from the
|
||||
/// table, returning it. If the key is not in the table, this returns null.
|
||||
StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
|
||||
int Bucket = FindKey(Key);
|
||||
if (Bucket == -1) return nullptr;
|
||||
|
||||
StringMapEntryBase *Result = TheTable[Bucket];
|
||||
TheTable[Bucket] = getTombstoneVal();
|
||||
--NumItems;
|
||||
++NumTombstones;
|
||||
assert(NumItems + NumTombstones <= NumBuckets);
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
/// RehashTable - Grow the table, redistributing values into the buckets with
|
||||
/// the appropriate mod-of-hashtable-size.
|
||||
unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
|
||||
unsigned NewSize;
|
||||
unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
|
||||
|
||||
// If the hash table is now more than 3/4 full, or if fewer than 1/8 of
|
||||
// the buckets are empty (meaning that many are filled with tombstones),
|
||||
// grow/rehash the table.
|
||||
if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
|
||||
NewSize = NumBuckets*2;
|
||||
} else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
|
||||
NumBuckets / 8)) {
|
||||
NewSize = NumBuckets;
|
||||
} else {
|
||||
return BucketNo;
|
||||
}
|
||||
|
||||
unsigned NewBucketNo = BucketNo;
|
||||
// Allocate one extra bucket which will always be non-empty. This allows the
|
||||
// iterators to stop at end.
|
||||
StringMapEntryBase **NewTableArray =
|
||||
(StringMapEntryBase **)calloc(NewSize+1, sizeof(StringMapEntryBase *) +
|
||||
sizeof(unsigned));
|
||||
|
||||
if (NewTableArray == nullptr)
|
||||
report_bad_alloc_error("Allocation of StringMap hash table failed.");
|
||||
|
||||
unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1);
|
||||
NewTableArray[NewSize] = (StringMapEntryBase*)2;
|
||||
|
||||
// Rehash all the items into their new buckets. Luckily :) we already have
|
||||
// the hash values available, so we don't have to rehash any strings.
|
||||
for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
|
||||
StringMapEntryBase *Bucket = TheTable[I];
|
||||
if (Bucket && Bucket != getTombstoneVal()) {
|
||||
// Fast case, bucket available.
|
||||
unsigned FullHash = HashTable[I];
|
||||
unsigned NewBucket = FullHash & (NewSize-1);
|
||||
if (!NewTableArray[NewBucket]) {
|
||||
NewTableArray[FullHash & (NewSize-1)] = Bucket;
|
||||
NewHashArray[FullHash & (NewSize-1)] = FullHash;
|
||||
if (I == BucketNo)
|
||||
NewBucketNo = NewBucket;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Otherwise probe for a spot.
|
||||
unsigned ProbeSize = 1;
|
||||
do {
|
||||
NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
|
||||
} while (NewTableArray[NewBucket]);
|
||||
|
||||
// Finally found a slot. Fill it in.
|
||||
NewTableArray[NewBucket] = Bucket;
|
||||
NewHashArray[NewBucket] = FullHash;
|
||||
if (I == BucketNo)
|
||||
NewBucketNo = NewBucket;
|
||||
}
|
||||
}
|
||||
|
||||
free(TheTable);
|
||||
|
||||
TheTable = NewTableArray;
|
||||
NumBuckets = NewSize;
|
||||
NumTombstones = 0;
|
||||
return NewBucketNo;
|
||||
}
|
Reference in New Issue
Block a user