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Imported Upstream version 4.2.0.179
Former-commit-id: 4610231f55806d2a05ed69e5ff3faa7336cc1479
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Jo Shields
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// Copyright (c) 2005 Novell, Inc. (http://www.novell.com)
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//
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// Authors:
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// Peter Bartok (pbartok@novell.com)
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//
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//
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using System;
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// COMPLETE
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namespace System.Windows.Forms.RTF {
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#if RTF_LIB
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public
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#else
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internal
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#endif
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class Charset {
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#region Local Variables
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private CharsetType id;
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private CharsetFlags flags;
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private Charcode code;
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private string file;
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#endregion // Local Variables
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#region Public Constructors
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public Charset() {
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flags = CharsetFlags.Read | CharsetFlags.Switch;
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id = CharsetType.General;
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file = string.Empty;
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this.ReadMap();
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}
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#endregion // Public Constructors
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#region Public Instance Properties
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public Charcode Code {
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get {
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return code;
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}
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set {
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code = value;
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}
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}
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public CharsetFlags Flags {
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get {
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return flags;
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}
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set {
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flags = value;
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}
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}
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public CharsetType ID {
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get {
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return id;
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}
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set {
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switch(value) {
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case CharsetType.Symbol: {
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id = CharsetType.Symbol;
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return;
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}
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default:
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case CharsetType.General: {
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id = CharsetType.General;
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return;
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}
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}
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}
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}
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public string File {
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get {
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return file;
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}
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set {
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if (file != value) {
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file = value;
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}
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}
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}
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public StandardCharCode this[int c] {
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get {
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return code[c];
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}
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}
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#endregion // Public Instance Properties
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#region Public Instance Methods
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public bool ReadMap() {
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switch (id) {
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case CharsetType.General: {
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if (file == string.Empty) {
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code = Charcode.AnsiGeneric;
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return true;
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}
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// FIXME - implement reading charmap from file...
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return true;
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}
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case CharsetType.Symbol: {
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if (file == string.Empty) {
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code = Charcode.AnsiSymbol;
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return true;
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}
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// FIXME - implement reading charmap from file...
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return true;
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}
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default: {
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return false;
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}
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}
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}
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public char StdCharCode(string name) {
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// FIXME - finish this
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return ' ';
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}
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public string StdCharName(char code) {
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// FIXME - finish this
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return String.Empty;
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}
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#endregion // Public Instance Methods
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}
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}
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