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Imported Upstream version 4.2.0.179
Former-commit-id: 4610231f55806d2a05ed69e5ff3faa7336cc1479
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Jo Shields
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118
mcs/class/System/System.Net.Sockets/SafeSocketHandle.cs
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118
mcs/class/System/System.Net.Sockets/SafeSocketHandle.cs
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//
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// System.Net.Sockets.SafeSocketHandle
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//
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// Authors:
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// Marcos Henrich <marcos.henrich@xamarin.com>
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//
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using System;
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using System.IO;
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using System.Threading;
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using System.Collections.Generic;
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using Microsoft.Win32.SafeHandles;
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namespace System.Net.Sockets {
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sealed class SafeSocketHandle : SafeHandleZeroOrMinusOneIsInvalid {
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List<Thread> blocking_threads;
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const int SOCKET_CLOSED = 10004;
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const int ABORT_RETRIES = 10;
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static bool THROW_ON_ABORT_RETRIES = Environment.GetEnvironmentVariable("MONO_TESTS_IN_PROGRESS") == "yes";
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public SafeSocketHandle (IntPtr preexistingHandle, bool ownsHandle) : base (ownsHandle)
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{
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SetHandle (preexistingHandle);
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}
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// This is just for marshalling
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internal SafeSocketHandle () : base (true)
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{
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}
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protected override bool ReleaseHandle ()
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{
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int error = 0;
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Socket.Blocking_internal (handle, false, out error);
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if (blocking_threads != null) {
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int abort_attempts = 0;
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while (blocking_threads.Count > 0) {
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if (abort_attempts++ >= ABORT_RETRIES) {
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if (THROW_ON_ABORT_RETRIES)
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throw new Exception ("Could not abort registered blocking threads before closing socket.");
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// Attempts to close the socket safely failed.
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// We give up, and close the socket with pending blocking system calls.
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// This should not occur, nonetheless if it does this avoids an endless loop.
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break;
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}
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/*
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* This method can be called by the DangerousRelease inside RegisterForBlockingSyscall
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* When this happens blocking_threads contains the current thread.
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* We can safely close the socket and throw SocketException in RegisterForBlockingSyscall
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* before the blocking system call.
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*/
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lock (blocking_threads) {
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if (blocking_threads.Count == 1 && blocking_threads[0] == Thread.CurrentThread)
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break;
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}
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AbortRegisteredThreads ();
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// Sleep so other threads can resume
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Thread.Sleep (1);
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}
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}
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Socket.Close_internal (handle, out error);
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return error == 0;
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}
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public void RegisterForBlockingSyscall ()
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{
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if (blocking_threads == null)
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Interlocked.CompareExchange (ref blocking_threads, new List<Thread> (), null);
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bool release = false;
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try {
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DangerousAddRef (ref release);
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} finally {
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/* We must use a finally block here to make this atomic. */
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lock (blocking_threads) {
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blocking_threads.Add (Thread.CurrentThread);
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}
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if (release)
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DangerousRelease ();
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// Handle can be closed by DangerousRelease
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if (IsClosed)
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throw new SocketException (SOCKET_CLOSED);
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}
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}
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/* This must be called from a finally block! */
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public void UnRegisterForBlockingSyscall ()
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{
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//If this NRE, we're in deep problems because Register Must have
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lock (blocking_threads) {
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blocking_threads.Remove (Thread.CurrentThread);
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}
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}
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void AbortRegisteredThreads () {
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if (blocking_threads == null)
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return;
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lock (blocking_threads) {
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foreach (var t in blocking_threads)
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Socket.cancel_blocking_socket_operation (t);
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}
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}
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}
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}
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