Imported Upstream version 3.6.0

Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
This commit is contained in:
Jo Shields
2014-08-13 10:39:27 +01:00
commit a575963da9
50588 changed files with 8155799 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Type Name="FontCollection" FullName="System.Drawing.Text.FontCollection">
<TypeSignature Language="C#" Value="public abstract class FontCollection : IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 07 D1 FA 57 C4 AE D9 F0 A3 2E 84 AA 0F AE FD 0D E9 E8 FD 6A EC 8F 87 FB 03 76 6C 83 4C 99 92 1E B2 3B E7 9A D9 D5 DC C1 DD 9A D2 36 13 21 02 90 0B 72 3C F9 80 95 7F C4 E1 77 10 8F C6 07 77 4F 29 E8 32 0E 92 EA 05 EC E4 E8 21 C0 A5 EF E8 F1 64 5C 4C 0C 93 C1 AB 99 28 5D 62 2C AA 65 2C 1D FA D6 3D 74 5D 6F 2D E5 F1 7E 5E AF 0F C4 96 3D 26 1C 8A 12 43 65 18 20 6D C0 93 34 4D 5A D2 93]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Drawing.Text.FontCollection" /> allows you to get a list of the font families contained in the collection with its <see cref="P:System.Drawing.Text.FontCollection.Families" /> property. For additional information on fonts and text, including example code, see <format type="text/html"><a href="d43640f3-da94-4df2-a29d-a9d021a1c069">Using Fonts and Text</a></format>.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Provides a base class for installed and private font collections. </para>
</summary>
</Docs>
<Members>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public void Dispose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Call <see cref="M:System.Drawing.Text.FontCollection.Dispose" /> when you are finished using the <see cref="T:System.Drawing.Text.FontCollection" />. The <see cref="M:System.Drawing.Text.FontCollection.Dispose" /> method leaves the <see cref="T:System.Drawing.Text.FontCollection" /> in an unusable state. After calling <see cref="M:System.Drawing.Text.FontCollection.Dispose" />, you must release all references to the <see cref="T:System.Drawing.Text.FontCollection" /> so the garbage collector can reclaim the memory that the <see cref="T:System.Drawing.Text.FontCollection" /> was occupying. For more information, see <format type="text/html"><a href="a17b0066-71c2-4ba4-9822-8e19332fc213">Cleaning Up Unmanaged Resources</a></format> and <format type="text/html"><a href="eb4e1af0-3b48-4fbc-ad4e-fc2f64138bf9">Implementing a Dispose Method</a></format>. </para>
<block subset="none" type="note">
<para>Always call <see cref="M:System.Drawing.Text.FontCollection.Dispose" /> before you release your last reference to the <see cref="T:System.Drawing.Text.FontCollection" />. Otherwise, the resources it is using will not be freed until the garbage collector calls the <see cref="T:System.Drawing.Text.FontCollection" /> object's Finalize method.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases all resources used by this <see cref="T:System.Drawing.Text.FontCollection" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method does not return a value.</para>
</returns>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="disposing" Type="System.Boolean" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method is called by the public Dispose() method and the <see cref="M:System.Object.Finalize" /> method. Dispose() invokes the protected Dispose(Boolean) method with the <paramref name="disposing" /> parameter set to true. <see cref="M:System.Object.Finalize" /> invokes Dispose with <paramref name="disposing" /> set to false.</para>
<para>When the <paramref name="disposing" /> parameter is true, this method releases all resources held by any managed objects that this <see cref="T:System.Drawing.Text.FontCollection" /> references. This method invokes the Dispose() method of each referenced object.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases the unmanaged resources used by the <see cref="T:System.Drawing.Text.FontCollection" /> and optionally releases the managed resources. </para>
</summary>
<param name="disposing">
<attribution license="cc4" from="Microsoft" modified="false" />true to release both managed and unmanaged resources; false to release only unmanaged resources. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Families">
<MemberSignature Language="C#" Value="public System.Drawing.FontFamily[] Families { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.FontFamily[]</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'Drawing.FontFamily []'</value>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the array of <see cref="T:System.Drawing.FontFamily" /> objects associated with this <see cref="T:System.Drawing.Text.FontCollection" />. </para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="~FontCollection ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>

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<?xml version="1.0" encoding="utf-8"?>
<Type Name="GenericFontFamilies" FullName="System.Drawing.Text.GenericFontFamilies">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum GenericFontFamilies" />
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 07 D1 FA 57 C4 AE D9 F0 A3 2E 84 AA 0F AE FD 0D E9 E8 FD 6A EC 8F 87 FB 03 76 6C 83 4C 99 92 1E B2 3B E7 9A D9 D5 DC C1 DD 9A D2 36 13 21 02 90 0B 72 3C F9 80 95 7F C4 E1 77 10 8F C6 07 77 4F 29 E8 32 0E 92 EA 05 EC E4 E8 21 C0 A5 EF E8 F1 64 5C 4C 0C 93 C1 AB 99 28 5D 62 2C AA 65 2C 1D FA D6 3D 74 5D 6F 2D E5 F1 7E 5E AF 0F C4 96 3D 26 1C 8A 12 43 65 18 20 6D C0 93 34 4D 5A D2 93]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies a generic <see cref="T:System.Drawing.FontFamily" /> object.</para>
</summary>
</Docs>
<Members>
<Member MemberName="Monospace">
<MemberSignature Language="C#" Value="Monospace" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.GenericFontFamilies</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A generic Monospace <see cref="T:System.Drawing.FontFamily" /> object.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="SansSerif">
<MemberSignature Language="C#" Value="SansSerif" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.GenericFontFamilies</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A generic Sans Serif <see cref="T:System.Drawing.FontFamily" /> object.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Serif">
<MemberSignature Language="C#" Value="Serif" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.GenericFontFamilies</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A generic Serif <see cref="T:System.Drawing.FontFamily" /> object.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>

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<?xml version="1.0" encoding="utf-8"?>
<Type Name="HotkeyPrefix" FullName="System.Drawing.Text.HotkeyPrefix">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum HotkeyPrefix" />
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 07 D1 FA 57 C4 AE D9 F0 A3 2E 84 AA 0F AE FD 0D E9 E8 FD 6A EC 8F 87 FB 03 76 6C 83 4C 99 92 1E B2 3B E7 9A D9 D5 DC C1 DD 9A D2 36 13 21 02 90 0B 72 3C F9 80 95 7F C4 E1 77 10 8F C6 07 77 4F 29 E8 32 0E 92 EA 05 EC E4 E8 21 C0 A5 EF E8 F1 64 5C 4C 0C 93 C1 AB 99 28 5D 62 2C AA 65 2C 1D FA D6 3D 74 5D 6F 2D E5 F1 7E 5E AF 0F C4 96 3D 26 1C 8A 12 43 65 18 20 6D C0 93 34 4D 5A D2 93]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A hot-key prefix allows you to use a keyboard combination (usually CTRL+HotKey or ALT+HotKey) to access functionality represented by text displayed on the screen.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the type of display for hot-key prefixes that relate to text.</para>
</summary>
</Docs>
<Members>
<Member MemberName="Hide">
<MemberSignature Language="C#" Value="Hide" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.HotkeyPrefix</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Do not display the hot-key prefix.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="None">
<MemberSignature Language="C#" Value="None" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.HotkeyPrefix</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>No hot-key prefix.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Show">
<MemberSignature Language="C#" Value="Show" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.HotkeyPrefix</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Display the hot-key prefix.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>

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<?xml version="1.0" encoding="utf-8"?>
<Type Name="InstalledFontCollection" FullName="System.Drawing.Text.InstalledFontCollection">
<TypeSignature Language="C#" Maintainer="auto" Value="public sealed class InstalledFontCollection : System.Drawing.Text.FontCollection" />
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 07 D1 FA 57 C4 AE D9 F0 A3 2E 84 AA 0F AE FD 0D E9 E8 FD 6A EC 8F 87 FB 03 76 6C 83 4C 99 92 1E B2 3B E7 9A D9 D5 DC C1 DD 9A D2 36 13 21 02 90 0B 72 3C F9 80 95 7F C4 E1 77 10 8F C6 07 77 4F 29 E8 32 0E 92 EA 05 EC E4 E8 21 C0 A5 EF E8 F1 64 5C 4C 0C 93 C1 AB 99 28 5D 62 2C AA 65 2C 1D FA D6 3D 74 5D 6F 2D E5 F1 7E 5E AF 0F C4 96 3D 26 1C 8A 12 43 65 18 20 6D C0 93 34 4D 5A D2 93]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Drawing.Text.FontCollection</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Drawing.Text.InstalledFontCollection" /> allows you to get a list of fonts families that are installed on the computer running the application with its <see cref="P:System.Drawing.Text.FontCollection.Families" /> property. For additional information on fonts and text, including example code, see <format type="text/html"><a href="d43640f3-da94-4df2-a29d-a9d021a1c069">Using Fonts and Text</a></format>.</para>
<para> Do not use the <see cref="T:System.Drawing.Text.InstalledFontCollection" /> class to install a font to Windows. Instead use the ndptecgdi AddFontResource function. An <see cref="T:System.Drawing.Text.InstalledFontCollection" /> object sees only fonts that are installed in Windows before the object is created.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Represents the fonts installed on the system. This class cannot be inherited. </para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public InstalledFontCollection ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Drawing.Text.InstalledFontCollection" /> class. </para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>

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<?xml version="1.0" encoding="utf-8"?>
<Type Name="PrivateFontCollection" FullName="System.Drawing.Text.PrivateFontCollection">
<TypeSignature Language="C#" Maintainer="auto" Value="public sealed class PrivateFontCollection : System.Drawing.Text.FontCollection" />
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 07 D1 FA 57 C4 AE D9 F0 A3 2E 84 AA 0F AE FD 0D E9 E8 FD 6A EC 8F 87 FB 03 76 6C 83 4C 99 92 1E B2 3B E7 9A D9 D5 DC C1 DD 9A D2 36 13 21 02 90 0B 72 3C F9 80 95 7F C4 E1 77 10 8F C6 07 77 4F 29 E8 32 0E 92 EA 05 EC E4 E8 21 C0 A5 EF E8 F1 64 5C 4C 0C 93 C1 AB 99 28 5D 62 2C AA 65 2C 1D FA D6 3D 74 5D 6F 2D E5 F1 7E 5E AF 0F C4 96 3D 26 1C 8A 12 43 65 18 20 6D C0 93 34 4D 5A D2 93]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Drawing.Text.FontCollection</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Drawing.Text.PrivateFontCollection" /> class allows applications to install a private version of an existing font without the requirement to replace the system version of the font. For example, ndptecgdiplus can create a private version of the Arial font in addition to the Arial font that the system uses. <see cref="T:System.Drawing.Text.PrivateFontCollection" /> can also be used to install fonts that do not exist in the operating system. This is a temporary font install that does not affect the system-installed collection. To see the installed collection, use the <see cref="T:System.Drawing.Text.InstalledFontCollection" /> class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Provides a collection of font families built from font files that are provided by the client application.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PrivateFontCollection ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Drawing.Text.PrivateFontCollection" /> class. </para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AddFontFile">
<MemberSignature Language="C#" Value="public void AddFontFile (string filename);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="filename" Type="System.String" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Windows Forms applications support TrueType fonts and have limited support for OpenType fonts. If you try to use a font that is not supported, such as an unsupported OpenType font or a Bitmap font, an exception will occur. The <see cref="M:System.Drawing.Text.PrivateFontCollection.AddFontFile(System.String)" /> is not supported on operating systems before win2kfamily. When using a private font on operating systems before win2kfamily, the default font, typically Microsoft Sans Serif, will be substituted.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adds a font from the specified file to this <see cref="T:System.Drawing.Text.PrivateFontCollection" />. </para>
</summary>
<param name="filename">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.String" /> that contains the file name of the font to add. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AddMemoryFont">
<MemberSignature Language="C#" Value="public void AddMemoryFont (IntPtr memory, int length);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="memory" Type="System.IntPtr" />
<Parameter Name="length" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>To use the memory font, text on a control must be rendered with GDI+. Use the <see cref="M:System.Windows.Forms.Application.SetCompatibleTextRenderingDefault(System.Boolean)" /> method, passing true, to set GDI+ rendering on the application, or on individual controls by setting the control's <see cref="P:System.Windows.Forms.GroupBox.UseCompatibleTextRendering" /> property to true. Some controls cannot be rendered with GDI+.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adds a font contained in system memory to this <see cref="T:System.Drawing.Text.PrivateFontCollection" />.</para>
</summary>
<param name="memory">
<attribution license="cc4" from="Microsoft" modified="false" />The memory address of the font to add. </param>
<param name="length">
<attribution license="cc4" from="Microsoft" modified="false" />The memory length of the font to add. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="protected override void Dispose (bool disposing);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="disposing" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="disposing">To be added: an object of type 'bool'</param>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>

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<?xml version="1.0" encoding="utf-8"?>
<Type Name="TextRenderingHint" FullName="System.Drawing.Text.TextRenderingHint">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum TextRenderingHint" />
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The quality ranges from text (fastest performance, but lowest quality) to antialiased text (better quality, but slower performance) to ClearType text (best quality on an LCD display).</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the quality of text rendering.</para>
</summary>
</Docs>
<Members>
<Member MemberName="AntiAlias">
<MemberSignature Language="C#" Value="AntiAlias" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Each character is drawn using its antialiased glyph bitmap without hinting. Better quality due to antialiasing. Stem width differences may be noticeable because hinting is turned off.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AntiAliasGridFit">
<MemberSignature Language="C#" Value="AntiAliasGridFit" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Each character is drawn using its antialiased glyph bitmap with hinting. Much better quality due to antialiasing, but at a higher performance cost.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ClearTypeGridFit">
<MemberSignature Language="C#" Value="ClearTypeGridFit" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Each character is drawn using its glyph ClearType bitmap with hinting. The highest quality setting. Used to take advantage of ClearType font features.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="SingleBitPerPixel">
<MemberSignature Language="C#" Value="SingleBitPerPixel" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Each character is drawn using its glyph bitmap. Hinting is not used.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="SingleBitPerPixelGridFit">
<MemberSignature Language="C#" Value="SingleBitPerPixelGridFit" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Each character is drawn using its glyph bitmap. Hinting is used to improve character appearance on stems and curvature.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="SystemDefault">
<MemberSignature Language="C#" Value="SystemDefault" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Each character is drawn using its glyph bitmap, with the system default rendering hint. The text will be drawn using whatever font-smoothing settings the user has selected for the system.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>