Imported Upstream version 3.6.0

Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
This commit is contained in:
Jo Shields
2014-08-13 10:39:27 +01:00
commit a575963da9
50588 changed files with 8155799 additions and 0 deletions

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<Type Name="ChallengeResponse" FullName="Mono.Security.Protocol.Ntlm.ChallengeResponse">
<TypeSignature Language="C#" Value="public class ChallengeResponse : IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>Mono.Security</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<summary>Implements the Challenge Response mechanism for NTLM v1.</summary>
<remarks>This requires access to cryptographic algorithm <see cref="T:System.Security.Cryptography.DES" /> and <see cref="T:Mono.Security.Cryptography.MD4" />.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ChallengeResponse ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Creates an empty challenge/response object.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ChallengeResponse (string password, byte[] challenge);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="password" Type="System.String" />
<Parameter Name="challenge" Type="System.Byte[]" />
</Parameters>
<Docs>
<param name="password">a <see cref="T:System.String" /> representing the password.</param>
<param name="challenge">an array of bytes representing the challenge (random numbers).</param>
<summary>Creates a challenge/response object with the specified password and challenge.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Challenge">
<MemberSignature Language="C#" Value="public byte[] Challenge { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Set the challenge (random numbers) to calculate the response. </summary>
<value>null.</value>
<remarks>For security considerations get will always return null. Keep your own copy of the challenge if required.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public void Dispose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Release the resources held by the class.</summary>
<remarks>There are no unmanaged resource held by this class (unless the cryptographic DES or MD4 objects use unmanaged resources). Dispose is used to ensure the instance can clean-up (zeroize) its informations.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="~ChallengeResponse ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="LM">
<MemberSignature Language="C#" Value="public byte[] LM { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Return the LAN Manager (LM) part of the response.</summary>
<value>a <see cref="T:System.Byte[]" /> containing the LAN Manager (LM) response.</value>
<remarks>
<para>The LAN Manager response is calculated using DES two times. First time on the seven first characters of the password, then a second time on the last seven character of the password. This is why LAN Manager is historically limited to 14 characters passwords.</para>
<para>As you can guess it is also weak because having a 8 characters password doesn't help much with such a design.</para>
</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="NT">
<MemberSignature Language="C#" Value="public byte[] NT { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Return the NT part of the response.</summary>
<value>a <see cref="T:System.Byte[]" /> containing the NT response.</value>
<remarks>The NT response is calculated using MD4 on the Unicode representation of the password. Passwords of any size will be digested in a 128 bits value.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Password">
<MemberSignature Language="C#" Value="public string Password { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Set the password to calculate the response.</summary>
<value>null.</value>
<remarks>For security considerations get will always return null. Keep your own copy of the password if required.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>

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<Type Name="MessageBase" FullName="Mono.Security.Protocol.Ntlm.MessageBase">
<TypeSignature Language="C#" Value="public abstract class MessageBase" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>Mono.Security</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>The NTLM challenge response is a series of three messages exchanged between a client and a server. This class implements the basic and common functionalities for the three messages type.</summary>
<remarks>To be added</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected MessageBase (int messageType);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="messageType" Type="System.Int32" />
</Parameters>
<Docs>
<param name="messageType">a <see cref="T:System.Int32" /> representing the message sequence number (1, 2 or 3).</param>
<summary>Initialize the message structure using the specified message number.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="CheckHeader">
<MemberSignature Language="C#" Value="protected bool CheckHeader (byte[] message);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<param name="message">an array of bytes containing the message to verify.</param>
<summary>Verify that the message header is valid for the message type.</summary>
<returns>True if the header is valid for the message type, false otherwise.</returns>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Decode">
<MemberSignature Language="C#" Value="protected virtual void Decode (byte[] message);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<param name="message">an array of bytes containing the message to decode. </param>
<summary>Decode the specified binrary message.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Flags">
<MemberSignature Language="C#" Value="public Mono.Security.Protocol.Ntlm.NtlmFlags Flags { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Set or get the flags used by the message.</summary>
<value>a <see cref="T:Mono.Security.Protocol.Ntlm.NtlmFlags" /></value>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="GetBytes">
<MemberSignature Language="C#" Value="public abstract byte[] GetBytes ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Return the binary message.</summary>
<returns>an array of bytes containing the constructed message.</returns>
<remarks>Abstract method in MessageBase. All Type"X"Message class overrides the GetBytes method to return the binary message.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="PrepareMessage">
<MemberSignature Language="C#" Value="protected byte[] PrepareMessage (int messageSize);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="messageSize" Type="System.Int32" />
</Parameters>
<Docs>
<param name="messageSize">Total size of the message.</param>
<summary>Prepare the message structure with the specified size.</summary>
<returns>An empty message (as an array of bytes) of the specified size.</returns>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public int Type { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The message type (1, 2 or 3).</summary>
<value>1, 2 or 3 depending on the message.</value>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>

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<Type Name="NtlmFlags" FullName="Mono.Security.Protocol.Ntlm.NtlmFlags">
<TypeSignature Language="C#" Value="public enum NtlmFlags" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>Mono.Security</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>System.Flags</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Flags used in the different messages during a NTLM challenge response.</summary>
<remarks>Note all flags are supported in every configuration.</remarks>
</Docs>
<Members>
<Member MemberName="Negotiate128">
<MemberSignature Language="C#" Value="Negotiate128" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Indicates that this client supports strong (128-bit) encryption.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Negotiate56">
<MemberSignature Language="C#" Value="Negotiate56" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Indicates that this client supports medium (56-bit) encryption.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="NegotiateAlwaysSign">
<MemberSignature Language="C#" Value="NegotiateAlwaysSign" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Indicates that communication between the client and server after authentication should carry a "dummy" signature.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="NegotiateDomainSupplied">
<MemberSignature Language="C#" Value="NegotiateDomainSupplied" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>When set, the client will send with the message the name of the domain in which the workstation has membership.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="NegotiateNtlm">
<MemberSignature Language="C#" Value="NegotiateNtlm" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Indicates that NTLM authentication is supported.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="NegotiateNtlm2Key">
<MemberSignature Language="C#" Value="NegotiateNtlm2Key" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Indicates that this client supports the NTLM2 signing and sealing scheme; if negotiated, this can also affect the response calculations.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="NegotiateOem">
<MemberSignature Language="C#" Value="NegotiateOem" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>This is set to indicate that the client supports OEM strings.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="NegotiateUnicode">
<MemberSignature Language="C#" Value="NegotiateUnicode" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The client sets this flag to indicate that it supports Unicode strings.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="NegotiateWorkstationSupplied">
<MemberSignature Language="C#" Value="NegotiateWorkstationSupplied" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Indicates that the client is sending its workstation name with the message.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="RequestTarget">
<MemberSignature Language="C#" Value="RequestTarget" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>This requests that the server send the authentication target with the Type 2 reply.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>

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<Type Name="Type1Message" FullName="Mono.Security.Protocol.Ntlm.Type1Message">
<TypeSignature Language="C#" Value="public class Type1Message : Mono.Security.Protocol.Ntlm.MessageBase" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>Mono.Security</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>Mono.Security.Protocol.Ntlm.MessageBase</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>A Type1 message is used by a client to identify (host, domain) itself to a server and to negotiate the challenge/response parameters (flags).</summary>
<remarks>To be added</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Type1Message ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Construct an empty Type1Message instance.</summary>
<remarks>This constructor is used on the client side to construct a Type1 message to be sent to a server.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Type1Message (byte[] message);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<param name="message">an array of bytes containing the Type1 message to decode.</param>
<summary>Construct an Type1Message instance with the specified message.</summary>
<remarks>This constructor is used on the server side to decode a Type1 message received from a client.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Decode">
<MemberSignature Language="C#" Value="protected override void Decode (byte[] message);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<param name="message">an array of bytes containing the message to decode.</param>
<summary>Decode the specified binrary message.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Domain">
<MemberSignature Language="C#" Value="public string Domain { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The (NT) domain of the host computer asking for a challenge from the server.</summary>
<value>a <see cref="T:System.String" /> representing the domain name of the current computer.</value>
<remarks>Defaults to <see cref="T:System.Environment" />.<see cref="P:System.Environment.UserDomainName" />.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="GetBytes">
<MemberSignature Language="C#" Value="public override byte[] GetBytes ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Return the binary message.</summary>
<returns>an array of bytes containing the constructed message.</returns>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Host">
<MemberSignature Language="C#" Value="public string Host { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The host (computer name) asking for a challenge from the server.</summary>
<value>a <see cref="T:System.String" /> representing the current (NetBIOS) host name of the computer.</value>
<remarks>Defaults to <see cref="T:System.Environment" />.<see cref="P:System.Environment.MachineName" />.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>

View File

@@ -0,0 +1,120 @@
<Type Name="Type2Message" FullName="Mono.Security.Protocol.Ntlm.Type2Message">
<TypeSignature Language="C#" Value="public class Type2Message : Mono.Security.Protocol.Ntlm.MessageBase" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>Mono.Security</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>Mono.Security.Protocol.Ntlm.MessageBase</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>A Type2 message is used by a server to return a nonce (a random value) as a challenge to the client to negotiate the challenge/response parameters (flags). </summary>
<remarks>To be added</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Type2Message ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Construct an empty Type2Message instance.</summary>
<remarks>This constructor is used on the server side to construct a Type2 message to be sent to the client.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Type2Message (byte[] message);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<param name="message">an array of bytes containing the Type2 message to decode.</param>
<summary>Construct an Type2Message instance with the specified message.</summary>
<remarks>This constructor is used on the client side to decode a Type2 message received from the server. </remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Decode">
<MemberSignature Language="C#" Value="protected override void Decode (byte[] message);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<param name="message">an array of bytes containing the message to decode.</param>
<summary>Decode the specified binrary message.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="~Type2Message ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="GetBytes">
<MemberSignature Language="C#" Value="public override byte[] GetBytes ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Return the binary message.</summary>
<returns>an array of bytes containing the constructed message.</returns>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Nonce">
<MemberSignature Language="C#" Value="public byte[] Nonce { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A random value, choosed by the server, to by used as the challenge by the client.</summary>
<value>an array of 8 random bytes.</value>
<remarks>The random data is generated using the default random number generator, <see cref="T:System.Security.Cryptography.RandomNumberGenerator" />.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>

View File

@@ -0,0 +1,222 @@
<Type Name="Type3Message" FullName="Mono.Security.Protocol.Ntlm.Type3Message">
<TypeSignature Language="C#" Value="public class Type3Message : Mono.Security.Protocol.Ntlm.MessageBase" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>Mono.Security</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>Mono.Security.Protocol.Ntlm.MessageBase</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>A Type3 message is used by a client to answer the challenge issued by the server. </summary>
<remarks>To be added</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Type3Message ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Construct an empty Type3Message instance.</summary>
<remarks>This constructor is used on the client side to construct a Type3 message to be sent to a server.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Type3Message (byte[] message);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<param name="message">an array of bytes containing the Type3 message to decode.</param>
<summary>Construct an Type3Message instance with the specified message.</summary>
<remarks>This constructor is used on the server side to decode a Type3 message received from a client. </remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Challenge">
<MemberSignature Language="C#" Value="public byte[] Challenge { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Set the challenge (random numbers) to calculate the response.</summary>
<value>a <see cref="T:System.Byte[]" /> containing the Nonce received from the server.</value>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Decode">
<MemberSignature Language="C#" Value="protected override void Decode (byte[] message);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<param name="message">an array of bytes containing the message to decode.</param>
<summary>Decode the specified binrary message.</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Domain">
<MemberSignature Language="C#" Value="public string Domain { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The (NetBIOS) domain name of the current computer.</summary>
<value>a <see cref="T:System.String" /> representing the domain name of the current computer.</value>
<remarks>Defaults to <see cref="T:System.Environment" />.<see cref="P:System.Environment.UserDomainName" />.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="~Type3Message ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="GetBytes">
<MemberSignature Language="C#" Value="public override byte[] GetBytes ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Return the binary message.</summary>
<returns>an array of bytes containing the constructed message.</returns>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Host">
<MemberSignature Language="C#" Value="public string Host { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The (NetBIOS) host name of the computer.</summary>
<value>a <see cref="T:System.String" /> representing the current (NetBIOS) host name of the computer.</value>
<remarks>Defaults to <see cref="T:System.Environment" />.<see cref="P:System.Environment.MachineName" />.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="LM">
<MemberSignature Language="C#" Value="public byte[] LM { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Return the LAN Manager (LM) part of the response.</summary>
<value>a <see cref="T:System.Byte[]" /> containing the LAN Manager (LM) response.</value>
<remarks>See <see cref="T:Mono.Security.Protocol.Ntlm.ChallengeResponse" />.<see cref="P:Mono.Security.Protocol.Ntlm.ChallengeResponse.LM" /> for more details.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="NT">
<MemberSignature Language="C#" Value="public byte[] NT { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Return the NT part of the response.</summary>
<value>a <see cref="T:System.Byte[]" /> containing the NT response.</value>
<remarks>See <see cref="T:Mono.Security.Protocol.Ntlm.ChallengeResponse" />.<see cref="P:Mono.Security.Protocol.Ntlm.ChallengeResponse.NT" /> for more details.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Password">
<MemberSignature Language="C#" Value="public string Password { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The user's password.</summary>
<value>a <see cref="T:System.String" /> representing the user's password.</value>
<remarks>The supplied password is used in the response calculation. It is never reflected in clear in the message data.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Username">
<MemberSignature Language="C#" Value="public string Username { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The username for which the password is supplied.</summary>
<value>a <see cref="T:System.String" /> representing the user name.</value>
<remarks>Defaults to <see cref="T:System.Environment" />.<see cref="P:System.Environment.UserName" />.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>