Imported Upstream version 3.6.0

Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
This commit is contained in:
Jo Shields
2014-08-13 10:39:27 +01:00
commit a575963da9
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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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using System.Reflection;
using Android.App;
using Android.OS;
using Xamarin.Android.NUnitLite;
namespace ReactiveTestApplication
{
[Activity (Label = "ReactiveTestApplication", MainLauncher = true)]
public class MainActivity : TestSuiteActivity
{
protected override void OnCreate (Bundle bundle)
{
AddTest (typeof (ReactiveTests.Extensions).Assembly);
// Once you called base.OnCreate(), you cannot add more assemblies.
base.OnCreate (bundle);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="ReactiveTestApplication.ReactiveTestApplication">
<uses-sdk />
<application android:label="ReactiveTestApplication">
</application>
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using Android.App;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle ("ReactiveTestApplication")]
[assembly: AssemblyDescription ("")]
[assembly: AssemblyConfiguration ("")]
[assembly: AssemblyCompany ("")]
[assembly: AssemblyProduct ("")]
[assembly: AssemblyCopyright ("atsushi")]
[assembly: AssemblyTrademark ("")]
[assembly: AssemblyCulture ("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion ("1.0.0")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{307C128B-762F-478D-AF70-485A1792DA9A}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>ReactiveTestApplication</RootNamespace>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidUseLatestPlatformSdk>False</AndroidUseLatestPlatformSdk>
<AssemblyName>ReactiveTestApplication</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
<Reference Include="Xamarin.Android.NUnitLite" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\Icon.png" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\..\..\..\..\..\..\..\..\..\home\atsushi\svn\mono\external\rx\Rx\NET\Source\Rx_Xamarin\android\rx\Tests.System.Reactive\android_Tests.System.Reactive.csproj">
<Project>{73C5260F-8972-4E7C-822B-1A3A0358FA0B}</Project>
<Name>android_Tests.System.Reactive</Name>
</ProjectReference>
</ItemGroup>
</Project>

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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#pragma warning disable 1591
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 4.0.30319.17020
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: Android.Runtime.ResourceDesignerAttribute("ReactiveTestApplication.Resource", IsApplication=true)]
namespace ReactiveTestApplication
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
global::Xamarin.Android.NUnitLite.Resource.Id.OptionHostName = global::ReactiveTestApplication.Resource.Id.OptionHostName;
global::Xamarin.Android.NUnitLite.Resource.Id.OptionPort = global::ReactiveTestApplication.Resource.Id.OptionPort;
global::Xamarin.Android.NUnitLite.Resource.Id.OptionRemoteServer = global::ReactiveTestApplication.Resource.Id.OptionRemoteServer;
global::Xamarin.Android.NUnitLite.Resource.Id.OptionsButton = global::ReactiveTestApplication.Resource.Id.OptionsButton;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultFullName = global::ReactiveTestApplication.Resource.Id.ResultFullName;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultMessage = global::ReactiveTestApplication.Resource.Id.ResultMessage;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultResultState = global::ReactiveTestApplication.Resource.Id.ResultResultState;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultStackTrace = global::ReactiveTestApplication.Resource.Id.ResultStackTrace;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsFailed = global::ReactiveTestApplication.Resource.Id.ResultsFailed;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsId = global::ReactiveTestApplication.Resource.Id.ResultsId;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsIgnored = global::ReactiveTestApplication.Resource.Id.ResultsIgnored;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsInconclusive = global::ReactiveTestApplication.Resource.Id.ResultsInconclusive;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsMessage = global::ReactiveTestApplication.Resource.Id.ResultsMessage;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsPassed = global::ReactiveTestApplication.Resource.Id.ResultsPassed;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsResult = global::ReactiveTestApplication.Resource.Id.ResultsResult;
global::Xamarin.Android.NUnitLite.Resource.Id.RunTestsButton = global::ReactiveTestApplication.Resource.Id.RunTestsButton;
global::Xamarin.Android.NUnitLite.Resource.Id.TestSuiteListView = global::ReactiveTestApplication.Resource.Id.TestSuiteListView;
global::Xamarin.Android.NUnitLite.Resource.Layout.options = global::ReactiveTestApplication.Resource.Layout.options;
global::Xamarin.Android.NUnitLite.Resource.Layout.results = global::ReactiveTestApplication.Resource.Layout.results;
global::Xamarin.Android.NUnitLite.Resource.Layout.test_result = global::ReactiveTestApplication.Resource.Layout.test_result;
global::Xamarin.Android.NUnitLite.Resource.Layout.test_suite = global::ReactiveTestApplication.Resource.Layout.test_suite;
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int Icon = 2130837504;
static Drawable()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Drawable()
{
}
}
public partial class Id
{
// aapt resource value: 0x7f040001
public const int OptionHostName = 2130968577;
// aapt resource value: 0x7f040002
public const int OptionPort = 2130968578;
// aapt resource value: 0x7f040000
public const int OptionRemoteServer = 2130968576;
// aapt resource value: 0x7f040010
public const int OptionsButton = 2130968592;
// aapt resource value: 0x7f04000a
public const int ResultFullName = 2130968586;
// aapt resource value: 0x7f04000c
public const int ResultMessage = 2130968588;
// aapt resource value: 0x7f04000b
public const int ResultResultState = 2130968587;
// aapt resource value: 0x7f04000d
public const int ResultStackTrace = 2130968589;
// aapt resource value: 0x7f040006
public const int ResultsFailed = 2130968582;
// aapt resource value: 0x7f040003
public const int ResultsId = 2130968579;
// aapt resource value: 0x7f040007
public const int ResultsIgnored = 2130968583;
// aapt resource value: 0x7f040008
public const int ResultsInconclusive = 2130968584;
// aapt resource value: 0x7f040009
public const int ResultsMessage = 2130968585;
// aapt resource value: 0x7f040005
public const int ResultsPassed = 2130968581;
// aapt resource value: 0x7f040004
public const int ResultsResult = 2130968580;
// aapt resource value: 0x7f04000f
public const int RunTestsButton = 2130968591;
// aapt resource value: 0x7f04000e
public const int TestSuiteListView = 2130968590;
static Id()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Id()
{
}
}
public partial class Layout
{
// aapt resource value: 0x7f030000
public const int options = 2130903040;
// aapt resource value: 0x7f030001
public const int results = 2130903041;
// aapt resource value: 0x7f030002
public const int test_result = 2130903042;
// aapt resource value: 0x7f030003
public const int test_suite = 2130903043;
static Layout()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Layout()
{
}
}
}
}
#pragma warning restore 1591

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