Imported Upstream version 3.6.0

Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
This commit is contained in:
Jo Shields
2014-08-13 10:39:27 +01:00
commit a575963da9
50588 changed files with 8155799 additions and 0 deletions

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Rx_Xamarin_android.userprefs
android/rx/Mono.Reactive.Testing/bin/
android/rx/Mono.Reactive.Testing/obj/
android/rx/System.Reactive.Core/bin/
android/rx/System.Reactive.Core/obj/
android/rx/System.Reactive.Debugger/bin/
android/rx/System.Reactive.Debugger/obj/
android/rx/System.Reactive.Experimental/bin/
android/rx/System.Reactive.Experimental/obj/
android/rx/System.Reactive.Interfaces/bin/
android/rx/System.Reactive.Interfaces/obj/
android/rx/System.Reactive.Linq/bin/
android/rx/System.Reactive.Linq/obj/
android/rx/System.Reactive.PlatformServices/bin/
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android/rx/System.Reactive.Providers/bin/
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android/rx/System.Reactive.Windows.Forms/
android/rx/System.Reactive.Windows.Threading/
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android/rx/Tests.System.Reactive/obj/

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This directory contains unit test solutions for Rx on iOS and Android.
For iOS, it makes use of built-in Touch.Unit, so you can build the projects
immediately.
For Android, however, there are couple of dependencies that you need to
checkout: MonoDroid.Dialog and Andr.Unit. Andr.Unit also needs to replace
the default test target assembly with the actual tests assembly for Rx
in this solution. I put an easy Makefile to do these supplemental setup
tasks for those who can run it.
The assemblies are pre-built from mono repository so far. (In mono, those
Rx assemblies are built using make, so do those mobile ones.)
I hope to create project files so that anyone can easily hack Rx and
contribute to Microsoft team later.

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<?xml version="1.0" encoding="utf-8"?>
<package >
<metadata>
<id>ReactiveExtensionsForAndroid</id>
<version>2.1.0</version>
<authors>Microsoft Open Technologies, Inc</authors>
<owners>Xamarin Inc.</owners>
<licenseUrl>https://raw.github.com/mono/rx/master/Rx/NET/Source/license.txt</licenseUrl>
<projectUrl>https://github.com/mono/rx</projectUrl>
<iconUrl>https://raw.github.com/mono/rx/master/Rx/NET/Resources/Artwork/Logo_Color.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>a library for composing asynchronous and event-based programs using observable sequences and LINQ-style query operators. (Android)</description>
<releaseNotes>Initial NuGet package release. WARNING: this won't work as expected if you are not using Xamarin.Android v4.7.x or later, which ships with some runtime bugfixes.</releaseNotes>
<copyright>Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.</copyright>
<tags>Rx Reactive Linq Xamarin Android</tags>
<frameworkAssemblies>
<frameworkAssembly assemblyName="System.Core" targetFramework="MonoAndroid" />
</frameworkAssemblies>
</metadata>
<files>
<file target="lib/MonoAndroid" src="android/rx/System.Reactive.Interfaces/bin/Release/System.Reactive.Interfaces.dll" />
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<file target="lib/MonoAndroid" src="android/rx/System.Reactive.Experimental/bin/Release/System.Reactive.Experimental.dll" />
</files>
</package>

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<?xml version="1.0" encoding="utf-8"?>
<package >
<metadata>
<id>ReactiveExtensionsForiOS</id>
<version>2.1.0</version>
<authors>Microsoft Open Technologies, Inc</authors>
<owners>Xamarin Inc.</owners>
<licenseUrl>https://raw.github.com/mono/rx/master/Rx/NET/Source/license.txt</licenseUrl>
<projectUrl>https://github.com/mono/rx</projectUrl>
<iconUrl>https://raw.github.com/mono/rx/master/Rx/NET/Resources/Artwork/Logo_Color.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>a library for composing asynchronous and event-based programs using observable sequences and LINQ-style query operators. (iOS)</description>
<releaseNotes>Initial NuGet package release. WARNING: Rx depends on generics a lot, and they will fail on device. You should really test your code on device. Also you want to use the generic enhanced versions of Xamarin.iOS.</releaseNotes>
<copyright>Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.</copyright>
<tags>Rx Reactive Linq Xamarin iOS</tags>
<frameworkAssemblies>
<frameworkAssembly assemblyName="System.Core" targetFramework="MonoTouch" />
</frameworkAssemblies>
</metadata>
<files>
<file target="lib/MonoTouch" src="iOS/rx/System.Reactive.Interfaces/bin/Release/System.Reactive.Interfaces.dll" />
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<file target="lib/MonoTouch" src="iOS/rx/System.Reactive.Debugger/bin/Release/System.Reactive.Debugger.dll" />
<file target="lib/MonoTouch" src="iOS/rx/System.Reactive.Experimental/bin/Release/System.Reactive.Experimental.dll" />
</files>
</package>

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<Link>Properties\AssemblyInfo.cs</Link>
</Compile>
<Compile Include="..\..\..\Microsoft.Reactive.Testing\ReactiveAssert.cs">
<Link>ReactiveAssert.cs</Link>
</Compile>
<Compile Include="..\..\..\Microsoft.Reactive.Testing\ReactiveTest.cs">
<Link>ReactiveTest.cs</Link>
</Compile>
<Compile Include="..\..\..\Microsoft.Reactive.Testing\Recorded.cs">
<Link>Recorded.cs</Link>
</Compile>
<Compile Include="..\..\..\Microsoft.Reactive.Testing\Subscription.cs">
<Link>Subscription.cs</Link>
</Compile>
<Compile Include="..\..\..\Microsoft.Reactive.Testing\TestScheduler.cs">
<Link>TestScheduler.cs</Link>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\Andr.Unit\Android.NUnitLite\Android.NUnitLite.csproj">
<Project>{6A005891-A3D6-4398-A729-F645397D573A}</Project>
<Name>Android.NUnitLite</Name>
</ProjectReference>
</ItemGroup>
</Project>

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@@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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@@ -0,0 +1,19 @@
using System.Reflection;
using Android.App;
using Android.OS;
using Xamarin.Android.NUnitLite;
namespace ReactiveTestApplication
{
[Activity (Label = "ReactiveTestApplication", MainLauncher = true)]
public class MainActivity : TestSuiteActivity
{
protected override void OnCreate (Bundle bundle)
{
AddTest (typeof (ReactiveTests.Extensions).Assembly);
// Once you called base.OnCreate(), you cannot add more assemblies.
base.OnCreate (bundle);
}
}
}

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="ReactiveTestApplication.ReactiveTestApplication">
<uses-sdk />
<application android:label="ReactiveTestApplication">
</application>
</manifest>

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@@ -0,0 +1,23 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using Android.App;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle ("ReactiveTestApplication")]
[assembly: AssemblyDescription ("")]
[assembly: AssemblyConfiguration ("")]
[assembly: AssemblyCompany ("")]
[assembly: AssemblyProduct ("")]
[assembly: AssemblyCopyright ("atsushi")]
[assembly: AssemblyTrademark ("")]
[assembly: AssemblyCulture ("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion ("1.0.0")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{307C128B-762F-478D-AF70-485A1792DA9A}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>ReactiveTestApplication</RootNamespace>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidUseLatestPlatformSdk>False</AndroidUseLatestPlatformSdk>
<AssemblyName>ReactiveTestApplication</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
<Reference Include="Xamarin.Android.NUnitLite" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\Icon.png" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\..\..\..\..\..\..\..\..\..\home\atsushi\svn\mono\external\rx\Rx\NET\Source\Rx_Xamarin\android\rx\Tests.System.Reactive\android_Tests.System.Reactive.csproj">
<Project>{73C5260F-8972-4E7C-822B-1A3A0358FA0B}</Project>
<Name>android_Tests.System.Reactive</Name>
</ProjectReference>
</ItemGroup>
</Project>

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@@ -0,0 +1,44 @@
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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#pragma warning disable 1591
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 4.0.30319.17020
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: Android.Runtime.ResourceDesignerAttribute("ReactiveTestApplication.Resource", IsApplication=true)]
namespace ReactiveTestApplication
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
global::Xamarin.Android.NUnitLite.Resource.Id.OptionHostName = global::ReactiveTestApplication.Resource.Id.OptionHostName;
global::Xamarin.Android.NUnitLite.Resource.Id.OptionPort = global::ReactiveTestApplication.Resource.Id.OptionPort;
global::Xamarin.Android.NUnitLite.Resource.Id.OptionRemoteServer = global::ReactiveTestApplication.Resource.Id.OptionRemoteServer;
global::Xamarin.Android.NUnitLite.Resource.Id.OptionsButton = global::ReactiveTestApplication.Resource.Id.OptionsButton;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultFullName = global::ReactiveTestApplication.Resource.Id.ResultFullName;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultMessage = global::ReactiveTestApplication.Resource.Id.ResultMessage;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultResultState = global::ReactiveTestApplication.Resource.Id.ResultResultState;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultStackTrace = global::ReactiveTestApplication.Resource.Id.ResultStackTrace;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsFailed = global::ReactiveTestApplication.Resource.Id.ResultsFailed;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsId = global::ReactiveTestApplication.Resource.Id.ResultsId;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsIgnored = global::ReactiveTestApplication.Resource.Id.ResultsIgnored;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsInconclusive = global::ReactiveTestApplication.Resource.Id.ResultsInconclusive;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsMessage = global::ReactiveTestApplication.Resource.Id.ResultsMessage;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsPassed = global::ReactiveTestApplication.Resource.Id.ResultsPassed;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsResult = global::ReactiveTestApplication.Resource.Id.ResultsResult;
global::Xamarin.Android.NUnitLite.Resource.Id.RunTestsButton = global::ReactiveTestApplication.Resource.Id.RunTestsButton;
global::Xamarin.Android.NUnitLite.Resource.Id.TestSuiteListView = global::ReactiveTestApplication.Resource.Id.TestSuiteListView;
global::Xamarin.Android.NUnitLite.Resource.Layout.options = global::ReactiveTestApplication.Resource.Layout.options;
global::Xamarin.Android.NUnitLite.Resource.Layout.results = global::ReactiveTestApplication.Resource.Layout.results;
global::Xamarin.Android.NUnitLite.Resource.Layout.test_result = global::ReactiveTestApplication.Resource.Layout.test_result;
global::Xamarin.Android.NUnitLite.Resource.Layout.test_suite = global::ReactiveTestApplication.Resource.Layout.test_suite;
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int Icon = 2130837504;
static Drawable()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Drawable()
{
}
}
public partial class Id
{
// aapt resource value: 0x7f040001
public const int OptionHostName = 2130968577;
// aapt resource value: 0x7f040002
public const int OptionPort = 2130968578;
// aapt resource value: 0x7f040000
public const int OptionRemoteServer = 2130968576;
// aapt resource value: 0x7f040010
public const int OptionsButton = 2130968592;
// aapt resource value: 0x7f04000a
public const int ResultFullName = 2130968586;
// aapt resource value: 0x7f04000c
public const int ResultMessage = 2130968588;
// aapt resource value: 0x7f04000b
public const int ResultResultState = 2130968587;
// aapt resource value: 0x7f04000d
public const int ResultStackTrace = 2130968589;
// aapt resource value: 0x7f040006
public const int ResultsFailed = 2130968582;
// aapt resource value: 0x7f040003
public const int ResultsId = 2130968579;
// aapt resource value: 0x7f040007
public const int ResultsIgnored = 2130968583;
// aapt resource value: 0x7f040008
public const int ResultsInconclusive = 2130968584;
// aapt resource value: 0x7f040009
public const int ResultsMessage = 2130968585;
// aapt resource value: 0x7f040005
public const int ResultsPassed = 2130968581;
// aapt resource value: 0x7f040004
public const int ResultsResult = 2130968580;
// aapt resource value: 0x7f04000f
public const int RunTestsButton = 2130968591;
// aapt resource value: 0x7f04000e
public const int TestSuiteListView = 2130968590;
static Id()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Id()
{
}
}
public partial class Layout
{
// aapt resource value: 0x7f030000
public const int options = 2130903040;
// aapt resource value: 0x7f030001
public const int results = 2130903041;
// aapt resource value: 0x7f030002
public const int test_result = 2130903042;
// aapt resource value: 0x7f030003
public const int test_suite = 2130903043;
static Layout()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Layout()
{
}
}
}
}
#pragma warning restore 1591

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After

Width:  |  Height:  |  Size: 2.5 KiB

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@@ -0,0 +1,109 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{CB2AB716-BFCB-43BC-A03B-A3BDA427746C}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>System.Reactive</RootNamespace>
<AssemblyName>Mono.Reactive.Testing</AssemblyName>
<DefineConstants>NO_TASK_DELAY;NO_WINDOWS_THREADING;NO_REMOTING;HAS_AWAIT;NUNIT;MONODROID;$(SignAssemblySpec)</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
<ConsolePause>False</ConsolePause>
<DefineConstants>DEBUG;NO_TASK_DELAY;NO_WINDOWS_THREADING;NO_REMOTING;HAS_AWAIT;NUNIT;MONODROID;$(SignAssemblySpec)</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Andr.Unit\Android.NUnitLite\Android.NUnitLite.csproj"><Project>{6A005891-A3D6-4398-A729-F645397D573A}</Project><Name>Android.NUnitLite</Name></ProjectReference>
<ProjectReference Include="..\System.Reactive.Core\android_System.Reactive.Core.csproj">
<Project>{4E516F10-DA7A-4D43-963E-A93865ABEA5B}</Project>
<Name>android_System.Reactive.Core</Name>
</ProjectReference><ProjectReference Include="..\System.Reactive.Interfaces\android_System.Reactive.Interfaces.csproj">
<Project>{9E9B9C60-98B0-40FA-9C2B-1218D417CAA4}</Project>
<Name>android_System.Reactive.Interfaces</Name>
</ProjectReference><ProjectReference Include="..\System.Reactive.Linq\android_System.Reactive.Linq.csproj">
<Project>{63252AE9-5186-45CA-BFCD-FA51C6B66A43}</Project>
<Name>android_System.Reactive.Linq</Name>
</ProjectReference>
<!--
<ProjectReference Include="..\Andr.Unit\Android.NUnitLite\Android.NUnitLite.csproj">
<Project>{6A005891-A3D6-4398-A729-F645397D573A}</Project>
<Name>Android.NUnitLite</Name>
</ProjectReference>
-->
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\ColdObservable.cs">
<Link>ColdObservable.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\GlobalSuppressions.cs">
<Link>GlobalSuppressions.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\HotObservable.cs">
<Link>HotObservable.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\ITestObservable.cs">
<Link>ITestObservable.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\ITestObserver.cs">
<Link>ITestObserver.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\MockObserver.cs">
<Link>MockObserver.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\NamespaceDoc.cs">
<Link>NamespaceDoc.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\Properties\AssemblyInfo.cs">
<Link>Properties\AssemblyInfo.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\ReactiveAssert.cs">
<Link>ReactiveAssert.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\ReactiveTest.cs">
<Link>ReactiveTest.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\Recorded.cs">
<Link>Recorded.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\Subscription.cs">
<Link>Subscription.cs</Link>
</Compile>
<Compile Include="..\..\..\..\Microsoft.Reactive.Testing\TestScheduler.cs">
<Link>TestScheduler.cs</Link>
</Compile>
<!--
<Compile Include="..\..\..\Microsoft.Reactive.Testing\ColdObservable.cs">
<Link>ColdObservable.cs</Link>
</Compile>
-->
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
</Project>

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@@ -0,0 +1,145 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="CANT_OBTAIN_SCHEDULER" xml:space="preserve">
<value>Using the Scheduler.{0} property is no longer supported due to refactoring of the API surface and elimination of platform-specific dependencies. Please include System.Reactive.PlatformServices for your target platform and use the {0}Scheduler type instead. If you're building a Windows Store app, notice some schedulers are no longer supported. Consider using Scheduler.Default instead.</value>
</data>
<data name="COMPLETED_NO_VALUE" xml:space="preserve">
<value>OnCompleted notification doesn't have a value.</value>
</data>
<data name="DISPOSABLE_ALREADY_ASSIGNED" xml:space="preserve">
<value>Disposable has already been assigned.</value>
</data>
<data name="FAILED_CLOCK_MONITORING" xml:space="preserve">
<value>Failed to start monitoring system clock changes.</value>
</data>
<data name="HEAP_EMPTY" xml:space="preserve">
<value>Heap is empty.</value>
</data>
<data name="OBSERVER_TERMINATED" xml:space="preserve">
<value>Observer has already terminated.</value>
</data>
<data name="REENTRANCY_DETECTED" xml:space="preserve">
<value>Reentrancy has been detected.</value>
</data>
<data name="SCHEDULER_OPERATION_ALREADY_AWAITED" xml:space="preserve">
<value>This scheduler operation has already been awaited.</value>
<comment>Only on .NET 4.5 and above.</comment>
</data>
</root>

View File

@@ -0,0 +1,301 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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