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Imported Upstream version 4.8.0.309
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external/cecil-legacy/Mono.Cecil.Metadata/Row.cs
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external/cecil-legacy/Mono.Cecil.Metadata/Row.cs
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//
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// Row.cs
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2011 Jb Evain
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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namespace Mono.Cecil.Metadata {
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struct Row<T1, T2> {
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internal T1 Col1;
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internal T2 Col2;
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public Row (T1 col1, T2 col2)
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{
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Col1 = col1;
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Col2 = col2;
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}
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}
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struct Row<T1, T2, T3> {
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internal T1 Col1;
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internal T2 Col2;
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internal T3 Col3;
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public Row (T1 col1, T2 col2, T3 col3)
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{
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Col1 = col1;
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Col2 = col2;
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Col3 = col3;
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}
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}
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struct Row<T1, T2, T3, T4> {
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internal T1 Col1;
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internal T2 Col2;
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internal T3 Col3;
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internal T4 Col4;
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public Row (T1 col1, T2 col2, T3 col3, T4 col4)
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{
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Col1 = col1;
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Col2 = col2;
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Col3 = col3;
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Col4 = col4;
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}
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}
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struct Row<T1, T2, T3, T4, T5> {
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internal T1 Col1;
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internal T2 Col2;
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internal T3 Col3;
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internal T4 Col4;
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internal T5 Col5;
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public Row (T1 col1, T2 col2, T3 col3, T4 col4, T5 col5)
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{
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Col1 = col1;
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Col2 = col2;
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Col3 = col3;
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Col4 = col4;
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Col5 = col5;
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}
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}
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struct Row<T1, T2, T3, T4, T5, T6> {
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internal T1 Col1;
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internal T2 Col2;
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internal T3 Col3;
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internal T4 Col4;
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internal T5 Col5;
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internal T6 Col6;
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public Row (T1 col1, T2 col2, T3 col3, T4 col4, T5 col5, T6 col6)
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{
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Col1 = col1;
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Col2 = col2;
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Col3 = col3;
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Col4 = col4;
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Col5 = col5;
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Col6 = col6;
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}
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}
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struct Row<T1, T2, T3, T4, T5, T6, T7, T8, T9> {
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internal T1 Col1;
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internal T2 Col2;
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internal T3 Col3;
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internal T4 Col4;
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internal T5 Col5;
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internal T6 Col6;
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internal T7 Col7;
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internal T8 Col8;
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internal T9 Col9;
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public Row (T1 col1, T2 col2, T3 col3, T4 col4, T5 col5, T6 col6, T7 col7, T8 col8, T9 col9)
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{
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Col1 = col1;
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Col2 = col2;
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Col3 = col3;
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Col4 = col4;
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Col5 = col5;
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Col6 = col6;
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Col7 = col7;
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Col8 = col8;
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Col9 = col9;
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}
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}
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sealed class RowEqualityComparer : IEqualityComparer<Row<string, string>>, IEqualityComparer<Row<uint, uint>>, IEqualityComparer<Row<uint, uint, uint>> {
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public bool Equals (Row<string, string> x, Row<string, string> y)
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{
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return x.Col1 == y.Col1
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&& x.Col2 == y.Col2;
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}
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public int GetHashCode (Row<string, string> obj)
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{
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string x = obj.Col1, y = obj.Col2;
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return (x != null ? x.GetHashCode () : 0) ^ (y != null ? y.GetHashCode () : 0);
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}
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public bool Equals (Row<uint, uint> x, Row<uint, uint> y)
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{
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return x.Col1 == y.Col1
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&& x.Col2 == y.Col2;
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}
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public int GetHashCode (Row<uint, uint> obj)
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{
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return (int) (obj.Col1 ^ obj.Col2);
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}
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public bool Equals (Row<uint, uint, uint> x, Row<uint, uint, uint> y)
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{
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return x.Col1 == y.Col1
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&& x.Col2 == y.Col2
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&& x.Col3 == y.Col3;
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}
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public int GetHashCode (Row<uint, uint, uint> obj)
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{
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return (int) (obj.Col1 ^ obj.Col2 ^ obj.Col3);
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}
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}
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}
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