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Imported Upstream version 3.10.0
Former-commit-id: 172c8e3c300b39d5785c7a3e8dfb08ebdbc1a99b
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@@ -43,6 +43,7 @@ namespace System.Timers
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System.Threading.Timer timer;
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object _lock = new object ();
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ISynchronizeInvoke so;
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bool enabled;
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[Category("Behavior")]
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[TimersDescription("Occurs when the Interval has elapsed.")]
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@@ -55,10 +56,11 @@ namespace System.Timers
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public Timer (double interval)
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{
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// MSBUG: https://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=296761
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if (interval > 0x7FFFFFFF)
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if (interval <= 0 || interval > 0x7FFFFFFF)
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throw new ArgumentException ("Invalid value: " + interval, "interval");
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autoReset = true;
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timer = new System.Threading.Timer (Callback, this, Timeout.Infinite, Timeout.Infinite); //disabled
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Interval = interval;
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}
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@@ -78,19 +80,25 @@ namespace System.Timers
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{
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get {
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lock (_lock)
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return timer != null;
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return enabled && timer != null;
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}
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set {
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lock (_lock) {
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bool enabled = timer != null;
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if (timer == null)
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throw new ObjectDisposedException (GetType ().ToString (), "The object has been disposed");
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if (enabled == value)
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return;
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if (value) {
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timer = new System.Threading.Timer (Callback, this, (int)interval, autoReset ? (int)interval: 0);
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// As per MS docs (throw this only when the timer becomes enabled): http://msdn.microsoft.com/en-us/library/system.timers.timer.enabled(v=vs.110).aspx
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if (interval > Int32.MaxValue)
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throw new ArgumentException ("Invalid value: " + interval, "interval");
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enabled = true;
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timer.Change ((int)interval, autoReset ? (int)interval : 0);
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} else {
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timer.Dispose ();
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timer = null;
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enabled = false;
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timer.Change (Timeout.Infinite, Timeout.Infinite);
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}
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}
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}
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@@ -107,10 +115,16 @@ namespace System.Timers
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// The doc says 'less than 0', but 0 also throws the exception
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if (value <= 0)
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throw new ArgumentException ("Invalid value: " + value);
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// As per MS docs (throw only if enabled, otherwise postpone throwing until it becomes enabled): http://msdn.microsoft.com/en-us/library/system.timers.timer.interval(v=vs.110).aspx
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if (value > Int32.MaxValue && enabled)
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throw new ArgumentException ("Invalid value: " + value);
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lock (_lock) {
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if (timer == null)
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return;
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interval = value;
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if (timer != null)
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//call Change only if enabled, otherwise it will be called when Enabled = true, see the comment above on throwing ArgumentException
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if (enabled)
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timer.Change ((int)interval, autoReset? (int)interval: 0);
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}
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}
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@@ -139,7 +153,8 @@ namespace System.Timers
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public void Close ()
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{
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Enabled = false;
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lock (_lock)
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Dispose (true);
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}
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public void EndInit ()
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@@ -159,12 +174,19 @@ namespace System.Timers
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protected override void Dispose (bool disposing)
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{
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// Could call Close() twice
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if (timer == null)
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return;
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// If we're disposing explicitly, clear all
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// fields. If not, all fields will have been
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// nulled by the GC during finalization, so
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// trying to lock on _lock will blow up.
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if (disposing)
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Close ();
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{
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timer.Dispose ();
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timer = null;
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}
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base.Dispose (disposing);
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}
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@@ -175,8 +197,20 @@ namespace System.Timers
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if (timer.Enabled == false)
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return;
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ElapsedEventHandler events = timer.Elapsed;
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if (!timer.autoReset)
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timer.Enabled = false;
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try
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{
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if (!timer.autoReset)
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timer.Enabled = false; //this could throw ObjectDisposed if timer.Close() was just called, after the check for Enabled above
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}
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catch (ObjectDisposedException) {
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//Probably the Elapsed event should not fire if this Timer is found here to be closed
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return;
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}
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//If another thread calls Close() when this thread is right here (of further down), the Elapsed event might get called once more after this Timer was Closed()
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//It's not a problem, it happens with all Timers, but it's good to know...
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if (events == null)
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return;
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