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Imported Upstream version 5.8.0.22
Former-commit-id: df344e34b07851d296efb3e6604c8db42b6f7aa3
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@ -1349,9 +1349,9 @@ namespace MonoTests.System.Threading
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public static void WhileAlive (Thread t, bool alive, string s)
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{
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DateTime ti = DateTime.Now;
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var sw = SD.Stopwatch.StartNew ();
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while (t.IsAlive == alive) {
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if ((DateTime.Now - ti).TotalSeconds > 10) {
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if (sw.Elapsed.TotalSeconds > 10) {
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if (alive) Assert.Fail ("Timeout while waiting for not alive state. " + s);
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else Assert.Fail ("Timeout while waiting for alive state. " + s);
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}
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@ -1360,12 +1360,12 @@ namespace MonoTests.System.Threading
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public static bool WhileAliveOrStop (Thread t, bool alive, string s)
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{
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DateTime ti = DateTime.Now;
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var sw = SD.Stopwatch.StartNew ();
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while (t.IsAlive == alive) {
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if (t.ThreadState == ThreadState.Stopped)
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return false;
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if ((DateTime.Now - ti).TotalSeconds > 10) {
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if (sw.Elapsed.TotalSeconds > 10) {
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if (alive) Assert.Fail ("Timeout while waiting for not alive state. " + s);
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else Assert.Fail ("Timeout while waiting for alive state. " + s);
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}
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