Imported Upstream version 5.0.0.42

Former-commit-id: fd56571888259555122d8a0f58c68838229cea2b
This commit is contained in:
Xamarin Public Jenkins (auto-signing)
2017-04-10 11:41:01 +00:00
parent 1190d13a04
commit 6bdd276d05
19939 changed files with 3099680 additions and 93811 deletions

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@@ -33,5 +33,3 @@ using System.Runtime.CompilerServices;
[assembly: AssemblyVersion ("4.0.1.0")]
[assembly: AssemblyInformationalVersion ("4.0.0.0")]
[assembly: AssemblyFileVersion ("4.0.0.0")]
[assembly: AssemblyDelaySign (true)]
[assembly: AssemblyKeyFile ("../../msfinal.pub")]

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@@ -1,315 +0,0 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace System.Threading
{
//
// Implementation of ThreadPoolBoundHandle that sits on top of the CLR's ThreadPool and Overlapped infrastructure
//
/// <summary>
/// Represents an I/O handle that is bound to the system thread pool and enables low-level
/// components to receive notifications for asynchronous I/O operations.
/// </summary>
public sealed partial class ThreadPoolBoundHandle : IDisposable
{
private readonly SafeHandle _handle;
private bool _isDisposed;
private ThreadPoolBoundHandle(SafeHandle handle)
{
_handle = handle;
}
/// <summary>
/// Gets the bound operating system handle.
/// </summary>
/// <value>
/// A <see cref="SafeHandle"/> object that holds the bound operating system handle.
/// </value>
public SafeHandle Handle
{
get { return _handle; }
}
/// <summary>
/// Returns a <see cref="ThreadPoolBoundHandle"/> for the specific handle,
/// which is bound to the system thread pool.
/// </summary>
/// <param name="handle">
/// A <see cref="SafeHandle"/> object that holds the operating system handle. The
/// handle must have been opened for overlapped I/O on the unmanaged side.
/// </param>
/// <returns>
/// <see cref="ThreadPoolBoundHandle"/> for <paramref name="handle"/>, which
/// is bound to the system thread pool.
/// </returns>
/// <exception cref="ArgumentNullException">
/// <paramref name="handle"/> is <see langword="null"/>.
/// </exception>
/// <exception cref="ArgumentException">
/// <paramref name="handle"/> has been disposed.
/// <para>
/// -or-
/// </para>
/// <paramref name="handle"/> does not refer to a valid I/O handle.
/// <para>
/// -or-
/// </para>
/// <paramref name="handle"/> refers to a handle that has not been opened
/// for overlapped I/O.
/// <para>
/// -or-
/// </para>
/// <paramref name="handle"/> refers to a handle that has already been bound.
/// </exception>
/// <remarks>
/// This method should be called once per handle.
/// <para>
/// -or-
/// </para>
/// <see cref="ThreadPoolBoundHandle"/> does not take ownership of <paramref name="handle"/>,
/// it remains the responsibility of the caller to call <see cref="SafeHandle.Dispose"/>.
/// </remarks>
public static ThreadPoolBoundHandle BindHandle(SafeHandle handle)
{
if (handle == null)
throw new ArgumentNullException(nameof(handle));
if (handle.IsClosed || handle.IsInvalid)
throw new ArgumentException(SR.Argument_InvalidHandle, nameof(handle));
try
{
// ThreadPool.BindHandle will always return true, otherwise, it throws. See the underlying FCall
// implementation in ThreadPoolNative::CorBindIoCompletionCallback to see the implementation.
bool succeeded = ThreadPool.BindHandle(handle);
Debug.Assert(succeeded);
}
catch (Exception ex)
{ // BindHandle throws ApplicationException on full CLR and Exception on CoreCLR.
// We do not let either of these leak and convert them to ArgumentException to
// indicate that the specified handles are invalid.
if (ex.HResult == System.HResults.E_HANDLE) // Bad handle
throw new ArgumentException(SR.Argument_InvalidHandle, nameof(handle));
if (ex.HResult == System.HResults.E_INVALIDARG) // Handle already bound or sync handle
throw new ArgumentException(SR.Argument_AlreadyBoundOrSyncHandle, nameof(handle));
throw;
}
return new ThreadPoolBoundHandle(handle);
}
/// <summary>
/// Returns an unmanaged pointer to a <see cref="NativeOverlapped"/> structure, specifying
/// a delegate that is invoked when the asynchronous I/O operation is complete, a user-provided
/// object providing context, and managed objects that serve as buffers.
/// </summary>
/// <param name="callback">
/// An <see cref="IOCompletionCallback"/> delegate that represents the callback method
/// invoked when the asynchronous I/O operation completes.
/// </param>
/// <param name="state">
/// A user-provided object that distinguishes this <see cref="NativeOverlapped"/> from other
/// <see cref="NativeOverlapped"/> instances. Can be <see langword="null"/>.
/// </param>
/// <param name="pinData">
/// An object or array of objects representing the input or output buffer for the operation. Each
/// object represents a buffer, for example an array of bytes. Can be <see langword="null"/>.
/// </param>
/// <returns>
/// An unmanaged pointer to a <see cref="NativeOverlapped"/> structure.
/// </returns>
/// <remarks>
/// <para>
/// The unmanaged pointer returned by this method can be passed to the operating system in
/// overlapped I/O operations. The <see cref="NativeOverlapped"/> structure is fixed in
/// physical memory until <see cref="FreeNativeOverlapped(NativeOverlapped*)"/> is called.
/// </para>
/// <para>
/// The buffer or buffers specified in <paramref name="pinData"/> must be the same as those passed
/// to the unmanaged operating system function that performs the asynchronous I/O.
/// </para>
/// <note>
/// The buffers specified in <paramref name="pinData"/> are pinned for the duration of
/// the I/O operation.
/// </note>
/// </remarks>
/// <exception cref="ArgumentNullException">
/// <paramref name="callback"/> is <see langword="null"/>.
/// </exception>
/// <exception cref="ObjectDisposedException">
/// This method was called after the <see cref="ThreadPoolBoundHandle"/> was disposed.
/// </exception>
public unsafe NativeOverlapped* AllocateNativeOverlapped(IOCompletionCallback callback, object state, object pinData)
{
if (callback == null)
throw new ArgumentNullException(nameof(callback));
EnsureNotDisposed();
ThreadPoolBoundHandleOverlapped overlapped = new ThreadPoolBoundHandleOverlapped(callback, state, pinData, preAllocated: null);
overlapped._boundHandle = this;
return overlapped._nativeOverlapped;
}
/// <summary>
/// Returns an unmanaged pointer to a <see cref="NativeOverlapped"/> structure, using the callback,
/// state, and buffers associated with the specified <see cref="PreAllocatedOverlapped"/> object.
/// </summary>
/// <param name="preAllocated">
/// A <see cref="PreAllocatedOverlapped"/> object from which to create the NativeOverlapped pointer.
/// </param>
/// <returns>
/// An unmanaged pointer to a <see cref="NativeOverlapped"/> structure.
/// </returns>
/// <remarks>
/// <para>
/// The unmanaged pointer returned by this method can be passed to the operating system in
/// overlapped I/O operations. The <see cref="NativeOverlapped"/> structure is fixed in
/// physical memory until <see cref="FreeNativeOverlapped(NativeOverlapped*)"/> is called.
/// </para>
/// </remarks>
/// <exception cref="ArgumentNullException">
/// <paramref name="preAllocated"/> is <see langword="null"/>.
/// </exception>
/// <exception cref="ArgumentException">
/// <paramref name="preAllocated"/> is currently in use for another I/O operation.
/// </exception>
/// <exception cref="ObjectDisposedException">
/// This method was called after the <see cref="ThreadPoolBoundHandle"/> was disposed, or
/// this method was called after <paramref name="preAllocated"/> was disposed.
/// </exception>
/// <seealso cref="PreAllocatedOverlapped"/>
public unsafe NativeOverlapped* AllocateNativeOverlapped(PreAllocatedOverlapped preAllocated)
{
if (preAllocated == null)
throw new ArgumentNullException(nameof(preAllocated));
EnsureNotDisposed();
preAllocated.AddRef();
try
{
ThreadPoolBoundHandleOverlapped overlapped = preAllocated._overlapped;
if (overlapped._boundHandle != null)
throw new ArgumentException(SR.Argument_PreAllocatedAlreadyAllocated, nameof(preAllocated));
overlapped._boundHandle = this;
return overlapped._nativeOverlapped;
}
catch
{
preAllocated.Release();
throw;
}
}
/// <summary>
/// Frees the unmanaged memory associated with a <see cref="NativeOverlapped"/> structure
/// allocated by the <see cref="AllocateNativeOverlapped"/> method.
/// </summary>
/// <param name="overlapped">
/// An unmanaged pointer to the <see cref="NativeOverlapped"/> structure to be freed.
/// </param>
/// <remarks>
/// <note type="caution">
/// You must call the <see cref="FreeNativeOverlapped(NativeOverlapped*)"/> method exactly once
/// on every <see cref="NativeOverlapped"/> unmanaged pointer allocated using the
/// <see cref="AllocateNativeOverlapped"/> method.
/// If you do not call the <see cref="FreeNativeOverlapped(NativeOverlapped*)"/> method, you will
/// leak memory. If you call the <see cref="FreeNativeOverlapped(NativeOverlapped*)"/> method more
/// than once on the same <see cref="NativeOverlapped"/> unmanaged pointer, memory will be corrupted.
/// </note>
/// </remarks>
/// <exception cref="ArgumentNullException">
/// <paramref name="overlapped"/> is <see langword="null"/>.
/// </exception>
/// <exception cref="ObjectDisposedException">
/// This method was called after the <see cref="ThreadPoolBoundHandle"/> was disposed.
/// </exception>
public unsafe void FreeNativeOverlapped(NativeOverlapped* overlapped)
{
if (overlapped == null)
throw new ArgumentNullException(nameof(overlapped));
// Note: we explicitly allow FreeNativeOverlapped calls after the ThreadPoolBoundHandle has been Disposed.
ThreadPoolBoundHandleOverlapped wrapper = GetOverlappedWrapper(overlapped, this);
if (wrapper._boundHandle != this)
throw new ArgumentException(SR.Argument_NativeOverlappedWrongBoundHandle, nameof(overlapped));
if (wrapper._preAllocated != null)
wrapper._preAllocated.Release();
else
Overlapped.Free(overlapped);
}
/// <summary>
/// Returns the user-provided object specified when the <see cref="NativeOverlapped"/> instance was
/// allocated using the <see cref="AllocateNativeOverlapped(IOCompletionCallback, object, byte[])"/>.
/// </summary>
/// <param name="overlapped">
/// An unmanaged pointer to the <see cref="NativeOverlapped"/> structure from which to return the
/// asscociated user-provided object.
/// </param>
/// <returns>
/// A user-provided object that distinguishes this <see cref="NativeOverlapped"/>
/// from other <see cref="NativeOverlapped"/> instances, otherwise, <see langword="null"/> if one was
/// not specified when the instance was allocated using <see cref="AllocateNativeOverlapped"/>.
/// </returns>
/// <exception cref="ArgumentNullException">
/// <paramref name="overlapped"/> is <see langword="null"/>.
/// </exception>
public unsafe static object GetNativeOverlappedState(NativeOverlapped* overlapped)
{
if (overlapped == null)
throw new ArgumentNullException(nameof(overlapped));
ThreadPoolBoundHandleOverlapped wrapper = GetOverlappedWrapper(overlapped, null);
Debug.Assert(wrapper._boundHandle != null);
return wrapper._userState;
}
private static unsafe ThreadPoolBoundHandleOverlapped GetOverlappedWrapper(NativeOverlapped* overlapped, ThreadPoolBoundHandle expectedBoundHandle)
{
ThreadPoolBoundHandleOverlapped wrapper;
try
{
wrapper = (ThreadPoolBoundHandleOverlapped)Overlapped.Unpack(overlapped);
}
catch (NullReferenceException ex)
{
throw new ArgumentException(SR.Argument_NativeOverlappedAlreadyFree, nameof(overlapped), ex);
}
return wrapper;
}
public void Dispose()
{
// .NET Native's version of ThreadPoolBoundHandle that wraps the Win32 ThreadPool holds onto
// native resources so it needs to be disposable. To match the contract, we are also disposable.
// We also implement a disposable state to mimic behavior between this implementation and
// .NET Native's version (code written against us, will also work against .NET Native's version).
_isDisposed = true;
}
private void EnsureNotDisposed()
{
if (_isDisposed)
throw new ObjectDisposedException(GetType().ToString());
}
}
}

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@@ -1,50 +0,0 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Threading
{
/// <summary>
/// Overlapped subclass adding data needed by ThreadPoolBoundHandle.
/// </summary>
internal sealed class ThreadPoolBoundHandleOverlapped : Overlapped
{
private readonly IOCompletionCallback _userCallback;
internal readonly object _userState;
internal PreAllocatedOverlapped _preAllocated;
internal unsafe NativeOverlapped* _nativeOverlapped;
internal ThreadPoolBoundHandle _boundHandle;
internal bool _completed;
public unsafe ThreadPoolBoundHandleOverlapped(IOCompletionCallback callback, object state, object pinData, PreAllocatedOverlapped preAllocated)
{
_userCallback = callback;
_userState = state;
_preAllocated = preAllocated;
_nativeOverlapped = Pack(CompletionCallback, pinData);
_nativeOverlapped->OffsetLow = 0; // CLR reuses NativeOverlapped instances and does not reset these
_nativeOverlapped->OffsetHigh = 0;
}
private unsafe static void CompletionCallback(uint errorCode, uint numBytes, NativeOverlapped* nativeOverlapped)
{
ThreadPoolBoundHandleOverlapped overlapped = (ThreadPoolBoundHandleOverlapped)Overlapped.Unpack(nativeOverlapped);
//
// The Win32 thread pool implementation of ThreadPoolBoundHandle does not permit reuse of NativeOverlapped
// pointers without freeing them and allocating new a new one. We need to ensure that code using the CLR
// ThreadPool implementation follows those rules.
//
if (overlapped._completed)
throw new InvalidOperationException(SR.InvalidOperation_NativeOverlappedReused);
overlapped._completed = true;
if (overlapped._boundHandle == null)
throw new InvalidOperationException(SR.Argument_NativeOverlappedAlreadyFree);
overlapped._userCallback(errorCode, numBytes, nativeOverlapped);
}
}
}

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@@ -1,104 +0,0 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Threading
{
/// <summary>
/// Represents pre-allocated state for native overlapped I/O operations.
/// </summary>
/// <seealso cref="ThreadPoolBoundHandle.AllocateNativeOverlapped(PreAllocatedOverlapped)"/>
public sealed class PreAllocatedOverlapped : IDisposable, IDeferredDisposable
{
internal readonly ThreadPoolBoundHandleOverlapped _overlapped;
private DeferredDisposableLifetime<PreAllocatedOverlapped> _lifetime;
/// <summary>
/// Initializes a new instance of the <see cref="PreAllocatedOverlapped"/> class, specifying
/// a delegate that is invoked when each asynchronous I/O operation is complete, a user-provided
/// object providing context, and managed objects that serve as buffers.
/// </summary>
/// <param name="callback">
/// An <see cref="IOCompletionCallback"/> delegate that represents the callback method
/// invoked when each asynchronous I/O operation completes.
/// </param>
/// <param name="state">
/// A user-provided object that distinguishes <see cref="NativeOverlapped"/> instance produced from this
/// object from other <see cref="NativeOverlapped"/> instances. Can be <see langword="null"/>.
/// </param>
/// <param name="pinData">
/// An object or array of objects representing the input or output buffer for the operations. Each
/// object represents a buffer, for example an array of bytes. Can be <see langword="null"/>.
/// </param>
/// <remarks>
/// The new <see cref="PreAllocatedOverlapped"/> instance can be passed to
/// <see cref="ThreadPoolBoundHandle.AllocateNativeOverlapped(PreAllocatedOverlapped)"/>, to produce
/// a <see cref="NativeOverlapped"/> instance that can be passed to the operating system in overlapped
/// I/O operations. A single <see cref="PreAllocatedOverlapped"/> instance can only be used for
/// a single native I/O operation at a time. However, the state stored in the <see cref="PreAllocatedOverlapped"/>
/// instance can be reused for subsequent native operations.
/// <note>
/// The buffers specified in <paramref name="pinData"/> are pinned until <see cref="Dispose"/> is called.
/// </note>
/// </remarks>
/// <exception cref="ArgumentNullException">
/// <paramref name="callback"/> is <see langword="null"/>.
/// </exception>
/// <exception cref="ObjectDisposedException">
/// This method was called after the <see cref="ThreadPoolBoundHandle"/> was disposed.
/// </exception>
public unsafe PreAllocatedOverlapped(IOCompletionCallback callback, object state, object pinData)
{
if (callback == null)
throw new ArgumentNullException(nameof(callback));
_overlapped = new ThreadPoolBoundHandleOverlapped(callback, state, pinData, this);
}
internal bool AddRef()
{
return _lifetime.AddRef(this);
}
internal void Release()
{
_lifetime.Release(this);
}
/// <summary>
/// Frees the resources associated with this <see cref="PreAllocatedOverlapped"/> instance.
/// </summary>
public unsafe void Dispose()
{
_lifetime.Dispose(this);
GC.SuppressFinalize(this);
}
~PreAllocatedOverlapped()
{
//
// During shutdown, don't automatically clean up, because this instance may still be
// reachable/usable by other code.
//
if (!Environment.HasShutdownStarted)
Dispose();
}
unsafe void IDeferredDisposable.OnFinalRelease(bool disposed)
{
if (_overlapped != null)
{
if (disposed)
{
Overlapped.Free(_overlapped._nativeOverlapped);
}
else
{
_overlapped._boundHandle = null;
_overlapped._completed = false;
*_overlapped._nativeOverlapped = default(NativeOverlapped);
}
}
}
}
}

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@@ -1,116 +0,0 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
namespace System.Threading
{
/// <summary>
/// Provides callbacks to objects whose lifetime is managed by <see cref="DeferredDisposableLifetime{T}"/>.
/// </summary>
internal interface IDeferredDisposable
{
/// <summary>
/// Called when the object's refcount reaches zero.
/// </summary>
/// <param name="disposed">
/// Indicates whether the object has been disposed.
/// </param>
/// <remarks>
/// If the refount reaches zero before the object is disposed, this method will be called with
/// <paramref name="disposed"/> set to false. If the object is then disposed, this method will be
/// called again, with <paramref name="disposed"/> set to true. If the refcount reaches zero
/// after the object has already been disposed, this will be called a single time, with
/// <paramref name="disposed"/> set to true.
/// </remarks>
void OnFinalRelease(bool disposed);
}
/// <summary>
/// Manages the lifetime of an object which implements IDisposable, but which must defer the actual
/// cleanup of state until all existing uses of the object are complete.
/// </summary>
/// <typeparam name="T">The type of object whose lifetime will be managed.</typeparam>
/// <remarks>
/// This type maintains a reference count, and tracks whether the object has been disposed. When
/// Callbacks are made to <see cref="IDeferredDisposable.OnFinalRelease(bool)"/> when the refcount
/// reaches zero. Objects that need to defer cleanup until they have been disposed *and* they have
/// no more references can do so in <see cref="IDeferredDisposable.OnFinalRelease(bool)"/> when
/// 'disposed' is true.
/// </remarks>
internal struct DeferredDisposableLifetime<T> where T : class, IDeferredDisposable
{
//
// _count is positive until Dispose is called, after which it's (-1 - refcount).
//
private int _count;
public bool AddRef(T obj)
{
while (true)
{
int oldCount = Volatile.Read(ref _count);
// Have we been disposed?
if (oldCount < 0)
throw new ObjectDisposedException(typeof(T).ToString());
int newCount = checked(oldCount + 1);
if (Interlocked.CompareExchange(ref _count, newCount, oldCount) == oldCount)
return true;
}
}
public void Release(T obj)
{
while (true)
{
int oldCount = Volatile.Read(ref _count);
if (oldCount > 0)
{
// We haven't been disposed. Decrement _count.
int newCount = oldCount - 1;
if (Interlocked.CompareExchange(ref _count, newCount, oldCount) == oldCount)
{
if (newCount == 0)
obj.OnFinalRelease(disposed: false);
return;
}
}
else
{
Debug.Assert(oldCount != 0 && oldCount != -1);
// We've been disposed. Increment _count.
int newCount = oldCount + 1;
if (Interlocked.CompareExchange(ref _count, newCount, oldCount) == oldCount)
{
if (newCount == -1)
obj.OnFinalRelease(disposed: true);
return;
}
}
}
}
public void Dispose(T obj)
{
while (true)
{
int oldCount = Volatile.Read(ref _count);
if (oldCount < 0)
return; // already disposed
int newCount = -1 - oldCount;
if (Interlocked.CompareExchange(ref _count, newCount, oldCount) == oldCount)
{
if (newCount == -1)
obj.OnFinalRelease(disposed: true);
return;
}
}
}
}
}

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@@ -1,38 +0,0 @@
//
// HResults.cs
//
// Author:
// Alexander Köplinger (alexander.koeplinger@xamarin.com)
//
// (C) 2016 Xamarin, Inc.
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
namespace System
{
internal static class HResults
{
internal const int E_HANDLE = unchecked((int)0x80070006);
internal const int E_INVALIDARG = unchecked((int)0x80070057);
}
}

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@@ -12,7 +12,10 @@ LIBRARY = System.Threading.Overlapped.dll
KEY_FILE = ../../msfinal.pub
SIGN_FLAGS = /delaysign /keyfile:$(KEY_FILE) /nowarn:1616,1699
LIB_REFS = System
LIB_MCS_FLAGS = $(SIGN_FLAGS) -unsafe
LIB_MCS_FLAGS = $(SIGN_FLAGS) -unsafe -nowarn:3021
RESX_RESOURCE_STRING = \
../../../../external/corefx/src/System.Threading.Overlapped/src/Resources/Strings.resx
NO_TEST = yes

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@@ -1,9 +1,10 @@
TypeForwarders.cs
AssemblyInfo.cs
ClrThreadPoolBoundHandle.cs
ClrThreadPoolBoundHandleOverlapped.cs
ClrThreadPoolPreAllocatedOverlapped.cs
DeferredDisposableLifetime.cs
SR.cs
HResults.cs
corefx/SR.cs
../../../../external/corefx/src/Common/src/System/HResults.cs
../../../../external/corefx/src/System.Threading.Overlapped/src/System/Threading/ClrThreadPoolBoundHandle.cs
../../../../external/corefx/src/System.Threading.Overlapped/src/System/Threading/ClrThreadPoolBoundHandleOverlapped.cs
../../../../external/corefx/src/System.Threading.Overlapped/src/System/Threading/ClrThreadPoolPreAllocatedOverlapped.cs
../../../../external/corefx/src/System.Threading.Overlapped/src/System/Threading/DeferredDisposableLifetime.cs

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@@ -1,6 +1,8 @@
// strings taken from corefx
//
// This file was generated by resx2sr tool
//
class SR
partial class SR
{
public const string Argument_AlreadyBoundOrSyncHandle = "'handle' has already been bound to the thread pool, or was not opened for asynchronous I/O.";
public const string Argument_InvalidHandle = "'handle' has been disposed or is an invalid handle.";
@@ -8,4 +10,4 @@ class SR
public const string Argument_NativeOverlappedWrongBoundHandle = "'overlapped' was not allocated by this ThreadPoolBoundHandle instance.";
public const string Argument_PreAllocatedAlreadyAllocated = "'preAllocated' is already in use.";
public const string InvalidOperation_NativeOverlappedReused = "NativeOverlapped cannot be reused for multiple operations.";
}
}