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Imported Upstream version 5.4.0.167
Former-commit-id: 5624ac747d633e885131e8349322922b6a59baaa
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// <copyright file="Compiler.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.CodeDom.Compiler;
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// <copyright file="CompilerScopeManager.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Diagnostics;
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@@ -2,7 +2,7 @@
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// <copyright file="Focus.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Collections.Generic;
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// <copyright file="InvokeGenerator.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Collections.Generic;
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// <copyright file="KeyMatchBuilder.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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// <copyright file="Keywords.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Xml;
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// <copyright file="MatcherBuilder.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Collections.Generic;
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// <copyright file="OutputScopeManager.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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@@ -1 +1 @@
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d29bc0ca3bfac5ac64dab6111fbe9b18fbf1a03d
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f73f9ab588b130f8a6cb5f6a084608d4275d037b
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@@ -2,7 +2,7 @@
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// <copyright file="QilGeneratorEnv.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Collections.Generic;
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// <copyright file="QilStrConcatenator.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Diagnostics;
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using System.Xml;
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@@ -2,7 +2,7 @@
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// <copyright file="Scripts.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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// <spec>http://devdiv/Documents/Whidbey/CLR/CurrentSpecs/BCL/CodeDom%20Activation.doc</spec>
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//------------------------------------------------------------------------------
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@@ -305,7 +305,7 @@ namespace System.Xml.Xsl.Xslt {
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// If GenerateInMemory == true, then CodeDom loads the compiled assembly using Assembly.Load(byte[])
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// instead of Assembly.Load(AssemblyName). That means the assembly will be loaded in the anonymous
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// context (http://blogs.msdn.com/[....]/archive/2003/05/29/57143.aspx), and its dependencies can only
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// context (http://blogs.msdn.com/Microsoft/archive/2003/05/29/57143.aspx), and its dependencies can only
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// be loaded from the Load context or using AssemblyResolve event. However we want to use the LoadFrom
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// context to preload all dependencies specified by <ms:assembly href="uri-reference"/>, so we turn off
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// GenerateInMemory here.
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@@ -2,7 +2,7 @@
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// <copyright file="Stylesheet.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Collections.Generic;
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@@ -2,7 +2,7 @@
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// <copyright file="XPathPatternBuilder.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Collections;
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@@ -2,7 +2,7 @@
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// <copyright file="XPathPatternParser.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Collections.Generic;
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@@ -2,7 +2,7 @@
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// <copyright file="XslAst.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Text;
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@@ -2,7 +2,7 @@
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// <copyright file="XslAstAnalyzer.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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using System.Globalization;
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@@ -668,7 +668,7 @@ namespace System.Xml.Xsl.Xslt {
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if (node.Select != null) {
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if (node.Content.Count != 0) {
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// In case of incorrect stylesheet, variable or parameter may have both a 'select' attribute and non-empty content
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// NOTE: This code must be in [....] with recovery logic in QilGenerator
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// NOTE: This code must be in sync with recovery logic in QilGenerator
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result = xpathAnalyzer.Analyze(node.Select) | VisitChildren(node) | XslFlags.AnyType;
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typeDonor = null;
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} else {
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@@ -2,7 +2,7 @@
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// <copyright file="XslVisitor.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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namespace System.Xml.Xsl.Xslt {
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@@ -2,7 +2,7 @@
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// <copyright file="XsltInput.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="true">Microsoft</owner>
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//------------------------------------------------------------------------------
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//#define XSLT2
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@@ -1 +1 @@
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1bf0ee63a8340fe80b488bc927993b25795b6d55
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c2037e36f1d423a51d14b1e959261ae592d6f8ce
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