Imported Upstream version 5.4.0.167

Former-commit-id: 5624ac747d633e885131e8349322922b6a59baaa
This commit is contained in:
Xamarin Public Jenkins (auto-signing)
2017-08-21 15:34:15 +00:00
parent e49d6f06c0
commit 536cd135cc
12856 changed files with 563812 additions and 223249 deletions

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// <copyright file="ColumnMapKeyBuilder.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
// <owner current="true" primary="false">[....]</owner>
// <owner current="true" primary="true">Microsoft</owner>
// <owner current="true" primary="false">Microsoft</owner>
//------------------------------------------------------------------------------
using System.Collections.Generic;

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// <copyright file="CompensatingCollection.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
// <owner current="true" primary="false">[....]</owner>
// <owner current="true" primary="true">Microsoft</owner>
// <owner current="true" primary="false">Microsoft</owner>
//------------------------------------------------------------------------------
namespace System.Data.Common.Internal.Materialization

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// <copyright file="Coordinator.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
// <owner current="true" primary="false">[....]</owner>
// <owner current="true" primary="true">Microsoft</owner>
// <owner current="true" primary="false">Microsoft</owner>
//------------------------------------------------------------------------------
using System.Collections.Generic;

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// <copyright file="CoordinatorFactory.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
// <owner current="true" primary="false">[....]</owner>
// <owner current="true" primary="true">Microsoft</owner>
// <owner current="true" primary="false">Microsoft</owner>
//------------------------------------------------------------------------------
using System.Collections.Generic;

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// <copyright file="CoordinatorScratchpad.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
// <owner current="true" primary="false">[....]</owner>
// <owner current="true" primary="true">Microsoft</owner>
// <owner current="true" primary="false">Microsoft</owner>
//------------------------------------------------------------------------------
using System.Collections.Generic;

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// <copyright file="RecordState.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
// <owner current="true" primary="true">Microsoft</owner>
//------------------------------------------------------------------------------
using System.Collections.Generic;

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// <copyright file="recordstatefactory.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
// <owner current="true" primary="true">Microsoft</owner>
//------------------------------------------------------------------------------
using System.Collections.Generic;

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// <copyright file="RecordStateScratchpad.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
// <owner current="true" primary="true">Microsoft</owner>
//------------------------------------------------------------------------------
using System.Collections.Generic;

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// <copyright file="Shaper.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
// <owner current="true" primary="false">[....]</owner>
// <owner current="true" primary="true">Microsoft</owner>
// <owner current="true" primary="false">Microsoft</owner>
//------------------------------------------------------------------------------
namespace System.Data.Common.Internal.Materialization

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// <copyright file="ShaperFactory.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
// <owner current="true" primary="false">[....]</owner>
// <owner current="true" primary="true">Microsoft</owner>
// <owner current="true" primary="false">Microsoft</owner>
//------------------------------------------------------------------------------
using System.Data.Common.QueryCache;

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065d41fc19580d3063cdc6b3810c1c3bb12061c5
13268cda981eb0cbf1e0c42ac46b6d50315e5426

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// <copyright file="Util.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
// <owner current="true" primary="true">Microsoft</owner>
//------------------------------------------------------------------------------
using System.Data.Metadata.Edm;