Imported Upstream version 6.10.0.49

Former-commit-id: 1d6753294b2993e1fbf92de9366bb9544db4189b
This commit is contained in:
Xamarin Public Jenkins (auto-signing)
2020-01-16 16:38:04 +00:00
parent d94e79959b
commit 468663ddbb
48518 changed files with 2789335 additions and 61176 deletions

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set(LLVM_LINK_COMPONENTS
BitWriter
Core
Support
)
add_llvm_example(ModuleMaker
ModuleMaker.cpp
)

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//===- examples/ModuleMaker/ModuleMaker.cpp - Example project ---*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This programs is a simple example that creates an LLVM module "from scratch",
// emitting it as a bitcode file to standard out. This is just to show how
// LLVM projects work and to demonstrate some of the LLVM APIs.
//
//===----------------------------------------------------------------------===//
#include "llvm/Bitcode/BitcodeWriter.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/InstrTypes.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Type.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
int main() {
LLVMContext Context;
// Create the "module" or "program" or "translation unit" to hold the
// function
Module *M = new Module("test", Context);
// Create the main function: first create the type 'int ()'
FunctionType *FT =
FunctionType::get(Type::getInt32Ty(Context), /*not vararg*/false);
// By passing a module as the last parameter to the Function constructor,
// it automatically gets appended to the Module.
Function *F = Function::Create(FT, Function::ExternalLinkage, "main", M);
// Add a basic block to the function... again, it automatically inserts
// because of the last argument.
BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", F);
// Get pointers to the constant integers...
Value *Two = ConstantInt::get(Type::getInt32Ty(Context), 2);
Value *Three = ConstantInt::get(Type::getInt32Ty(Context), 3);
// Create the add instruction... does not insert...
Instruction *Add = BinaryOperator::Create(Instruction::Add, Two, Three,
"addresult");
// explicitly insert it into the basic block...
BB->getInstList().push_back(Add);
// Create the return instruction and add it to the basic block
BB->getInstList().push_back(ReturnInst::Create(Context, Add));
// Output the bitcode file to stdout
WriteBitcodeToFile(M, outs());
// Delete the module and all of its contents.
delete M;
return 0;
}

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//===----------------------------------------------------------------------===//
// ModuleMaker Sample project
//===----------------------------------------------------------------------===//
This project is an extremely simple example of using some simple pieces of the
LLVM API. The actual executable generated by this project simply emits an
LLVM bitcode file to standard output. It is designed to show some basic
usage of LLVM APIs, and how to link to LLVM libraries.