Imported Upstream version 5.18.0.246

Former-commit-id: 0c7ce5b1a7851e13f22acfd379b7f9fb304e4833
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Xamarin Public Jenkins (auto-signing)
2019-01-23 08:21:40 +00:00
parent a7724cd563
commit 279aa8f685
28482 changed files with 3866972 additions and 44 deletions

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; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=corei7 | FileCheck %s
; Check that the X86 stackmap shadow optimization is only outputting a 3-byte
; nop here. 8-bytes are requested, but 5 are covered by the code for the call to
; bar. However, the frame teardown and the return do not count towards the
; stackmap shadow as the call return counts as a branch target so must flush
; the shadow.
; Note that in order for a thread to not return in to the patched space
; the call must be at the end of the shadow, so the required nop must be
; before the call, not after.
define void @shadow_optimization_test() {
entry:
; CHECK-LABEL: shadow_optimization_test:
; CHECK: callq _bar
; CHECK: nop
; CHECK: callq _bar
; CHECK-NOT: nop
; CHECK: callq _bar
; CHECK-NOT: nop
call void @bar()
tail call void (i64, i32, ...) @llvm.experimental.stackmap(i64 0, i32 8)
call void @bar()
call void @bar()
ret void
}
declare void @llvm.experimental.stackmap(i64, i32, ...)
declare void @bar()