Imported Upstream version 5.20.0.180

Former-commit-id: ff953ca879339fe1e1211f7220f563e1342e66cb
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Xamarin Public Jenkins (auto-signing)
2019-02-04 20:11:37 +00:00
parent 0e2d47d1c8
commit 0510252385
3360 changed files with 83827 additions and 39243 deletions

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@@ -1,8 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp2.0</TargetFramework>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<DefineConstants>$(DefineConstants);WINDOWS;LINUX</DefineConstants>
</PropertyGroup>
@@ -85,8 +85,8 @@
<ItemGroup>
<PackageReference Include="Microsoft.DotNet.ILCompiler" Version="1.0.0-alpha-*" />
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.1" />
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.7.0.3" />
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.7.0.7" />
</ItemGroup>
</Project>

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@@ -1,8 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp2.0</TargetFramework>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<DefineConstants>$(DefineConstants);WINDOWS;LINUX</DefineConstants>
</PropertyGroup>
@@ -64,8 +64,8 @@
<ItemGroup>
<PackageReference Include="Microsoft.DotNet.ILCompiler" Version="1.0.0-alpha-*" />
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.1" />
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.7.0.3" />
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.7.0.7" />
</ItemGroup>
</Project>

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@@ -1,10 +1,8 @@
# Building a MonoGame app with CoreRT
This document will guide you through compiling a .NET Core [MonoGame](http://www.monogame.net) game with CoreRT.
CoreRT is an AOT-optimized .NET Core runtime. This document will guide you through compiling a .NET Core [MonoGame](http://www.monogame.net) game with CoreRT.
## Install the .NET Core SDK
CoreRT is an AOT-optimized .NET Core runtime. If you're new to .NET Core make sure to visit the [official starting page](http://dotnet.github.io). It will guide you through installing pre-requisites and building your first app.
If you're already familiar with .NET Core make sure you've [downloaded and installed the .NET Core 2 SDK](https://www.microsoft.com/net/download/core).
_Please ensure that [pre-requisites](../prerequisites.md) are installed._
## Create .NET Core MonoGame project
Open a new shell/command prompt window and run the following commands.
@@ -22,7 +20,7 @@ Verify that the empty game builds and runs. You should see blue window:
> dotnet run
```
MonoGame tools require [Mono](http://www.mono-project.com/download/) on non-Windows platforms.
MonoGame tools require [Mono](http://www.mono-project.com/download/) on non-Windows platforms. On Windows, MonoGame tools depend on [Visual Studio 2012 Visual C++ redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=30679).
## Add CoreRT to your project
Using CoreRT to compile your application is done via the ILCompiler NuGet package, which is [published to MyGet with the CoreRT daily builds](https://dotnet.myget.org/feed/dotnet-core/package/nuget/Microsoft.DotNet.ILCompiler).
@@ -61,7 +59,7 @@ where `<Configuration>` is your project configuration (such as Debug or Release)
> dotnet publish -r win-x64 -c release
```
Once completed, you can find the native executable in the root folder of your project under `/bin/x64/<Configuration>/netcoreapp2.0/publish/`. Navigate to `/bin/x64/<Configuration>/netcoreapp2.0/publish/` in your project folder and run the produced native executable.
Once completed, you can find the native executable in the root folder of your project under `/bin/x64/<Configuration>/netcoreapp2.1/publish/`. Navigate to `/bin/x64/<Configuration>/netcoreapp2.1/publish/` in your project folder and run the produced native executable.
## Try MonoGame sample game
@@ -75,7 +73,7 @@ MonoGame samples include project files for number of targets, but not for .NET C
```bash
> dotnet publish -r win-x64 -c release Platformer2D.csproj
> bin\x64\Release\netcoreapp2.0\publish\Platformer2D.exe
> bin\x64\Release\netcoreapp2.1\publish\Platformer2D.exe
```
The NeonShooter sample works on Windows-only due to https://github.com/MonoGame/MonoGame/issues/3270.