143 lines
6.3 KiB
C#
143 lines
6.3 KiB
C#
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// Copyright (c) Microsoft. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
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//
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// ActionOnDispose.cs
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//
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//
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// Implemention of IDisposable that runs a delegate on Dispose.
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//
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// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.Contracts;
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namespace System.Threading.Tasks.Dataflow.Internal
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{
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/// <summary>Provider of disposables that run actions.</summary>
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internal sealed class Disposables
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{
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/// <summary>An IDisposable that does nothing.</summary>
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internal readonly static IDisposable Nop = new NopDisposable();
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/// <summary>Creates an IDisposable that runs an action when disposed.</summary>
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/// <typeparam name="T1">Specifies the type of the first argument.</typeparam>
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/// <typeparam name="T2">Specifies the type of the second argument.</typeparam>
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/// <param name="action">The action to invoke.</param>
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/// <param name="arg1">The first argument.</param>
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/// <param name="arg2">The second argument.</param>
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/// <returns>The created disposable.</returns>
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internal static IDisposable Create<T1, T2>(Action<T1, T2> action, T1 arg1, T2 arg2)
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{
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Contract.Requires(action != null, "Non-null disposer action required.");
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return new Disposable<T1, T2>(action, arg1, arg2);
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}
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/// <summary>Creates an IDisposable that runs an action when disposed.</summary>
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/// <typeparam name="T1">Specifies the type of the first argument.</typeparam>
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/// <typeparam name="T2">Specifies the type of the second argument.</typeparam>
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/// <typeparam name="T3">Specifies the type of the third argument.</typeparam>
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/// <param name="action">The action to invoke.</param>
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/// <param name="arg1">The first argument.</param>
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/// <param name="arg2">The second argument.</param>
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/// <param name="arg3">The third argument.</param>
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/// <returns>The created disposable.</returns>
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internal static IDisposable Create<T1, T2, T3>(Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3)
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{
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Contract.Requires(action != null, "Non-null disposer action required.");
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return new Disposable<T1, T2, T3>(action, arg1, arg2, arg3);
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}
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/// <summary>A disposable that's a nop.</summary>
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[DebuggerDisplay("Disposed = true")]
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private sealed class NopDisposable : IDisposable
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{
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void IDisposable.Dispose() { }
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}
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/// <summary>An IDisposable that will run a delegate when disposed.</summary>
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[DebuggerDisplay("Disposed = {Disposed}")]
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private sealed class Disposable<T1, T2> : IDisposable
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{
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/// <summary>First state argument.</summary>
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private readonly T1 _arg1;
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/// <summary>Second state argument.</summary>
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private readonly T2 _arg2;
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/// <summary>The action to run when disposed. Null if disposed.</summary>
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private Action<T1, T2> _action;
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/// <summary>Initializes the ActionOnDispose.</summary>
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/// <param name="action">The action to run when disposed.</param>
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/// <param name="arg1">The first argument.</param>
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/// <param name="arg2">The second argument.</param>
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internal Disposable(Action<T1, T2> action, T1 arg1, T2 arg2)
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{
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Contract.Requires(action != null, "Non-null action needed for disposable");
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_action = action;
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_arg1 = arg1;
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_arg2 = arg2;
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}
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/// <summary>Gets whether the IDisposable has been disposed.</summary>
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[SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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private bool Disposed { get { return _action == null; } }
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/// <summary>Invoke the action.</summary>
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void IDisposable.Dispose()
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{
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Action<T1, T2> toRun = _action;
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if (toRun != null &&
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Interlocked.CompareExchange(ref _action, null, toRun) == toRun)
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{
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toRun(_arg1, _arg2);
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}
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}
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}
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/// <summary>An IDisposable that will run a delegate when disposed.</summary>
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[DebuggerDisplay("Disposed = {Disposed}")]
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private sealed class Disposable<T1, T2, T3> : IDisposable
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{
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/// <summary>First state argument.</summary>
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private readonly T1 _arg1;
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/// <summary>Second state argument.</summary>
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private readonly T2 _arg2;
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/// <summary>Third state argument.</summary>
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private readonly T3 _arg3;
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/// <summary>The action to run when disposed. Null if disposed.</summary>
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private Action<T1, T2, T3> _action;
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/// <summary>Initializes the ActionOnDispose.</summary>
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/// <param name="action">The action to run when disposed.</param>
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/// <param name="arg1">The first argument.</param>
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/// <param name="arg2">The second argument.</param>
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/// <param name="arg3">The third argument.</param>
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internal Disposable(Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3)
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{
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Contract.Requires(action != null, "Non-null action needed for disposable");
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_action = action;
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_arg1 = arg1;
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_arg2 = arg2;
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_arg3 = arg3;
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}
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/// <summary>Gets whether the IDisposable has been disposed.</summary>
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[SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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private bool Disposed { get { return _action == null; } }
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/// <summary>Invoke the action.</summary>
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void IDisposable.Dispose()
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{
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Action<T1, T2, T3> toRun = _action;
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if (toRun != null &&
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Interlocked.CompareExchange(ref _action, null, toRun) == toRun)
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{
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toRun(_arg1, _arg2, _arg3);
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}
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}
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}
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}
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}
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