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//
// Tests for System.Web.UI.LiteralControl
//
// Authors:
// Igor Zelmanovich <igorz@mainsoft.com>
//
// Copyright (C) 2005 Mainsoft, Inc (http://www.mainsoft.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using NUnit.Framework;
using System;
using System.IO;
using System.Threading;
using System.Security.Principal;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Collections;
namespace MonoTests.System.Web.UI {
[TestFixture]
public class LiteralControlTest
{
class PokerLiteralControl : LiteralControl
{
public PokerLiteralControl () {
TrackViewState ();
}
public PokerLiteralControl (string text)
: base (text) {
TrackViewState ();
}
public object SaveState () {
return SaveViewState ();
}
public void LoadState (object state) {
LoadViewState (state);
}
}
[Test]
public void ViewState () {
PokerLiteralControl literal = new PokerLiteralControl ();
literal.Text = "Text";
PokerLiteralControl copy = new PokerLiteralControl ();
object state = literal.SaveState ();
copy.LoadState (state);
Assert.AreEqual (null, copy.Text, "ViewState");
}
[Test]
public void NullProperties () {
PokerLiteralControl literal = new PokerLiteralControl ();
Assert.AreEqual (null, literal.Text, "NullProperties #1");
literal.Text = null;
Assert.AreEqual (String.Empty, literal.Text, "NullProperties #1");
}
[Test]
public void Constructors () {
PokerLiteralControl literal = new PokerLiteralControl ();
Assert.AreEqual (null, literal.Text, "Constructors #1");
literal = new PokerLiteralControl (null);
Assert.AreEqual (String.Empty, literal.Text, "Constructors #2");
literal = new PokerLiteralControl ("Text");
Assert.AreEqual ("Text", literal.Text, "Constructors #3");
}
}
}