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			336 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
|   | <?xml version="1.0" encoding="utf-8"?> | ||
|  | <Type Name="BindableAttribute" FullName="System.ComponentModel.BindableAttribute"> | ||
|  |   <TypeSignature Language="C#" Maintainer="auto" Value="public sealed class BindableAttribute : Attribute" /> | ||
|  |   <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit BindableAttribute extends System.Attribute" /> | ||
|  |   <AssemblyInfo> | ||
|  |     <AssemblyName>System</AssemblyName> | ||
|  |     <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey> | ||
|  |     <AssemblyVersion>1.0.3300.0</AssemblyVersion> | ||
|  |     <AssemblyVersion>1.0.5000.0</AssemblyVersion> | ||
|  |     <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |     <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |   </AssemblyInfo> | ||
|  |   <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> | ||
|  |   <Base> | ||
|  |     <BaseTypeName>System.Attribute</BaseTypeName> | ||
|  |   </Base> | ||
|  |   <Interfaces /> | ||
|  |   <Attributes> | ||
|  |     <Attribute> | ||
|  |       <AttributeName>System.AttributeUsage(System.AttributeTargets.All)</AttributeName> | ||
|  |     </Attribute> | ||
|  |   </Attributes> | ||
|  |   <Docs> | ||
|  |     <remarks> | ||
|  |       <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |       <para>You can specify this attribute for multiple members, typically properties, on a control.</para> | ||
|  |       <para>If a property has been marked with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to true, then a property change notification should be raised for that property. This means that if the <see cref="P:System.ComponentModel.BindableAttribute.Bindable" /> property is <see cref="F:System.ComponentModel.BindableAttribute.Yes" />, then two-way data binding is supported. If <see cref="P:System.ComponentModel.BindableAttribute.Bindable" /> is <see cref="F:System.ComponentModel.BindableAttribute.No" />, you can still bind to the property, but it should not be shown in the default set of properties to bind to, because it might or might not raise a property change notification.</para> | ||
|  |       <block subset="none" type="note"> | ||
|  |         <para>When you mark a property with <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> set to true, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. For a property marked with the <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> set to false, the value is <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check the value of this attribute in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" /> or <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para> | ||
|  |       </block> | ||
|  |       <block subset="none" type="note"> | ||
|  |         <para>You can use this attribute at design time only. Nothing prevents you from binding to any property during run time.</para> | ||
|  |       </block> | ||
|  |       <para>For more information, see <format type="text/html"><a href="30386922-1e00-4602-9ebf-526b271a8b87">Extending Metadata Using Attributes</a></format>.</para> | ||
|  |     </remarks> | ||
|  |     <summary> | ||
|  |       <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |       <para>Specifies whether a member is typically used for binding. This class cannot be inherited.</para> | ||
|  |     </summary> | ||
|  |   </Docs> | ||
|  |   <Members> | ||
|  |     <Member MemberName=".ctor"> | ||
|  |       <MemberSignature Language="C#" Value="public BindableAttribute (bool bindable);" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(bool bindable) cil managed" /> | ||
|  |       <MemberType>Constructor</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>1.0.5000.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <ReturnValue /> | ||
|  |       <Parameters> | ||
|  |         <Parameter Name="bindable" Type="System.Boolean" /> | ||
|  |       </Parameters> | ||
|  |       <Docs> | ||
|  |         <remarks> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>When you mark a property with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to true, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. For a property marked with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to false, the value is <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check the value of this attribute in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" /> or <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para> | ||
|  |         </remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class with a Boolean value.</para> | ||
|  |         </summary> | ||
|  |         <param name="bindable"> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" />true to use property for binding; otherwise, false.</param> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |     <Member MemberName=".ctor"> | ||
|  |       <MemberSignature Language="C#" Value="public BindableAttribute (System.ComponentModel.BindableSupport flags);" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype System.ComponentModel.BindableSupport flags) cil managed" /> | ||
|  |       <MemberType>Constructor</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>1.0.5000.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <ReturnValue /> | ||
|  |       <Parameters> | ||
|  |         <Parameter Name="flags" Type="System.ComponentModel.BindableSupport" /> | ||
|  |       </Parameters> | ||
|  |       <Docs> | ||
|  |         <remarks> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>When you mark a property with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to true, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. For a property marked with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to false, the value is <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check the value of this attribute in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" /> or <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para> | ||
|  |         </remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class with one of the <see cref="T:System.ComponentModel.BindableSupport" /> values.</para> | ||
|  |         </summary> | ||
|  |         <param name="flags"> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindableSupport" /> values. </param> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |     <Member MemberName=".ctor"> | ||
|  |       <MemberSignature Language="C#" Value="public BindableAttribute (bool bindable, System.ComponentModel.BindingDirection direction);" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(bool bindable, valuetype System.ComponentModel.BindingDirection direction) cil managed" /> | ||
|  |       <MemberType>Constructor</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <Parameters> | ||
|  |         <Parameter Name="bindable" Type="System.Boolean" /> | ||
|  |         <Parameter Name="direction" Type="System.ComponentModel.BindingDirection" /> | ||
|  |       </Parameters> | ||
|  |       <Docs> | ||
|  |         <remarks>To be added.</remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class.</para> | ||
|  |         </summary> | ||
|  |         <param name="bindable"> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" />true to use property for binding; otherwise, false.</param> | ||
|  |         <param name="direction"> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindingDirection" /> values.</param> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |     <Member MemberName=".ctor"> | ||
|  |       <MemberSignature Language="C#" Value="public BindableAttribute (System.ComponentModel.BindableSupport flags, System.ComponentModel.BindingDirection direction);" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype System.ComponentModel.BindableSupport flags, valuetype System.ComponentModel.BindingDirection direction) cil managed" /> | ||
|  |       <MemberType>Constructor</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <Parameters> | ||
|  |         <Parameter Name="flags" Type="System.ComponentModel.BindableSupport" /> | ||
|  |         <Parameter Name="direction" Type="System.ComponentModel.BindingDirection" /> | ||
|  |       </Parameters> | ||
|  |       <Docs> | ||
|  |         <remarks>To be added.</remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class.</para> | ||
|  |         </summary> | ||
|  |         <param name="flags"> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindableSupport" /> values. </param> | ||
|  |         <param name="direction"> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindingDirection" /> values.</param> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |     <Member MemberName="Bindable"> | ||
|  |       <MemberSignature Language="C#" Value="public bool Bindable { get; }" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".property instance bool Bindable" /> | ||
|  |       <MemberType>Property</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>1.0.5000.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <ReturnValue> | ||
|  |         <ReturnType>System.Boolean</ReturnType> | ||
|  |       </ReturnValue> | ||
|  |       <Docs> | ||
|  |         <value>To be added: an object of type 'bool'</value> | ||
|  |         <remarks>To be added</remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Gets a value indicating that a property is typically used for binding.</para> | ||
|  |         </summary> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |     <Member MemberName="Default"> | ||
|  |       <MemberSignature Language="C#" Value="public static readonly System.ComponentModel.BindableAttribute Default;" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.BindableAttribute Default" /> | ||
|  |       <MemberType>Field</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>1.0.5000.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <ReturnValue> | ||
|  |         <ReturnType>System.ComponentModel.BindableAttribute</ReturnType> | ||
|  |       </ReturnValue> | ||
|  |       <Parameters /> | ||
|  |       <Docs> | ||
|  |         <remarks> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>When you mark a property with this value, the <see cref="T:System.ComponentModel.BindableAttribute" /> is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, when you want to check whether the attribute is set to this value in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para> | ||
|  |         </remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Specifies the default value for the <see cref="T:System.ComponentModel.BindableAttribute" />, which is <see cref="F:System.ComponentModel.BindableAttribute.No" />. This field is read-only.</para> | ||
|  |         </summary> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |     <Member MemberName="Direction"> | ||
|  |       <MemberSignature Language="C#" Value="public System.ComponentModel.BindingDirection Direction { get; }" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".property instance valuetype System.ComponentModel.BindingDirection Direction" /> | ||
|  |       <MemberType>Property</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <ReturnValue> | ||
|  |         <ReturnType>System.ComponentModel.BindingDirection</ReturnType> | ||
|  |       </ReturnValue> | ||
|  |       <Docs> | ||
|  |         <value>To be added.</value> | ||
|  |         <remarks>To be added.</remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Gets a value indicating the direction or directions of this property's data binding.</para> | ||
|  |         </summary> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |     <Member MemberName="Equals"> | ||
|  |       <MemberSignature Language="C#" Value="public override bool Equals (object obj);" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" /> | ||
|  |       <MemberType>Method</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>1.0.5000.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <ReturnValue> | ||
|  |         <ReturnType>System.Boolean</ReturnType> | ||
|  |       </ReturnValue> | ||
|  |       <Parameters> | ||
|  |         <Parameter Name="obj" Type="System.Object" /> | ||
|  |       </Parameters> | ||
|  |       <Docs> | ||
|  |         <remarks>To be added</remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Determines whether two <see cref="T:System.ComponentModel.BindableAttribute" /> objects are equal.</para> | ||
|  |         </summary> | ||
|  |         <returns> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>true if the specified <see cref="T:System.ComponentModel.BindableAttribute" /> is equal to the current <see cref="T:System.ComponentModel.BindableAttribute" />; false if it is not equal.</para> | ||
|  |         </returns> | ||
|  |         <param name="obj"> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" />The object to compare.</param> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |     <Member MemberName="GetHashCode"> | ||
|  |       <MemberSignature Language="C#" Value="public override int GetHashCode ();" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" /> | ||
|  |       <MemberType>Method</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>1.0.5000.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <ReturnValue> | ||
|  |         <ReturnType>System.Int32</ReturnType> | ||
|  |       </ReturnValue> | ||
|  |       <Parameters /> | ||
|  |       <Docs> | ||
|  |         <remarks>To be added</remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Serves as a hash function for the <see cref="T:System.ComponentModel.BindableAttribute" /> class.</para> | ||
|  |         </summary> | ||
|  |         <returns> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>A hash code for the current <see cref="T:System.ComponentModel.BindableAttribute" />.</para> | ||
|  |         </returns> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |     <Member MemberName="IsDefaultAttribute"> | ||
|  |       <MemberSignature Language="C#" Value="public override bool IsDefaultAttribute ();" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool IsDefaultAttribute() cil managed" /> | ||
|  |       <MemberType>Method</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>1.0.5000.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <ReturnValue> | ||
|  |         <ReturnType>System.Boolean</ReturnType> | ||
|  |       </ReturnValue> | ||
|  |       <Parameters /> | ||
|  |       <Docs> | ||
|  |         <remarks>To be added</remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Determines if this attribute is the default.</para> | ||
|  |         </summary> | ||
|  |         <returns> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>true if the attribute is the default value for this attribute class; otherwise, false.</para> | ||
|  |         </returns> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |     <Member MemberName="No"> | ||
|  |       <MemberSignature Language="C#" Value="public static readonly System.ComponentModel.BindableAttribute No;" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.BindableAttribute No" /> | ||
|  |       <MemberType>Field</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>1.0.5000.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <ReturnValue> | ||
|  |         <ReturnType>System.ComponentModel.BindableAttribute</ReturnType> | ||
|  |       </ReturnValue> | ||
|  |       <Parameters /> | ||
|  |       <Docs> | ||
|  |         <remarks> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>The <see cref="F:System.ComponentModel.BindableAttribute.No" /> field is the default setting for the <see cref="T:System.ComponentModel.BindableAttribute" />.</para> | ||
|  |           <para>When you mark a property with the <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> constructor of the value false, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check whether the attribute is set to this value in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para> | ||
|  |         </remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Specifies that a property is not typically used for binding. This field is read-only.</para> | ||
|  |         </summary> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |     <Member MemberName="Yes"> | ||
|  |       <MemberSignature Language="C#" Value="public static readonly System.ComponentModel.BindableAttribute Yes;" /> | ||
|  |       <MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.BindableAttribute Yes" /> | ||
|  |       <MemberType>Field</MemberType> | ||
|  |       <AssemblyInfo> | ||
|  |         <AssemblyVersion>1.0.5000.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>2.0.0.0</AssemblyVersion> | ||
|  |         <AssemblyVersion>4.0.0.0</AssemblyVersion> | ||
|  |       </AssemblyInfo> | ||
|  |       <ReturnValue> | ||
|  |         <ReturnType>System.ComponentModel.BindableAttribute</ReturnType> | ||
|  |       </ReturnValue> | ||
|  |       <Parameters /> | ||
|  |       <Docs> | ||
|  |         <remarks> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>When you mark a property with the <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> constructor of the value true, the value of the <see cref="T:System.ComponentModel.BindableAttribute" /> is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. Therefore, to check whether the attribute is set to this value in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" />.</para> | ||
|  |         </remarks> | ||
|  |         <summary> | ||
|  |           <attribution license="cc4" from="Microsoft" modified="false" /> | ||
|  |           <para>Specifies that a property is typically used for binding. This field is read-only.</para> | ||
|  |         </summary> | ||
|  |       </Docs> | ||
|  |     </Member> | ||
|  |   </Members> | ||
|  | </Type> |