131 lines
4.4 KiB
C#
131 lines
4.4 KiB
C#
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//------------------------------------------------------------------------------
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// <copyright file="InheritanceAttribute.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//------------------------------------------------------------------------------
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/*
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*/
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namespace System.ComponentModel {
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using System.Security.Permissions;
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/// <devdoc>
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/// <para>Marks instances of objects that are inherited from their base class. This
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/// class cannot be inherited.</para>
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/// </devdoc>
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[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event)]
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public sealed class InheritanceAttribute : Attribute {
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private readonly InheritanceLevel inheritanceLevel;
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/// <devdoc>
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/// <para>
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/// Specifies that the component is inherited. This field is
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/// read-only.
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/// </para>
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/// </devdoc>
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public static readonly InheritanceAttribute Inherited = new InheritanceAttribute(InheritanceLevel.Inherited);
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/// <devdoc>
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/// <para>
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/// Specifies that
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/// the component is inherited and is read-only. This field is
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/// read-only.
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/// </para>
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/// </devdoc>
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public static readonly InheritanceAttribute InheritedReadOnly = new InheritanceAttribute(InheritanceLevel.InheritedReadOnly);
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/// <devdoc>
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/// <para>
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/// Specifies that the component is not inherited. This field is
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/// read-only.
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/// </para>
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/// </devdoc>
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public static readonly InheritanceAttribute NotInherited = new InheritanceAttribute(InheritanceLevel.NotInherited);
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/// <devdoc>
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/// <para>
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/// Specifies the default value for
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/// the InheritanceAttribute as NotInherited.
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/// </para>
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/// </devdoc>
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public static readonly InheritanceAttribute Default = NotInherited;
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/// <devdoc>
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/// <para>Initializes a new instance of the System.ComponentModel.Design.InheritanceAttribute
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/// class.</para>
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/// </devdoc>
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public InheritanceAttribute() {
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inheritanceLevel = Default.inheritanceLevel;
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}
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/// <devdoc>
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/// <para>Initializes a new instance of the System.ComponentModel.Design.InheritanceAttribute class
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/// with the specified inheritance
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/// level.</para>
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/// </devdoc>
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public InheritanceAttribute(InheritanceLevel inheritanceLevel) {
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this.inheritanceLevel = inheritanceLevel;
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}
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/// <devdoc>
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/// <para>
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/// Gets or sets
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/// the current inheritance level stored in this attribute.
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/// </para>
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/// </devdoc>
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public InheritanceLevel InheritanceLevel {
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get {
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return inheritanceLevel;
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}
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}
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/// <devdoc>
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/// <para>
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/// Override to test for equality.
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/// </para>
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/// </devdoc>
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public override bool Equals(object value) {
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if (value == this) {
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return true;
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}
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if (!(value is InheritanceAttribute)) {
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return false;
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}
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InheritanceLevel valueLevel = ((InheritanceAttribute)value).InheritanceLevel;
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return (valueLevel == inheritanceLevel);
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}
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/// <devdoc>
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/// <para>
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/// Returns the hashcode for this object.
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/// </para>
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/// </devdoc>
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public override int GetHashCode() {
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return base.GetHashCode();
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}
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/// <devdoc>
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/// <para>
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/// Gets whether this attribute is the default.
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/// </para>
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/// </devdoc>
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public override bool IsDefaultAttribute() {
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return (this.Equals(Default));
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}
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/// <devdoc>
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/// <para>
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/// Converts this attribute to a string.
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/// </para>
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/// </devdoc>
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public override string ToString() {
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return TypeDescriptor.GetConverter(typeof(InheritanceLevel)).ConvertToString(InheritanceLevel);
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}
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}
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}
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