150 lines
6.1 KiB
C#
150 lines
6.1 KiB
C#
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//------------------------------------------------------------------------------
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// <copyright file="DesignerAttribute.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//------------------------------------------------------------------------------
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/*
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*/
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namespace System.ComponentModel {
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using System;
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using System.ComponentModel;
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using System.ComponentModel.Design;
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using System.Diagnostics;
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using System.Globalization;
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using System.Security.Permissions;
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/// <devdoc>
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/// <para>Specifies the class to use to implement design-time services.</para>
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/// </devdoc>
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)]
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public sealed class DesignerAttribute : Attribute {
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private readonly string designerTypeName;
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private readonly string designerBaseTypeName;
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private string typeId;
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/// <devdoc>
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/// <para>
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/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the name of the type that
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/// provides design-time services.
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/// </para>
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/// </devdoc>
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public DesignerAttribute(string designerTypeName) {
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string temp = designerTypeName.ToUpper(CultureInfo.InvariantCulture);
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Debug.Assert(temp.IndexOf(".DLL") == -1, "Came across: " + designerTypeName + " . Please remove the .dll extension");
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this.designerTypeName = designerTypeName;
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this.designerBaseTypeName = typeof(IDesigner).FullName;
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}
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/// <devdoc>
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/// <para>
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/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the type that provides
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/// design-time services.
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/// </para>
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/// </devdoc>
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public DesignerAttribute(Type designerType) {
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this.designerTypeName = designerType.AssemblyQualifiedName;
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this.designerBaseTypeName = typeof(IDesigner).FullName;
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}
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/// <devdoc>
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/// <para>
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/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the designer type and the
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/// base class for the designer.
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/// </para>
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/// </devdoc>
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public DesignerAttribute(string designerTypeName, string designerBaseTypeName) {
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string temp = designerTypeName.ToUpper(CultureInfo.InvariantCulture);
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Debug.Assert(temp.IndexOf(".DLL") == -1, "Came across: " + designerTypeName + " . Please remove the .dll extension");
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this.designerTypeName = designerTypeName;
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this.designerBaseTypeName = designerBaseTypeName;
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}
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/// <devdoc>
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/// <para>
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/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class, using the name of the designer
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/// class and the base class for the designer.
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/// </para>
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/// </devdoc>
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public DesignerAttribute(string designerTypeName, Type designerBaseType) {
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string temp = designerTypeName.ToUpper(CultureInfo.InvariantCulture);
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Debug.Assert(temp.IndexOf(".DLL") == -1, "Came across: " + designerTypeName + " . Please remove the .dll extension");
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this.designerTypeName = designerTypeName;
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this.designerBaseTypeName = designerBaseType.AssemblyQualifiedName;
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}
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/// <devdoc>
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/// <para>
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/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the types of the designer and
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/// designer base class.
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/// </para>
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/// </devdoc>
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public DesignerAttribute(Type designerType, Type designerBaseType) {
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this.designerTypeName = designerType.AssemblyQualifiedName;
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this.designerBaseTypeName = designerBaseType.AssemblyQualifiedName;
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}
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/// <devdoc>
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/// <para>
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/// Gets
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/// the name of the base type of this designer.
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/// </para>
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/// </devdoc>
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public string DesignerBaseTypeName {
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get {
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return designerBaseTypeName;
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}
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}
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/// <devdoc>
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/// <para>
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/// Gets the name of the designer type associated with this designer attribute.
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/// </para>
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/// </devdoc>
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public string DesignerTypeName {
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get {
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return designerTypeName;
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}
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}
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/// <internalonly/>
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/// <devdoc>
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/// <para>
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/// This defines a unique ID for this attribute type. It is used
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/// by filtering algorithms to identify two attributes that are
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/// the same type. For most attributes, this just returns the
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/// Type instance for the attribute. DesignerAttribute overrides
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/// this to include the type of the designer base type.
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/// </para>
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/// </devdoc>
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public override object TypeId {
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get {
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if (typeId == null) {
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string baseType = designerBaseTypeName;
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int comma = baseType.IndexOf(',');
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if (comma != -1) {
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baseType = baseType.Substring(0, comma);
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}
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typeId = GetType().FullName + baseType;
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}
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return typeId;
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}
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}
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public override bool Equals(object obj) {
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if (obj == this) {
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return true;
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}
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DesignerAttribute other = obj as DesignerAttribute;
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return (other != null) && other.designerBaseTypeName == designerBaseTypeName && other.designerTypeName == designerTypeName;
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}
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public override int GetHashCode() {
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return designerTypeName.GetHashCode() ^ designerBaseTypeName.GetHashCode();
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}
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}
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}
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