250 lines
8.3 KiB
C#
250 lines
8.3 KiB
C#
|
//------------------------------------------------------------------------------
|
||
|
// <copyright file="ObjectListCommandCollection.cs" company="Microsoft">
|
||
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||
|
// </copyright>
|
||
|
//------------------------------------------------------------------------------
|
||
|
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.ComponentModel;
|
||
|
using System.Diagnostics;
|
||
|
using System.Globalization;
|
||
|
using System.Web;
|
||
|
using System.Web.UI;
|
||
|
using System.Web.UI.WebControls;
|
||
|
using System.Web.UI.HtmlControls;
|
||
|
using System.Security.Permissions;
|
||
|
|
||
|
namespace System.Web.UI.MobileControls
|
||
|
{
|
||
|
/*
|
||
|
* Object List Command Collection class.
|
||
|
*
|
||
|
* Copyright (c) 2000 Microsoft Corporation
|
||
|
*/
|
||
|
|
||
|
/// <include file='doc\ObjectListCommandCollection.uex' path='docs/doc[@for="ObjectListCommandCollection"]/*' />
|
||
|
[AspNetHostingPermission(SecurityAction.LinkDemand, Level=AspNetHostingPermissionLevel.Minimal)]
|
||
|
[AspNetHostingPermission(SecurityAction.InheritanceDemand, Level=AspNetHostingPermissionLevel.Minimal)]
|
||
|
[Obsolete("The System.Web.Mobile.dll assembly has been deprecated and should no longer be used. For information about how to develop ASP.NET mobile applications, see http://go.microsoft.com/fwlink/?LinkId=157231.")]
|
||
|
public class ObjectListCommandCollection : ArrayListCollectionBase, IStateManager
|
||
|
{
|
||
|
// ObjectListCommandCollection has a special form of viewstate management.
|
||
|
// In normal operation, if you add, remove or modify commands in the
|
||
|
// collection, the results are saved as part of view state.
|
||
|
//
|
||
|
// However, when showing the commands for an item, the ObjectList control
|
||
|
// raises an event that allows the application to alter the commands
|
||
|
// specifically for the item. These changes are considered local to the
|
||
|
// item, and are not saved.
|
||
|
//
|
||
|
// To do this, the class uses a private state, declared in the MarkState
|
||
|
// enumeration below. The following sequence of events are used:
|
||
|
//
|
||
|
// 1) Class is created. MarkState is set to MarkState.NotMarked.
|
||
|
// 2) Class is initialized from persistent values.
|
||
|
// 3) Framework calls TrackViewState. MarkState is set to MarkState.MArked.
|
||
|
// 4) Properties can be changed. Changes are reflected in viewstate.
|
||
|
// 5) Just before raising the ShowItemCommands event, the ObjectList control
|
||
|
// calls GlobalStateSet. PreSaveViewState is called to create a
|
||
|
// snapshot of viewstate, and MarkState is set to MarkState.PostMarked.
|
||
|
// 6) If any changes are made after this, they will be ignored for view state
|
||
|
// purposes.
|
||
|
// 7) The framework calls SaveViewState. Instead of the current view state
|
||
|
// (which would include the changes made in Step 6), the snapshot view state
|
||
|
// from step 5 is returned.
|
||
|
|
||
|
private enum MarkState
|
||
|
{
|
||
|
NotMarked,
|
||
|
Marked,
|
||
|
PostMarked,
|
||
|
}
|
||
|
|
||
|
private MarkState _markState = MarkState.NotMarked;
|
||
|
private bool _dirty;
|
||
|
private String[] _savedState;
|
||
|
|
||
|
internal ObjectListCommandCollection()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/// <include file='doc\ObjectListCommandCollection.uex' path='docs/doc[@for="ObjectListCommandCollection.this"]/*' />
|
||
|
public ObjectListCommand this[int index]
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return (ObjectListCommand)Items[index];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <include file='doc\ObjectListCommandCollection.uex' path='docs/doc[@for="ObjectListCommandCollection.Clear"]/*' />
|
||
|
public void Clear()
|
||
|
{
|
||
|
foreach (ObjectListCommand command in Items)
|
||
|
{
|
||
|
command.Owner = null;
|
||
|
}
|
||
|
Items.Clear();
|
||
|
SetDirty();
|
||
|
}
|
||
|
|
||
|
/// <include file='doc\ObjectListCommandCollection.uex' path='docs/doc[@for="ObjectListCommandCollection.Add"]/*' />
|
||
|
public void Add(ObjectListCommand command)
|
||
|
{
|
||
|
AddAt(-1, command);
|
||
|
}
|
||
|
|
||
|
/// <include file='doc\ObjectListCommandCollection.uex' path='docs/doc[@for="ObjectListCommandCollection.AddAt"]/*' />
|
||
|
public void AddAt(int index, ObjectListCommand command)
|
||
|
{
|
||
|
if (index == -1)
|
||
|
{
|
||
|
Items.Add(command);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Items.Insert(index, command);
|
||
|
}
|
||
|
command.Owner = this;
|
||
|
SetDirty();
|
||
|
}
|
||
|
|
||
|
/// <include file='doc\ObjectListCommandCollection.uex' path='docs/doc[@for="ObjectListCommandCollection.Remove"]/*' />
|
||
|
public void Remove(String s)
|
||
|
{
|
||
|
RemoveAt(IndexOf(s));
|
||
|
}
|
||
|
|
||
|
/// <include file='doc\ObjectListCommandCollection.uex' path='docs/doc[@for="ObjectListCommandCollection.RemoveAt"]/*' />
|
||
|
public void RemoveAt(int index)
|
||
|
{
|
||
|
(this[index]).Owner = null;
|
||
|
Items.RemoveAt(index);
|
||
|
SetDirty();
|
||
|
}
|
||
|
|
||
|
/// <include file='doc\ObjectListCommandCollection.uex' path='docs/doc[@for="ObjectListCommandCollection.IndexOf"]/*' />
|
||
|
public int IndexOf(String s)
|
||
|
{
|
||
|
int index = 0;
|
||
|
foreach (ObjectListCommand command in Items)
|
||
|
{
|
||
|
if (String.Compare(command.Name, s, StringComparison.OrdinalIgnoreCase) == 0)
|
||
|
{
|
||
|
return index;
|
||
|
}
|
||
|
index++;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
internal void GlobalStateSet()
|
||
|
{
|
||
|
// Base commands have been set. From here, commands will only be
|
||
|
// modified on a per-item, non-persistent basis.
|
||
|
|
||
|
PreSaveViewState();
|
||
|
_markState = MarkState.PostMarked;
|
||
|
}
|
||
|
|
||
|
internal void SetDirty()
|
||
|
{
|
||
|
if (_markState == MarkState.Marked)
|
||
|
{
|
||
|
_dirty = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////
|
||
|
// STATE MANAGEMENT
|
||
|
/////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
private void PreSaveViewState()
|
||
|
{
|
||
|
if (_dirty)
|
||
|
{
|
||
|
ArrayList commands = Items;
|
||
|
_savedState = new String[commands.Count * 2];
|
||
|
int i = 0;
|
||
|
foreach (ObjectListCommand command in commands)
|
||
|
{
|
||
|
_savedState[i] = command.Name;
|
||
|
_savedState[i + 1] = command.Text;
|
||
|
i += 2;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_savedState = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <internalonly/>
|
||
|
protected bool IsTrackingViewState
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _markState != MarkState.NotMarked;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <internalonly/>
|
||
|
protected void TrackViewState()
|
||
|
{
|
||
|
_markState = MarkState.Marked;
|
||
|
}
|
||
|
|
||
|
/// <internalonly/>
|
||
|
protected void LoadViewState(Object state)
|
||
|
{
|
||
|
if (state != null)
|
||
|
{
|
||
|
String[] commandStates = (String[])state;
|
||
|
int count = commandStates.Length;
|
||
|
Clear();
|
||
|
for (int i = 0; i < count; i += 2)
|
||
|
{
|
||
|
Add(new ObjectListCommand(commandStates[i], commandStates[i + 1]));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <internalonly/>
|
||
|
protected Object SaveViewState()
|
||
|
{
|
||
|
if (_markState == MarkState.Marked)
|
||
|
{
|
||
|
PreSaveViewState();
|
||
|
}
|
||
|
return _savedState;
|
||
|
}
|
||
|
|
||
|
#region Implementation of IStateManager
|
||
|
/// <internalonly/>
|
||
|
bool IStateManager.IsTrackingViewState {
|
||
|
get {
|
||
|
return IsTrackingViewState;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <internalonly/>
|
||
|
void IStateManager.LoadViewState(object state) {
|
||
|
LoadViewState(state);
|
||
|
}
|
||
|
|
||
|
/// <internalonly/>
|
||
|
void IStateManager.TrackViewState() {
|
||
|
TrackViewState();
|
||
|
}
|
||
|
|
||
|
/// <internalonly/>
|
||
|
object IStateManager.SaveViewState() {
|
||
|
return SaveViewState();
|
||
|
}
|
||
|
#endregion
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|