49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
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//-----------------------------------------------------------------------------
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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namespace System.Activities
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{
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using System.Runtime.Serialization;
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using System.Runtime;
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[DataContract]
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public enum ActivityInstanceState
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{
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[EnumMember]
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Executing,
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[EnumMember]
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Closed,
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[EnumMember]
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Canceled,
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[EnumMember]
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Faulted,
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// If any more states are added, ensure they are also added to ActivityInstanceStateExtension.GetStateName
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}
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internal static class ActivityInstanceStateExtension
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{
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internal static string GetStateName(this ActivityInstanceState state)
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{
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switch (state)
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{
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case ActivityInstanceState.Executing:
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return "Executing";
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case ActivityInstanceState.Closed:
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return "Closed";
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case ActivityInstanceState.Canceled:
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return "Canceled";
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case ActivityInstanceState.Faulted:
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return "Faulted";
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default:
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Fx.Assert("Don't understand ActivityInstanceState named " + state.ToString());
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return state.ToString();
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}
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}
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}
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}
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