65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
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//------------------------------------------------------------------------------
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// <copyright file="OdbcEnvironmentHandle.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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// <owner current="true" primary="true">[....]</owner>
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// <owner current="true" primary="false">[....]</owner>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Data;
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using System.Data.Common;
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using System.Diagnostics;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Security.Permissions;
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using System.Text;
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using System.Threading;
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using System.Runtime.Versioning;
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namespace System.Data.Odbc {
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sealed internal class OdbcEnvironmentHandle : OdbcHandle {
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// SxS: this method uses SQLSetEnvAttr to setup ODBC environment handle settings. Environment handle is safe in SxS.
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[ResourceExposure(ResourceScope.None)]
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[ResourceConsumption(ResourceScope.Process, ResourceScope.Process)]
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internal OdbcEnvironmentHandle() : base(ODBC32.SQL_HANDLE.ENV, null) {
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ODBC32.RetCode retcode;
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//Set the expected driver manager version
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//
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retcode = UnsafeNativeMethods.SQLSetEnvAttr(
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this,
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ODBC32.SQL_ATTR.ODBC_VERSION,
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ODBC32.SQL_OV_ODBC3,
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ODBC32.SQL_IS.INTEGER);
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// ignore retcode
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//Turn on connection pooling
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//Note: the env handle controls pooling. Only those connections created under that
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//handle are pooled. So we have to keep it alive and not create a new environment
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//for every connection.
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//
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retcode = UnsafeNativeMethods.SQLSetEnvAttr(
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this,
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ODBC32.SQL_ATTR.CONNECTION_POOLING,
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ODBC32.SQL_CP_ONE_PER_HENV,
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ODBC32.SQL_IS.INTEGER);
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switch(retcode) {
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case ODBC32.RetCode.SUCCESS:
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case ODBC32.RetCode.SUCCESS_WITH_INFO:
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break;
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default:
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Dispose();
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throw ODBC.CantEnableConnectionpooling(retcode);
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}
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}
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}
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}
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