94 lines
2.3 KiB
C#
94 lines
2.3 KiB
C#
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//
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// System.Net.HttpStreamAsyncResult
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//
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// Authors:
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// Gonzalo Paniagua Javier (gonzalo@novell.com)
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//
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// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System.Threading;
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namespace System.Net {
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class HttpStreamAsyncResult : IAsyncResult {
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object locker = new object ();
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ManualResetEvent handle;
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bool completed;
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internal byte [] Buffer;
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internal int Offset;
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internal int Count;
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internal AsyncCallback Callback;
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internal object State;
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internal int SynchRead;
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internal Exception Error;
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public void Complete (Exception e)
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{
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Error = e;
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Complete ();
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}
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public void Complete ()
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{
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lock (locker) {
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if (completed)
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return;
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completed = true;
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if (handle != null)
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handle.Set ();
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if (Callback != null)
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Callback.BeginInvoke (this, null, null);
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}
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}
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public object AsyncState {
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get { return State; }
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}
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public WaitHandle AsyncWaitHandle {
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get {
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lock (locker) {
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if (handle == null)
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handle = new ManualResetEvent (completed);
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}
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return handle;
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}
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}
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public bool CompletedSynchronously {
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get { return (SynchRead == Count); }
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}
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public bool IsCompleted {
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get {
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lock (locker) {
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return completed;
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}
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}
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}
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}
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}
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